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Key & Compass presents:
Art D's Next Batch Adventure
by Arthur DiBianca

Art D's Next Batch Adventure is a MS-DOS interactive fiction game written with Batch and is © 1997 by Arthur DiBianca. This is the second in a series of games. Please play Art D's First Batch Adventure before this one.

In this simple limited-command-set adventure game, you continue your adventure, starting in a sunny clearing with the King's word from the last adventure. Soon you will find a solid gold torch and explore a cave.

This solution is by David Welbourn, and is based on Version 1.1 of the game. Patreon note: This walkthrough and the other two walkthroughs for the games in this series were published in a 3-for-1 deal, as if they were three parts of one game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Outsidecastle Atop atall hill Cavemouth Outsidecave Sunnyclearing Beach Cubicalroom Tinyroom In theshaft West ofchasm Very largeroom Room ofgadgets u d u d

Walkthrough

Sunny clearing

This game continues from where Art D's First Batch Adventure left off, more or less. You'll need a special word from that game.

Since the game doesn't understand X for EXAMINE, you can use L, the abbreviation for LOOK, instead, to examine things.

> help

> l statue (by Enrico Ololini)

> i (nothing)

> e. n

Atop a tall hill

> l torch ("Take me to the beach and tell me the King's word.")

> take torch

> n

Outside castle

> take paper

> read paper (King gone to find best breadstick.)

> e (can't: portcullis)

> s. s

Beautiful beach

You learned this word at the end of Art D's First Batch Adventure.

> say phlegmatic (The torch lights up!)

> w. w

Outside cave

Note the word "UBERFISCH".

> w. d. d

Very large room

> u (can't: ladder out of reach)

> l door (has picture of cube with flame in center, arrow pointing from cube to open door)

> e

Room of gadgets

> l machine (It's a ropemaker; needs raw material)

> use paper (A rope is made.)

> l rope. take rope

> w

Very large room

> use rope (You climb to...)

In stone shaft

> use rope (Rope now goes from ladder to opening.)

> w.

Tiny room

> say uberfisch (An iron key appears.)

> l key. take key

> e. u. s

Cubical room

> examine pedestal (silver, has opening at top)

> use torch (It's now dark in here.)

> n. d. d

Very large room

The stone door is now open.

> w

Small room

> use key

You cross a chasm, the bridge collapses behind you, and a voice tells you to remember the word JAZZERCISE.

Continue to my walkthrough for Art D's Third Batch Adventure.


Extras

Characters

This is still a solo adventure, but there are a couple of mentions.


Inventory


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