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Key & Compass presents:
Passenger
by Niall Richard Murphy

Passenger is a Z-machine interactive fiction game written with Inform 6 and is © 2004 by Niall Richard Murphy. It was the 2nd Runner-Up in the IntroComp 2004 event.

In this brief intro to an uncompleted game, you play as someone Summoned onto a ship by the wizard Lorian. But before he say why, a black-clad figure assassinates him. Lorian orders you with his last breath: "Kill my killer!"

This solution is by David Welbourn, and is based on Release 1 of the game.


Walkthrough

Wizard'sQuarters StarboardCorridor,Fore out

Wizard's Quarters

It is important that you listen to Lorian's last words, otherwise the black-clad figure will kill you also.

> x man. x me. x shape. tell Lorian about shape. listen to Lorian.

> stand. (+1)

> kill figure. (Of course, it won't be that easy.)

With the assassin gone, you can explore the room at a leisurely pace. The exit is starboard. Shipboard directions must be spelt out in full; no abbreviations for fore, aft, etc. have been provided.

> x mirror. x pentacle. x door. open it.

> x man. x cloak. take it. wear it. (+1)

> search cloak. x key. x bowl. look in it. x water. x window.

> x bench. x liquids. x herbs. x books. listen. sing. pray.

> unlock door with key. open door. out.

Starboard Corridor, Fore

*** You have won ***


Extras

Characters

Mentioned:

Oddly, the game never explains who you are or even tells you if you're human or not.


Endings


Inventory


Score

In that game you scored your-score out of a possible 2, in some turns.


Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.