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Key & Compass presents:
Art D's Third Batch Adventure
by Arthur DiBianca

Art D's Third Batch Adventure is a MS-DOS interactive fiction game written with Batch and is © 1997 by Arthur DiBianca. This is the third in a series of games. Please play Art D's Next Batch Adventure before this one.

In this simple game, you continue your adventure. Back outside the caves, you find a dusty old book in a meadow near a village. Follow its whimsical directions to learn what the king wants you to do next.

This solution is by David Welbourn, and is based on Version 1.1 of the game. Patreon note: This walkthrough and the other two walkthroughs for the games in this series were published in a 3-for-1 deal, as if they were three parts of one game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Clutteredoffice Townhall Lounge Quaintshop Village Bare hut Citygates East-westroad Bendin road Meadow Old mine West ofchasm

Walkthrough

Since the game doesn't understand X for EXAMINE, you can use L, the abbreviation for LOOK, instead, to examine things.

West of chasm

> i (nothing)

> n

Sunny meadow

> take book. l book (You need stew.)

> w. w.

East-west road

> w. (You'd be weeks on this road.)

> e. n. n.

Town hall

> l seal. l flag

> n (locked)

> e

Lounge

> take square. l square (its padded)

> w. s. e

Old bare hut

> l pallet. (You find a silver key.)

> l key. take key

> l pot. take pot

> l book (Now you need mead.)

> w. n.

Town hall

> use key. n.

Cluttered office

> l desk. l bottle

> take bottle (can't: frozen to desk)

> use pot (You melt some ice off.)

> take bottle (You find a gold coin.)

> l coin. take coin

> l book. (Now you need a hoe.)

> s. s. w.

Quaint shop

> l sign

> use bell ("First cash, then tell me what you want!")

> use coin (It's accepted.)

> say hoe (It lands at your feet.)

> l hoe. take hoe

> l book ("mix 'em and stir 'em")

> use bottle (You pour the mead into the pot.)

> drop pot. use hoe (The pot and hoe turn into a jewelled match.)

> l match. take match

> l book (nothing new)

> e. n. n

Cluttered office

This is the only place you can light the match. How crazy is that?

> use match (You use the underside of the desk to strike it on.)

> s. s. s. e. s. w

Old mine

> l metal. use metal (You feel very energetic and zippy.)

> e. n. w. w. w.

City gates

You reach a huge city and a paper tells you the magic word CORKY. The End.

If there is a Fourth Batch Adventure where you use this newest magic word, I don't know about it.


Extras

Characters

Mentions:


Inventory


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