walkthroughs
The walkthroughs below (or on linked pages) are by David Welbourn.
Alas, the original IntroComp homepage no longer exists.
by Stefano Gaburri
1: The African Veldt |
In the Veldt |
| |
(to Lab) |
In the Veldt
For the first several turns, you can't use the portal for unknown reasons.
>info. x lions. x meat. x portal. x me. enter portal. smell. touch portal. enter portal.
Cramped Lab
Uh-oh. Big disaster just happened. Note: You can't enter the pod, nor type anything on the keyboard.
Small Closet | Nursery | ||
| | | | ||
x— | A Featureless Corridor | — | Cramped Lab |
| | |||
The Recreation Room | |||
The Spaceship |
>x portal. x pod. x slit. x keyboard. x printout. read it. take it.
>x console. x dial. x tag.
>x machine. x switch. turn it. x monitor. x button. push it. x monitor.
>n.
In the Veldt (Again)
CAUTION: This time the lions can kill you if you stay here too long.
>x meat. x leaflet. take it. read it. x lions. enter portal. w. w. s.
The Recreation Room
>x bat. x sax. play it. g. g. g. g. g. g. g. g. g. x kazoo. play it. n. n.
Small Closet
>x bucket. take it. x rag. s. e.
2: Mysterious Ulthar |
x | |
On the wooden bridge |
| |
Out of the Hamlet |
| |
(to Lab) |
Cramped Lab
Can someone explain why "turn dial to 2" acts the way it does, instead of just doing it?
>set dial to 2. n.
Out of the Hamlet
Sorry: there's no hamlet, stream, or bridge to examine.
>n.
On the wooden bridge
Likewise, the herring and force wall aren't examinable, nor does 'jump' or 'swim' help.
>n. n. x leaflet. read it. take it.
>s. s. set dial to 3. n.
3: Fantasy World |
Fantasy World |
| |
(to Lab) |
Fantasy World
Geez. Welcome to the fantasy world of diddly-squat. Couldn't we see some scenic vista with, y'know, things in it instead of this formless featureless description?
>x leaflet. read it. take it. s. set dial to 4. n.
Grassy Hill
>x river. x trees. se.
4: Young Carl Gauss' Home | ||||
River Bank | ||||
w↑s↓ | ||||
Thick Woods | — | Grassy Hill | ||
| | \ | |||
(to Lab) | At the Gate | |||
| x |
At the Gate
Note: The house itself isn't examinable. The dog isn't 'animate', nor can you pet it.
>x gate. open it. x briars. x plaque. x dog. tickle dog.
>x leaflet. read it. take it. nw. w. w.
River Bank
The paddle is too large to take through the woods for whatever secondary use is hinted at here, so I assume the canoe is needed to move the paddle. But the game won't let me push or take the canoe, nor does it understand 'launch', 'row', or 'paddle' as a verb. It's possible that I missed out on solving a puzzle here, but it's more likely the implementation of the canoe wasn't finished.
>x canoe. x paddle.
>s. e. s. set dial to 5. n.
5: Ye Olde Adventurous Castle | ||||
In the Moat of Ye Olde Castle | — | Stinky Tunnel | — | Cul-de- sac |
| | ||||
(to Lab) |
In The Moat of Ye Olde Castle
CAUTION: The monsters can kill you if you stay here too long.
>x monsters. x crocodile. x hippo. x anaconda. x scorpion. x wall. s.
>take rag. n.
>clean wall with rag. x grate. open it. e. e.
Cul-de-sac
>x leaflet. read it. take it.
>w. w. s. set dial to 6. n.
6: Hellish Dungeon |
Dark Dungeon |
| |
(to Lab) |
Dark Dungeon
Note: Anything put into the bag can't be taken out again until you've tamed it.
>x bag. x label. take bag. x leaflet. read it. take it.
>s. set dial to 4. n. w. w.
River Bank
Sometimes, violence is the answer.
>put leather in bag. take leather. take paddle. spank bag with paddle. take leather. take bag. s.
Thick Woods
The description has changed to show a disturbing number of cats in the trees, however, you can't refer to the cats at all.
I think there's not likely to be much more to see in this game as it is, and we can stop now.