In this simple limited-command-set adventure game, you continue your adventure, starting in a sunny clearing with the King's word from the last adventure. Soon you will find a solid gold torch and explore a cave.
This solution is by David Welbourn, and is based on Version 1.1 of the game. Patreon note: This walkthrough and the other two walkthroughs for the games in this series were published in a 3-for-1 deal, as if they were three parts of one game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
This is still a solo adventure, but there are a couple of mentions.
The voice you hear at game's end is probably that of the king who seems strangely overfond of breadsticks. You still don't know why the king is orchestrating this adventure.
Enrico Ololini is credited as the artist who made the king's statue.
a solid gold torch. It's atop a tall hill.
Examine it and follow the instructions: take the torch to the beach and say phlegmatic. The torch is now lit! (You learned the word PHLEGMATIC at the end of the previous game, Art D's First Batch Adventure.)
The lit torch, of course, lets you see in all the dark locations in the game.
After you acquire the iron key, do what is hinted by the picture on the stone door in the very large room, which is to take the torch to the cubical room and use torch there. The torch will fall out of sight, and you'll hear the stone door open. Make your way back to the very large room in the dark.
a copy of the local paper. It's outside the castle.
Read the paper to learn the king is absent, looking for the best breadstick.
In the room of gadgets, use paper. This puts the paper into the yellow machine, which turns the paper into a strong rope.
a strong rope. In the room of gadgets, the yellow machine manufactures this rope from the local paper when you use paper there.
In the very large room, use rope to climb up to the ladder in the shaft.
In the shaft, use rope to make a ropeway between the ladder and the opening to the west. You cannot re-take the rope now.
an iron key. It appears in the tiny room when you say uberfisch there. You saw the word UBERFISCH outside the cave.
In the small room, use key to unlock the door, proceed to west of chasm, and win the game.