1958: Dancing With Fear (2017)
[THINK gives an in-context hint in this game. For example:]
- Thinking: "Let's crash this party. I had that invitation in my hand a second ago, where did I leave it... did I put it in my purse...?"
- [etc.]
It occurred to me in January 2018 to add responses to THINK to my responses project. I'm only recording generic thinking here; responses to THINK ABOUT something would have to be its own page.
1958: Dancing With Fear (2017)
[THINK gives an in-context hint in this game. For example:]
69,105 Keys (2009)
You think about nothing in particular.
77 Verbs (2020)
You've been doing a lot of that recently, and it hasn't helped much.
Also: 85 Verbs; The Magpie Takes the Train.
9:05 (1999)
You try to concentrate.
The Abbey (2008)
They say reflection is good for the soul.
Absence of Law (2017)
Thinking...
[Commands are listed.]
Thinking is all I can do, Dr. Law.
Note that the AI continues to make comments about thinking in subsequent turns.
Across the Stars (2007)
Adventurer's Consumer Guide (2007)
The response to THINK depends on your current situation. (TODO: Research this more!)
The Adventures of Houdini (2012)
You sit still and think very very hard.
Okay, done. Can you run around some more now?
The Adventures of the President of the United States (2003)
You can't think of anything.
Ailihphilia (2018)
A knihtg (sic) appears and taps you on the shoulder, and you suddenly recall big-picture things.
As far as you know, there are no challenges where you were pretty sure what to do, but you didn't have the right item yet.
Other things to try, in random order:
You need to blast through the KaoS oAK north of here, eventually.
You may want to examine this item you haven't, yet: the Darer Ad. You can also try SCE RECS to see scenery you haven't examined.
You don't have any last lousy points to figure that've been clued in-game.
This response changes as you progress through the game.
Aisle (1999)
You'll have to say what you want to think about.
THINK ABOUT [something] is a more useful command.
Akkoteaque (2013)
[cycling:]
Alabaster (2008)
Responses to THINK evolve as the story progresses.
Alcohol solves everything (2007)
Thinking, you have decided long ago, is not for you. You are a man of passion - or so you say.
Alias 'The Magpie' (2018)
What do you want to hint?
All Hope Abandon (2005)
This response changes based on your current situation.
All Roads (2001)
Along The River (2010)
Lots of things happen at once, you know. Lots of things. In fact, everything you do seems to take the exact same amount of time, and happen all at once. It's so odd.
ANATIDAEPHOBIA (2017)
There is only one thing uppermost in your mind: That. Goddamn. Duck.
Anchorhead (1998)
You pause momentarily, lost in thought.
And yet it moves (2014)
Andromeda Apocalypse (2012)
You mumble, but no brilliant idea comes out this time.
Another Terminal Beach (2011)
I'll wait here.
Also: The Algophilists' Penury; Gotomomi; Love, Hate and the Mysterious Ocean Tower.
Antiquest (2017)
Thinking isn't my strong side.
Aotearoa (2010)
That's always a good idea!
Ariadne in Aeaea (2016)
"So, girl, what are you going to do? Well, it's been a fun night, but we should get back to the palace. Get some breakfast, say hi to Satiah and thanks for the jug of wine. And then just carry on as usual."
Attack of the Yeti Robot Zombies (2006)
You wonder what has happened to your cabin.
Augmented Fourth (2000)
August (2001)
Hmm.
Awake the Mighty Dread (2011)
You decided two foster homes ago that thinking too much just makes you cry.
The Baker of Shireton (2015)
Thoughts fill your head. Then they just as casually float back out again.
The Baron (2006)
Images flash before your mind's eye, but you push them away. You do not want to think.
The Bean Stalker (2018)
What do you want to think x rxbsjek cjgdsgg ccracmu c c c qm?
Beat the Devil (1999)
It's a little late to start thinking now.
A Beauty Cold and Austere (2017)
[Cycle down, repeating last:]
A Beginning (2004)
You ponder things, and why they are.
Belief (2012)
It's rather astonishing that you still can, considering the last thing you remember was the very start of what seemed likely to be a quite terminal encounter with the ground at high speed.
That's pretty much the first thing you remember, too, at least in any detail - there was some falling, and before that there was some kind of argument, and before that, just a blank space in your mind where a life ought to go.
Bellclap (2004)
He says the whole point of this exercise is that he doesn't have to do that for himself.
Best of Three (2001)
What do you want to think about?
Also: Ether; Suveh Nux.
The Bibliophile (2014)
THINK offers you hints on what to do next. TODO: Get a few other examples.
The Big Mama (2000)
Well, I certainly hope so!
The Black Lily (2014)
I let my thoughts fly for a moment.
Blighted Isle (2007)
The response is situation dependent.
The Blind House (2010)
About what, specifically?
Blue Lacuna (2008)
If you're not sure what to do, remember you can type LOOK or press enter alone to be reminded of your surroundings. Make sure you try typing any emphasized direction keywords you haven't explored or objects you haven't examined.
Asking other characters you meet about obstacles is also a good tactic. It also may help to sleep on your problem, particularly in a comfy, shady spot.
If you want specific hints, try asking on the newsgroup rec.games.int-fiction or e-mailing the address below.
Finally, if you encounter a bug or problem with the workings of the story, think something is unclear, or have suggestions, the author would love to hear from you. Please write to aaron@lacunastory.com or visit the above URL.
Book and Volume (2005)
Brain Guzzlers from Beyond! (2015)
You think about [one of]bake sales[or]cheerleading tryouts[or]the Communist menace[or]the Kinsey report[or]muffin recipes[or]school spirit[or]sock hops[or]Sputnik[at random].
Broken Legs (2009)
You think for a while....
Why hasn't Kassie gone to her audition? Is she that slow or is something like keeping her?
Bronze (2006)
Your goal is to discover the beast; you might try exploring and looking for him. Exploring further might be a good idea.
Buck the Past (2017)
Here's what you're stuck on now...
[list of current problems]
Bullhockey 2: The Return of The Leather Whip (2019)
For this action to be useful, try 'THINK ABOUT (something or someone)'.
Also: Gone Out for Gruyère.
Bullhockey! (2018)
You're dreaming. Pay attention....
BYOD (2020)
Therefore, you are.
The Cabal (2004)
You're already thinking. That's what you are. A deep thinker.
Cacophony (2009)
For a moment, you picture an underground room.
Calm (2011)
Captain Verdeterre's Plunder (2013)
Captain Verdeterre always says you should leave the thinking to him.
The Case of LeAnne's Missing Bunny, Wendy (2015)
Sheridan paused thoughtfully.
Castle of the Red Prince (2013)
You try your best, but your mind is clogged with the remnants of prophetic dreams.
Catch That Haggis (2001)
...
The Chasing (2001)
Nothing helpful comes to your mind. Maybe it would help if you thought about something specific.
Also: Puddles on the Path.
Cheeseshop (2002)
(hmmm... what about Red Leicester, Tilsit, Caerphilly, Bel Paese, Red Windsor, Stilton, Gruyere, Emmental, Norwegian Jarlsberger, Liptauer, ...?)
THINK lists ten cheeses that the PC hasn't attempted to buy yet, but not necessarily these ones.
Chico and I Ran (2000)
C'mon! Thinking has no place in American television.
Child's Play (2006)
Thinking is like all you're doing these days, it is your job.
The Chinese Room (2007)
What is it you want to THINK ABOUT?
Christminster (1995)
I didn't understand that sentence.
Also: Dreams Run Solid.
City of Secrets (2003)
You can't think of a good way to change the subject from here.
Closed Circles (2010)
You recall many things, but none seem of relevance at the moment.
Clusterflux (2019)
See how-to-play-IF card for help with commands. To see a list of topics that you can ask other characters, type "topics". Any words in bold are new topics you can ask. If your display doesn't show bold characters, just check "topics" periodically to see any additions. There are opportunities in this game to really alter the course of events in the story. Multiple traversals can be narratively rewarding. Stay curious. If you're stuck, examining things usually yields clues.
Coffee Quest II (2002)
Unngh Uuugh!
No, it's no good it just hurts when I do that, besides you haven't the time
you need to escape.
Cogito (2010)
*** You are ***
Coke Is It! (1999)
You think about Coca-Cola, and how it has revolutionized your life.
Color the Truth (2016)
To see you current thoughts, try typing T.
Coloratura (2013)
You recall your time back in the Song. You think upon the patterns, the lattices, the structure and how to best immerse in it again.
Condemned (2009)
Your mind has been doing a lot of that lately.
Counterfeit Monkey (2012)
Here's what we think we need to do:
Get my backpack from the cinema
Retrieve your remaining possessions from locker at hostel
Meet your colleague Slango at Counterfeit Monkey
This response changes during the game, listing your current goals as appropriate.
The Cove (2000)
When was the last time you where here? It must be going on six years now. You remember everything about that day; how lovely it was in the morning, how clear the skies and sea were, how much you had been looking foward to it. A tear forms in the corner of your eye only to be whisked away by a sudden gust of wind. If only memories could be as easily removed.
Cragne Manor (2018)
[if on Railway Platform:] You're worried about Peter. He was supposed to be back by now, but you haven't heard a word from him since he went to his family's old house in Backwater. You've never been there before; he doesn't like to talk about his family much, and you got the impression there was some bad blood there.
You're probably just being silly, right? He'll turn up and you'll both laugh about how worried you were. Probably his family are perfectly nice, normal people.
In most locations, the command responds with Inform's default: What a good idea. I have only checked the first four locations.
Critical Breach (2010)
Crocodracula: The Beginning (2020)
You mutter to yourself: "I should talk to Miss Muriel."
This response probably changes as the game progresses.
Crocodracula: What Happened to Calvin (2017)
You sigh heavily and mutter to no one: "I should probably figure out what Eddie Lee wants..."
This response likely changes as you progress in the game.
The Cross of Fire (2003)
You mentally calculate a few polynomial sums, just to keep yourself sharp.
Cryptozookeeper (2010)
Be a little more specific about what you'd like to think.
The Cube (2010)
You were never good at that.
The Cube in the Cavern (2017)
You may wish to tinker with SUMMON on your mood ring.
Dead Man's Party (2014)
You think, therefore you are.
Also: Captivity; Deprivation; Three Days of Night.
Death Off the Cuff (2010)
You have thought about the case all day with no results. Your last hope is that you can make the murderer reveal him or herself during your closing monologue.
Death To My Enemies (1999)
That's what sidekicks are for!
Degeneracy (2001)
By all means.
Deja Vu (1993)
Worth a try, anyway. Why don't you?
Delusions (1996)
Electrical impulses race across your synaptic pathways.
The Devil in the Details (2014)
You think, therefore you are.
(If you have a specific topic in mind, try think about <topic>)
Dial C for Cupcakes (2014)
Dinner Bell (2012)
All you can think about right now is [random food].
Random foods include: apple cobbler; baked potatoes; Bavarian pretzels; biscuits and gravy; blueberry muffins; calamari tempura; candied yams; coconut cream pie; collard greens; corn on the cob; Cornish pasties; Culver's frozen custard; deep-fried okra; hot buttered rolls; hot dogs; hot pastrami sandwich; Julienne fries; lingonberry pancakes; macaroni and cheese; Pinkberry. Mmm. Pinkberry; pork chops; roast pork; saag paneer; seven-layer salad; strawberry shortcake; Swedish meatballs; thick juicy steak; tiramisu; Turkish delight; vegan chicken salad.
Divis Mortis (2010)
Refer to the hint text file for hints and a map. You can ignore the hunger and headache with "ignore hunger" and "ignore headache". If you are really stuck and just want to get ahead, type "walkthrough" for the full walkthrough.
The Djinni Chronicles (2000)
I searched the undercurrents for a good idea.
Dr. Dumont's Wild P.A.R.T.I. (1999)
(about yourself)
You think about yourself but nothing special comes to mind. Not surprising, given your current state.
The Duel in the Snow (2009)
Hmm...
Dynamite Powers vs. the Ray of Night! (2018)
You think a moment, then come up with a brilliant plan.
Earl Grey (2009)
A thought comes to you: "type help."
East Grove Hills (2010)
I have enough to think about.
Eat Me (2017)
[First time acts like HELP:]
Considering what you should do? I'll lend my advice if you'd like. Just think whenever you want help, and I'll offer a hint. You could also review your commands to see what actions are available.
[Afterwards, repsonses are instructions in context with your situation, for example:]
The Elysium Enigma (2006)
What a good idea!
The Empty Chamber (2019)
Celia thought about the case.
English Suburban Garden (2001)
You pause for a moment, lost in contemplation. Then you're back in your skin again.
Enigma (2014)
Your mind can think. And you can think about the things that cross your mind.
Enlightened Master (2017)
[No response.]
Enlisted (2000)
You search your memories for help, if you have the implant chip maybe you should "concentrate on" something instead of just thinking.
The Epitome of Toastlessness (2003)
Some TOAST sure would be nice about now....
Escapade! (2008)
You think as hard as you can, but nothing particular comes to mind.
Escape From Summerland (2012)
Escape from the Arboretum (2002)
Unngh Uuugh!
No, it's no good it just hurts when I do that.
Escape In The Dark (2010)
You consider the situation.
Eunice (2018)
You contemplate the strange land where you find yourself.
Ex Materia (2018)
Thought
Thought refers to ideas or arrangements of ideas that are the result of the process of thinking.
Fail-Safe (2000)
"I don't know! I don't know! You're supposed to help me, dammit!.. The laser's, we'll need the laser's I reckon.."
Faithful Companion (2013)
You stop to think.
Fake News (2017)
I think, therefore I am.
Fat Fair (2019)
At that time, Borsch wanted nothing more than some food and a good night's sleep. In that order.
Fate (2007)
Yes; only clear thought and daring will avail you now.
Final Exam (2015)
You do not need to do that.
Finish your Foe! (2018)
"I don't want to play." you mutter, sitting down by the weeds. You think about how your family lost the yard in the first place, how uncle screwed you all over. And once again, you come to the conclusion that it is, ultimately, your fault. If you hadn't blabbed, uncle would never have gotten the idea, you're sure. Piet sits down next to you, putting his arm around your shoulder and again tries to tell you that it isn't your fault.
*** But the certainty will remain. ***
You pause to think. Your wife, husband, and children are free of the Shadow Ruby's curse now. Should you really still risk your life? Doesn't your family deserve that you abandon the battle to return to them? But you shake off these thoughts. Abandoning this fight would solve nothing. The red queen would just target your family again, and that time, she might just kill them. No. While you owe your family your save return, you also owe them to destroy this threat to their safety. Not to mention that the red queen is a threat to the church of Hielon, the nearby City of Bridges, Kyr, yes, to the whole world.
*** You re-enter the battle with new vigour. ***
Turning to think about your predicament, your mind wanders to the old legends. It is said that the shadow serpent has a weak spot somewhere on its body... but how would anyone know? There is only one shadow serpent isn't there? If there is more than one shadow serpent, have you tracked down the one that destroyed your village? Does it matter, even? Then you hear a rustling from behind you and from in front of you. Two shadow serpents are flanking you, one biting into your legs and the other into your upper body. You thankfully do not live long enough to feel getting torn in two by the monsters.
*** That answers a few questions. ***
First Things First (2001)
Hmmmmmm.
Fit For A Queen (2001)
You put your mind to it, and after a moment, you think up the solution to the puzzle. You're so clever!
Now you'll be able to get further in this thing...
Your boss Mildred checks up on you. "How many times have I told you not to play that game on company time," she says. "You've got customers to deal with. Stop it now."
[Your score has just gone up by five points.]
Flight of the Hummingbird (2010)
You ponder your next move.
Floatpoint (2006)
You run over the things you still need to get done before you can settle in:
go to the Clearing to meet Valenti
show up at the Embassy
Your list of goals changes as appropriate during the game.
A Fly On The Wall, or An Appositional Eye (2017)
For a Place by the Putrid Sea (2020)
(Use HINT for a little nudge on what to think about, or REMEMBER for things past)
Founder's Mercy (2019)
You've been alone for a thousand days — plenty of time for thinking. Now is the time for action.
Fragile Shells (2010)
It makes your head hurt worse to do so, but you'll do your best.
The Frenetic Five vs. The Seven Deadly Dwarves (2002)
Thinking is not the answer to this one. Or at least you hope not, because it’s not your strong suit at the moment.
Further (2013)
Time passes.
Galatea (2000)
Your mind is a blank slate.
Gamlet (2004)
Gateway of the Ferrets (2019)
You ponder a bit on your circumstances.
You need to unlock the gateway somehow to escape.
It seems likely that you will need to befriend both ferrets. Each has abilities the other lacks, and they can probably help you get out.
The ferrets appear to be friendly and smart enough to understand basic requests. What sorts of things can you do to befriend them? Maybe you can play with them? Maybe you can make them laugh? Maybe you can pat them like little dogs? You recall the wisdom of Scooby-Doo; if only you had something like Scooby Snacks!
The pedestal seems significant. Perhaps there is more to find there. Maybe there are still secrets around the pedestal.
Does this response change with game progress?
Gigantomania (2010)
I'm too tired and hungry to consider thinking.
Gilded: The Lily and the Cage (2005)
Your thoughts idly wander through the labyrinth of your mind.
Glossary (2002)
You furrow your godly brow is holy concentration.
A Good Breakfast (1997)
Thinking back now, I suppose you were just stating your views, What was it all for? For the weather or the Battle of Agincourt? -- Billy Bragg, "St Swithin's Day"
What a good idea.
Goose, Egg, Badger (2004)
Certainly, but you can't really be certain that it's you who are doing the thinking.
Got ID? (2000)
Therefore, you am.
The Grand Quest (2009)
You think about the goblet.
The Great Xavio (2004)
"Hagerston. At last! I'm glad to see that my lessons on the benefit of the logical method have finally begun to reach you. Let us think together. I'm sure that we'll find that thinking will be useful throughout the course of our adventure."
Grief (2008)
Gris et Jaune (2010)
Your thoughts quickly spiral into nothing more than wordless rage and frustration.
Groove Billygoat (2014)
The minute you turn your attention in meta-fashion to the inner workings of your thoughts, they seem to shut down and grind to a halt, almost as if the gears in your brain have some sort of performance anxiety. You avert your attention to yourself so that you won't think yourself mentally incapable and go off the rails somehow.
Grubbyville (2016)
You haven't met anyone yet. But they are there. People with extra-EXTRA-curricular activities must be around.
I assume this response changes as the game progresses.
Gun Mute (2008)
You think you should get to Elias before noon.
Hadean Lands (2014)
After months of diligent practice, you have memorized several common alchemical formulae:
an elementary word of binding
a word of essential nature
a simple sealing word
an unsealing mantra
You have picked up at least one fact:
a lecture on aromas
This is the initial response to THINK. As the game progresses, this response evolves.
Harmonic Time-Bind Ritual Symphony (2016)
Your goal is to >release ants.
Haunted House (2011)
Heezy Park (2015)
Carrying all that candy, Half Nelson has got to be tired kind of soon. Gotta run after him.
Heroes (2001)
Hey, Jingo! (2002)
Right-o, consider it done.
HOLY ROBOT EMPIRE (2014)
You already are.
Hoosegow (2010)
You'd prefer not to. Too many memories of
Hornets' Nest (2014)
Yep, that's a strong talent of yours, sitting around, drinking a beer and thinking.
How to Win at Rock Paper Scissors (2016)
If you think you can think your way out of this, then you've got another think coming.
Hunger Daemon (2014)
You search your mind for something useful that might apply to this situation, but come up empty.
Hunter, in Darkness (1999)
That's your job.
I'll (2000)
It's hard to think when the world is a monster, bad to swallow you whole. But then, nobody ever said it would be easy. Easy come, easy go. Goin' places. Win, place, or show? Show us yer tits.
Somehow, thinking just isn't accomplishing much.
A sudden thunderous noise outside draws my attention, just in time to see a giant lizard's face peering through the window, and then a hand smashes through the ceiling, a giant lizard hand (paw? I wonder), and it grabs me, and the lizard's mouth is open, rows of glistening, slimy teeth, and my body is rent, torn asunder, I feel my blood spattering around this beast's mouth... and then I feel no more.
*** I have lost ***
Identity (2004)
You've been trying hard to remember more about your past, but nothing seems to quicken the slow triggering of your memory.
IF Progressive One (2009)
Can you think about thinking? Your mind twists up for a minute or so until you realize that all the crazy koans in the world, solved or not, won't get any work done.
Illuminismo Iniziato (2018)
You pause to reflect.
The Impossible Bottle (2020)
That would be a good first step.
(Try “hint” if you are desperate.)
The Incredibly Mild Misadventures of Tom Trundle (2020)
But that's all I've done for you so far.
Inside Woman (2009)
Yes, you do that.
Interface (2009)
Your processors crunch numbers for a bit.
The Interview (2020)
You keep trying, but that's not your strongest suit.
Intro to Implements of the Arcane (2018)
In the past, you've found that thinking about a single topic at a time has been a more productive use of your time compared to aimless thoughts.
Invisible Parties (2014)
You generally do. Pray, continue.
The Island of Doctor Wooby (2015)
You slow down for a moment.
Also: Curse of the Garden Isle; An Evening at the Ransom Woodingdean Museum House; Winter Storm Draco.
The Island of Infinity (2003)
It takes a while to get used to it; doesn't it?
Also: The Wizard's Apprentice.
Jack Toresal and The Secret Letter (2009)
You rack your brains, but the brilliant ideas fail to materialize.
Jay Schilling's Edge of Chaos (2020)
I thought, therefor I was.
Junior Arithmancer (2018)
From what you remember, the Academy's entrance examinations are designed primarily to test your understanding of basic spell principles in a particular subject. Because of this, the spells that you see on the exams are created specifically for the exams; they're not general-purpose spells, and you're not expected to have seen them before.
For Arithmancy, the spells usually give you ways to form new numbers from old ones. Understanding this is the primary focus of the exam.
A Killer Headache (2012)
You can't really think at all right now, with the pounding in your head and the gnawing in your stomach.
The King of Shreds and Patches (2007)
You consider your present situation...
-- You should make your way to your dinner date with John Croft at his home on Stoney Street, just south of the Thames.
This response changes as appropriate during the game.
Land of the Mountain King (2017)
You ponder for a while.
LASH -- Local Asynchronous Satellite Hookup (2000)
That is your job.
The Last Dark Day (2011)
I can't imagine how that would help.
The Last Sonnet of Marie Antoinette (2001)
You think of crumbs of madeleine
The Legend Lives! (1994)
I don't understand that sentence.
Also: Coma!.
Legion (2006)
We are always thinking.
Let's Play: Ancient Green Punishment: The Text Adventure (2019)
How'd that work out for you?
Little Blue Men (1998)
Yeah. Think real hard.
little girl in the big world (2003)
Confused about the ` think ' part.
Lockdown (2015)
HINT: Often things get hidden under tables and chairs.
A Long Drink (2015)
Objective
Val said we were going to spend the weekend at her friend's cabin in the mountains. Maybe it was childish or stubborn, trying to cling to my independence like this. I'd decided to drive myself, even through this weather.
Clues
[list of clues, if any]
Command Help
exits: List exits
talk to (name): start conversation
stop talking: end conversation
topics: list dialogue choices
save: save progress
restore: load savegame
Lost New York (1996)
You search your brain, but don't find anything.
Lost Pig (2007)
Ow. Grunk head hurt.
The Lost Spellmaker (1997)
No matter how hard you try to concentrate, all you can see in your head is a kingsize bar of chocolate.
The Lurking Horror II: The Lurkening (2018)
You take a moment to focus your thoughts.
Madam Spider's Web (2006)
Every time a memory begins to surface a force like a thunderclap comes to erase it, leaving you with a throbbing headache.
Make It Good (2009)
No chance: too much training on the bottle and the beat for that.
Marble Madness (2001)
You are aware only of the downward imperative.
Masquerade (2000)
You pause for a moment of silent reflection.
Also: Inevitable (by Fischer); Prized Possession.
Mazredugin (2013)
You try to think about what you need and want to do, but you just hear some adults and peers crowing on the importance of thinking, instead.
Measureless To Man (2017)
That's a tall order.
Metamorphoses (2000)
You're thinking pretty much constantly.
'Mid the Sagebrush and the Cactus (2010)
[In Easy mode, cycle down, repeating on last:]
THINK has a complicated response in this game. If you're shot, you can lose your concentration. More TODO.
Mite (2010)
You stop to daydream for a moment before snapping back to reality.
A Moment of Hope (1999)
Haven't you done enough of that recently?
Moments Out Of Time (2001)
Done.
The Moon Watch (2008)
Act before thinking or think before acting? A good communist always knows what to do.
Muggle Studies (2012)
You don't need that verb in this game. Which is not to say that you don't need to think, of course.
My Angel (2000)
Thoughts rush round my head, as they are prone to do, I suppose. They are messy, and she does not listen.
Mystery House Possessed (2005)
The first order of business is to meet up with your relatives, and get that over with. They should be in the Entry Hall, waiting for you to come in the front door.
I assume this response changes as appropriate during the game.
Möbius (2006)
The response changes as appropriate as the game progresses.
Napier's Cache (2020)
You ponder things for a while. Though you remember that Napier is never very complimentary about your thinking abilities.
A New Life (2005)
After you think about a memory, it's removed from the menu. New memories are added to the menu as you play. The number of unexamined memories is noted in the status line.
The Newcomer (2001)
Inspiration does not seem to be forthcoming.
A Night Guest (2001)
Nightfall (2008)
You know where she lives, of course: in a flat at 18 Gladstone Terrace, a few blocks south of the railway station, so that would be one obvious place to try. The other would be her office, at 12 Devon Road, some way to the east of the station, across the river (you can use the GO TO command to find your way round the city; e.g. GO TO HER OFFICE or GO TO GLADSTONE TERRACE).
TODO: Find out if this message changes later in the game.
Ninja's Fate (2010)
You close your eyes and lose yourself in deep thought. Your mental well-being increases.
No Room (2003)
You think of an idea so great and terrible that no man can imagine it and hope to remain alive.
*** You have died ***
Ocean Beach (2019)
You go over things in your mind.
Ollie Ollie Oxen Free (2013)
You're trying, but you're not thinking of anything.
Onna Kabuki: A Tale of Theatre and Revenge (2017)
Oppositely Opal (2015)
Orevore Courier (2007)
It's very difficult to think with all the blinking and buzzing going on.
The Origin of Madame Time (2018)
You're thinking. But it's not helping. Not in this land beyond the bounds of time.
The Orion Agenda (2004)
[if in opening scene:] It takes me a moment to get past the pain and the cobwebs in my head, but then in a flash, it all comes back. The station, the village, the outpost, the old man... and her. Her. All I can see is her.
But it ends with her. I want to remember it from the beginning. So that's where I'll start.
My name is Stark. Captain Jon Stark. And I work for SciCorps. SciCorps: The galaxy-spanning mega-corporation that is in charge of secretly monitoring promising new alien species that dot our corner of the universe, all in the hopes of one day inviting them to join the League of Sentient Systems.
My current assignment is at Orion 3, where SciCorps has been keeping an eye on a pre-industrial civilization of a highly spiritual people. I work in Central Control of Station One, a space station orbiting Orion 3 working as the primary base of operations. I applied for a promotion to field agent several weeks ago, but I hadn't received a reply yet...
[You are now at Central Control.]
Out (2019)
You think about [one of] Ceres [or] the Earth [or] Eris [or] Haumea [or] Makemake [or] Mars [or] Mercury [or] Neptune [or] Pluto [or] Proxima B [or] Saturn [or] Uranus [or] Venus [at random].
Out of the Study (2002)
Nothing helpful comes to your mind.
Also: Onaar; The Sealed Room; VR Gambler.
The Owl Consults (2017)
A Paper Moon (2003)
Your thinking is attrocious.
Pas de Deux (2019)
That would be a good first step.
Pascal's Wager (2008)
You have retained no significant memories from your past life.
Pathfinder (2006)
Frustration is a lot of fun, eh? You can always consult the HELP menu.
Pick Up The Phone Booth and Aisle (2001)
Already your brane has begun the grinding of gears.
*** Nothing immediate results from your thought. As usual. ***
The Primrose Path (2006)
The Problems Compound (2015)
[first time:] NOTE: THINK will redirect to SCORE in the future.
[Response from SCORE.]
Pytho's Mask (2001)
(That's your job.)
Ralph (from IF Comp 1996) (1996)
Rather not.
Rameses (2000)
I'm thinking!
Red Moon (2008)
Fear clouds your mind, and you can't seem to focus on anything.
Redemption (2003)
You wait.
Remedial Witchcraft (2019)
What a good idea! (if you want help, you can think about something you're looking for if you want explicit help).
Revenge of the Killer Surf Nazi Robot Babes from Hell (Demo Version) (1998)
Huh?
Ribbons (2001)
What a good idea. No, what a GREAT idea. Really.
Risorgimento Represso (2003)
You pause and reflect.
Robin & Orchid (2013)
You notice that you're thinking, and for a second you start thinking about thinking, but that doesn't get you anywhere.
A Rope of Chalk (2020)
TODO Responses for other PCs.
Rover's Day Out (2009)
You think and you think. It occurs to you that it would be more fruitful to think about something in particular rather than to think about thinking.
Saied (1998)
You engage in some serious deep thought.
Also: Chicks Dig Jerks.
Sand-dancer (2010)
Most of the thinking you do nowadays comes from either smoking or brooding.
Sardoria (2003)
Nothing helpful comes to your mind. Maybe it'd help if you thought about something specific.
Savoir-Faire (2002)
As always, the more you command yourself to think, the less readily the ideas flow.
Scroll Thief (2014)
You are currently contemplating the following problems:
- getting into the library proper
You have no spells committed to memory.
This response evolves during the game.
A scurvy gift for Bosn Chuck (2000)
Kind of a stumper, isn't it.
sequitur (2014)
Jenny did offer to help, Cochone thinks. "I need some fresh eyes on this," Cochone says. "Will you take a look?"
"Okay," Jenny says. "I can do it from my laptop. Just watch your screen."
Of course you can, Cochone thinks.
"Okay, let's see if we can put a couple of tracks in the Sequence starting with the long chain. Maybe we should try putting "Google" in there with "Torching" sometime after it."
"Yeah, maybe," Cochone says.
This is just one possible response early in the game.
Several Other Tales from Castle Balderstone (2020)
Hmm. Yes.
Shangri La (2002)
JASON LOVE ROCKS!
Sherlock Indomitable (2018)
Short of Sushi (2013)
You'll have to do that yourself.
shrapnel (2000)
You try to think back, but every moment of the recent past slips away before your mind can take hold.
Shuffling Around (2012)
Yes, I hope this game makes you do a little of this, but nothing painful.
Silence of the Lambs 2 (2002)
Why break the habit of a lifetime?
Six (2011)
<< You don't need to use the verb THINK in this game. >>
Six Gray Rats Crawl Up The Pillow (2015)
You recall:
[list of memories]
Six Stories (1999)
Thinking is not my forte. But why don’t you give it a try?
Slicker City (2016)
You haven't explored everywhere, yet.
Snowquest (2009)
That was hard work!
Sparkle (2014)
I have no information about the nature of the universe at the moment.
(Find a quiet place and MEDITATE.)
Sparrow's Song (2001)
What a good idea, and nobody is just saying that because you're the baron, either.
Speculative Fiction (2011)
Boss, I have enough trouble working in here without you trying to deafen me.
Spiral (2012)
Spodgeville Murphy and The Jewelled Eye of Wossname (1999)
Spodgeville Murphy's Thoughts
What would you like to think about? > Stopping the Walls Surviving the Ceiling Escaping the Cave
Sting of the Wasp (2004)
It's too late for that now; the time for thinking was before you agreed to have sex in the basement!
The Story of Mr. P. (2014)
You think about your life a little.
Stuff of Legend (2020)
You are a village idiot. Thinking is not your strong suit.
Sub Rosa (2015)
You always prefer to reflect on a good book.
Sugarlawn (2019)
It was only a matter of time, really, before someone thought to exploit the escape room craze in the form of reality TV. The addition of game show elements was not surprising in retrospect, either: Solve more puzzles and find more valuables before time runs out, earn more cash.
It's still not entirely clear how the producers managed to secure some of the locations for episodes - Hearst Castle, the Biltmore Estate, Graceland, the White House (!) - but the show's massive popularity over the last five years has surely helped.
Today was your third tryout for Antique Escapes. Mom warned you that dressing as a chicken was too obvious, but apparently host Terri Boz liked the classic game show look. At least there weren't more fowl auditioning for the show, unlike the two other Princess Leias last time.
Regardless, Terri chose you, and now here you are! Time to strut your stuff.
Sunday Afternoon (2012)
Cogito ergo sum - René Descartes
You are.
Swigian (2017)
Taco Fiction (2011)
That has never been your strong suit.
Tea and Toast (2014)
I'd be quoting much of the game if I included all the responses to THINK. But here's the first few, just to give you an idea of how it's using the command. Also, these thoughts will come unbidden while you're performing other actions as well.
The Tempest (1997)
That is not my part! You do misplay me!
Terminator (2015)
You aren't down there on the surface yourself. You have to issue commands to the robots.
Terminator Chaser (2015)
At the forefront of your mind right now is Mercury.
The Terrible Doubt of Appearances (2014)
Tethered (2018)
That would be a good first step.
(Try HINT if you are desperate.)
Tex Bonaventure and the Temple of the Water of Life (2013)
No time for thinking! Now is the time for ACTION! ...unless it really is time for thinking. Thinking about what action to take. That's a good thought. But after thinking... ACTION!
Textfire Golf (2001)
That's what you like about golf -- it's a real thinking man's game. Why, Ed over there is probably pondering the intricacies of Hegelian dialectic right now.
The Theta Point (2001)
You have quite a lot to think about.
Also: Jobs for Antioch!.
Threediopolis (2013)
If you were able to do one thing, you're pretty sure you'd know how to get back to Ed Dunn's secret hideout. You just remember it's been hidden.
Tookie's Song (2002)
[Cycle down, repeating the last:]
Tower (by Deimel) (2014)
You think, but the conclusion depends on many factors.
Transfer (2000)
A mathematician can think for hours about absolutely nothing.
Twilight in the Garden of Exile (2001)
[first time:]
You promptly run the recent memories through your mind: a hasty return from Sicily with the new play, your calling Sando, Ilya and Meredith, convincing them of the greatness of the act (you can be unnaturally persuasive at times), expounding for hours on what a hit it would make, ordering the arrangements - and collapsing from unbearable fatigue.
These are the thoughts Sando reads in your face. He smiles contentedly: "I am glad you remember it now. However, before we discuss the play itself, let me ask you a question: What is the real reason of your returning? Surely there must be more to that than just a new play - one of many you have written?"
Your face remains as calm and candid as ever: "My friend," you reply, "I am rather disappointed by your lack of faith in my new work's potential. I do believe that it is worth abandoning Sicily for."
Sando offers you a wise smile: "Far from challenging the notion, I cannot envision the possibility of your being unaware of the recent geopolitical developments in the region. Germany and Austria have voiced undisguised threats against our state; some even predict an invasion within days."
He is clearly beginning to suspect something, you realize; if so, your whole plan is under grave threat. Sando is not the one to fool with; it is time to divert his attention from the issue.
You yawn exaggeratedly: "As you know, politics fail to excite me the way they used to. These days, I am much more keen on art for art's sake."
The effect is all you could wish for: Sando's face goes red with rage. "I told you to quit yawning like that - " he growls.
Ugly Oafs (2014)
Maybe once you get that first point, everything else will get untracked.
You haven't read any markers yet. They might help.
You haven't read any messaged markers yet. They might help.
This response evolves as you progress through the game.
Under They Thunder (2020)
Not much to think about yet. Try going inside for more help materials.
This response changes based on your progress.
Under, In Erebus (2010)
Your thoughts are your own, I assure you. I'm just here to HELP.
Uxmulbrufyuz (2017)
Vague (2009)
You think hard about this location but no thoughts or memories arrive.
Vain Empires (2020)
To calm my nerves, I try to think of something pleasant, like the time
Varicella (1999)
You've already come up with your master plan -- now is the time to put it into action!
Ventilator (2016)
Very Vile Fairy File (2019)
Here's general information you know from your experience so far: WET WOOD. You've got that zig zag rig rag. Maybe there's alliterative rhyming, here. What rhymes with WET WOOD?
You think about more specific challenges you've encountered and not solved, and what you've done and tried, and what you can do.
But you don't have leads for any puzzles right now.
This is the initial response. It changes as you progress through the game.
Vespers (2005)
You find it difficult to concentrate.
Violet (2008)
No. Do.
Voltage Cafe (2015)
Waiting for The End (2013)
Your mind circles back upon itself, unable to unravel The End.
A Walk Through Forever (2001)
[while watchin' TV:] This show isn't funny at all! It's terrible! You can't believe you wasted all this time watching it!
You leap to your feet, and turn off the TV.
In fact... there aren't any TV shows you like. Hell, you might as well get rid of the damn thing now! You'll have twice as much free time! Kick the habit! Reject mind control!
[while reading IF:] A voice from the audience calls out, "THINK!"
"What a good idea."
Walker & Silhouette (2009)
The Water Bird (1999)
You'll have to be more specific as to what you want to think about.
The Waterhouse Women (2002)
You take a moment to consider your next move.
Also: The Fire Tower; The Invisible Argonaut.
The Weight of a Soul (2017)
Third of Aquaria, Auritum IV
I'm tired. I'm so tired.
I'm sorry, Reden. I hope your animus rests in peace.
Current objectives:
- Go home and get some sleep
Marid's notes:
- I'm in the mood for a drink...
The THINK command opens your journal, displaying Marid's current date, thoughts, objectives, and notes. This is just a representive sample near the start of the game.
Wetlands (2011)
You ponder your situation.
Wheel (1999)
It's about time.
When Help Collides (2002)
Lately you've been doing more of that.
Winchester's Nightmare (1999)
So she does, earnestly. Her thought slips away.
Winter Wonderland (1999)
You spend a moment in contemplation.
The Wizard Sniffer (2017)
Being a pig, you are limited in what you can do.
Worlds Apart (1999)
What do you want to think?
Wormwood Days II: The Aftermath (2003)
Certainly.
Zork: A Troll's Eye View (1998)
That's not your strong point.
Zozzled (2019)
You think about [one of] booze [or] the Charleston [or] flagpole sitting [or] feelas [or] goldfish swallowers [or] heavy petting [or] hooch [or] the stock market [at random].
THINK acts like HINT
Word of the Day.
THINK acts like NO-DO
Dead Man's Hill; Hey, I'm Supposed to Be Free Range; Night Driver.
THINK acts like WAIT
Birth of Mind; The Cuckold's Egg; Last Day of Summer; Untold Riches.
THINK default in ADRIFT 5
You ponder for a while.
Anno 1700; The Call of the Shaman; Six Silver Bullets; Skybreak!; Stone of Wisdom; Treasure Hunt in the Amazon.
THINK default in Inform
What a good idea.
Photograph supports "think about [something]" commands, which are more helpful than a bare "think".
1-2-3...; 10 Second Defence; The 12:54 to Asgard; 1982; 2604; 30 Minutes; 43; 5 Minutes to Burn Something!; 50 Shades of Jilting; 69105 More Keys; 8 Shoes On The Shelves; 98769765; 9Lives; > by @; A AAAAA AAAAAAAAA; A Bunch of Keys; An Abbreviated Night Before Christmas; The Absolute Worst IF Game in History; Academic Pursuits (As Opposed To Regular Pursuits); Accuse; Acid Whiplash; The Acorn Court; The Act of Misdirection; An Act of Murder; Ad Verbum; The Adam and Eve Project; Adoo's Stinky Story; Advent Door; Adventure; Adventwiture; Aesthetic Deletions; Afflicted; AFGNCAAP - IF Agent! Todays Adventure: Holy Goat!; Agency; The Airport; All Quiet on the Library Front; All Things Devours; Alma Mater; Alone; The Amazing Interactive Turing Machine; The Amazing Maze; Ananachronist; And A Hippo New Year; And the Waves Choke the Wind; Andreas Thorwald Cross; Andromeda Awakening; Andromeda Dreaming; The Angel Curse; Annoyed Undead; Another Earth, Another Sky; Another Goddamn Escape the Locked Room Game; Antifascista; Antique Panzitoum; Apartment F209; The Apocalypse Clock; Apoptosis; Appallatron; Are You A Chef?; Are you Too Chicken to Make a Deal?; The Argument-Winner's Ghost; Arqon; The Art of Fugue; Artifice; Asendent; Assignment; Assignment One; Asylum (by cpuguy); At The Bottom Of The Garden; The Atomic Heart; Attack of the Terror Tabby!!!; Aunt Nancy's House; Authority; Awakening (by Gardner); The Awakening (by Matheson); Azteca; Bad Guys; Baluthar; Banana Apocalypse and the Rocket Pants of Destiny; Bane of the Builders; Basic Train-ing; Basket of Destiny; Bear Creek; A Bear's Night Out; Bears, Bears, Bears; Because you're mine; Beet the Devil; Begatron; Behavior; Behold!; Being Andrew Plotkin; Being the Ending of the Beginning; The Believable Adventures of an Invisible Man; Bender; Beneath: a Transformation; Best Laid Plans; The Best Man; Beta Tester; Beyond; Beyond Division; The Bible Retold: Following a Star; The Bible Retold: The Bread and the Fishes; The Bible Retold: The Lost Sheep; The Big Scoop; Bird; Birmingham IV; Biscuit; Blackness; Blink; Bloodless on the Orient Express; Blue; Blue Chairs; Blue Sky; The Blueprint; Bobby and Bonnie; Body Bargain; BOFH; Bonehead; Border Reivers; Bored Ladders; A Boy and his Goat; Brain of the Night Guest; Break-In; Briar; The Bryant Collection; Building; Bunt; Buried in Shoes; Burning; Buttons; By the Lake; Byzantine Perspective; Caduceus; Caffeination; Calliope; Camping!; Cana According To Micah; Candy Rush Saga; The Cardew House; Carma; Carmen Devine: Supernatural Troubleshooter; Carriage Returns; The Case of Samuel Gregor; CASK; Castle Adventure!; Castle Amnos; A Castle of Thread; Cattus Atrox; The Cenric Family Curse; Centipede; A Change in the Weather; Changes; Channel Surfing; Charming; Cheater; Checkpoint; Cheesed Off!; Cheiron; Chicken and Egg; Chicken!; Chickens of Distinction; Chlorophyll; Chronicle Play Torn; The Chronicler; Chunky Blues; Citizen of Nowhere; The City; Civil Mimic; Class Challenge; COD; The Colour Pink; Colours; A Comedy of Error Messages (aka The Elfen Maiden); Coming Home; Comp00ter Game; Comrade; Conan Kill Everything; Congratulations!; Constraints (from IF Comp 2002); Containment; Couch of Doom; Cough Cough; Crater Creek, 2113; Crusade; Cry Wolf; The Crystal Palace; Curses; Custard; d2d; Darkiss! Wrath of the Vampire - Chapter 1: the Awakening; Darkiss! Wrath of the Vampire - Chapter 2: Journey to Hell; Dash Slapney and the Calamitous Candy Corn Cornucopia; A Day for Soft Food; The Day I came back; The Day I died; The day I hugged Ghandi!; The Day I saved Elvis; The Day I shot Alex; The Day I stabbed Stalin; The Day of the Queen; The Day time stood still; The Day we got a pet; Dead Cities; A dead man's hug; Dead Pavane for a Princess; Deadline Enchanter; Death of Schlig; Delicious Breakfast; Delightful Wallpaper; Delphina's House; Delusions Again; Desolation; The Devil Made Me Do It; Diddlebucker!; Die a Hero or Become the Villian; Dig My Grave; Digging Time!; Dinner with Andre; Dino Hunt; A Dino's Night Out; Disenchantment Bay; Domicile; Donkey Kong; Doomsday; Down and Out at the Big Creepy House on the Poison Lake; Down with the Underpig; Down, the Serpent and the Sun; Downtown Tokyo Present Day; Dr Ego and the egg of Man-Toomba; Dracula's Underground Crypt; Dragon!; The Dreamhold; Dreary Lands; Dual Transform; Duckman; Dude, Where's My Scapula?; The Duel that Spanned the Ages; Dutch Dapper IV: The Final Voyage; Earth and Sky; Easter Egg Hunt 2020; The Edifice; Eduard the Seminarist; The Egg and the Newbie; Elements; The Eleusinian Miseries; Elsegar I: Arrival; Endless Sands; Enemies; Enlightenment; Entangled; Episode 2: Revenge of the Mutant Spiders; Eric's Bender; Eruption; Escape From Santaland; Escape from Terra; Escape From the SS Borgarís; Escape from the Underworld; Escape! (by Bastarache); Eurydice; Everybody Dies; The Evil Sorcerer; The Example of the Chicken Sexer; Extreme Omnivore; Fair; Fallout Shelter (by Gloam); The Family Legacy; Fan Interference; The Fat Lardo And The Rubber Ducky; Ferryman's Gate; Fido and The Dead Body; Fifteen; Fifteen Minutes; Fight or Flight; Film At Eleven; Finding the Mouse; Fine-Tuned; First; First Wave, Then Jump Up and Down Screaming; Fish Bowl; Fish Dreams; Flat Feet; Flattened London; Flotsam and Driftwood; A Flustered Duck; Foo Foo; For A Change; For the Moon Never Beams; Foreign Soil; Fort Aegea; Four Days of Summer; The Four Eccentrics; Fourdiopolis; Fox, Fowl and Feed; The Fox, The Dragon, and The Stale Loaf of Bread; A Freak Accident Leaves Seattle Pantsless III: Endgame; Freedom (from IF Comp 2008); Frenemies: Or, I Won an Andy Phillips Game; From Thanet to New Romney; Future Threads; Gaia's Web; Gaia, Živa, Jarilo; Galaxian; Game Developers Conference 2009; The Game Formerly Known as Hidden Nazi Mode; The Game of Worlds TOURNAMENT!; Game Producer!; GATOR-ON, Friend to Wetlands; The Gay Science; Ghost Ship; The Ghost Ship; Gleaming the Verb; Goldilocks is a FOX!; Goodbye Cruel Squirrel; Gourmet; Grounded in Space; Grue; Guard Duty; The Guardian; Guess The Verb!; Half-Life 3 Confirmed; Hallow Eve; Halloween Dance; Halothane; Hangar 22; Happy Ever After; Hard Puzzle 4: The Ballad of Bob and Cheryl; Harlequin Girl; Haunted P; Headless, Hapless; Health Inspector; Heated; Hedge; Hell: A Comedy of Errors; Hello Sword; Help! My Vacuum Cleaner Is Broken!; Heroine's Mantle; Hill 160; Hill of Souls; History Repeating; Hoist Sail for the Heliopause and Home; The Homework of Little Carl Gauss; The Horrible Pyramid; The Horste; The Hours; The House (by Remington); The House of the Stalker; The House on Sycamore Lane; I-0; Ice House of Horrors; Identity Thief; Illuminate; The Immortal; In a Manor of Speaking; In The End; In the Spotlight; The Incredible Shrinking Woman, Too!; Inevitable (by Pfeiffer); Inform School; Informatory; Internal Documents; Internal Vigilance; Intro to A Fool's Rescue; Intro to Jabberwocky; Invaders; It's Easter, Peeps!; J'dal; Jack; Jacks or Better to Murder, Aces to Win; Jane; Janitor; Jeffrey the Homicidal Mimic; Jesse Stavro's Doorway; Jewel of Knowledge; Jon Doe - Wildcard Nucleus; Joust; Jump; Keepsake; Kentish Plover; Kerkerkruip; Kicker; The King and the Crown; Koan; Krakatoa Tuna Melt; Labyrinth; The Land of Breakfast and Lunch; The Land of the Cyclops; Large Machine; Last House on the Block; The Last Laugh; Lazy Gods of Earth; The Lesson of the Chicken; Let Us Burn Down Science; Letters From Home; The Library; The Life (and Deaths) of Doctor M; Life On Mars?; Light into Darkness; Light My Way Home; The Lighthouse; Limp; A Little Like Rogue; LiveJoseph; LMS-The Video Game; Lobster Bucket; The Lode Runner; Lomalow; Looking to the Sky; Lord Bellwater's Secret; The Lost Islands of Alabaz; Lovely Assistant: Magical Girl; The Lucubrator; Luminous Horizon; Lunar Base 1; Lurk. Unite. Die. Invent. Think. Expire.; Luster; The Mage Wars: Statue; The Magnificent Museum of Masterly Masterworks; The Man From DEFRA; MANALIVE, A Mystery of Madness - I; MANALIVE, A Mystery of Madness - II; Map; A Martian Odyssey; The Mary Jane of Tomorrow; Masque of the Last Faeries; Meeting Robb Sherwin; Meld; Mental Entertainment; Mentula Macanus: Apocolocyntosis; MetaFilter; Mhairie Sioux Escrivain and the Dracula of Hogwarts; The Milk of Paradise; The Mind Electric; Mingsheng; Molly and the Butter Thieves; Monkey and Bear; A Monkey Stole Your Toast!; Moon-Shaped; Moonbase Indigo; The Moonlit Tower; More; Mother Loose; Moving (On); The Mulldoon Legacy; The Mundane Tale of the Morning After; Murder at the Aero Club; Murder on the Big Nothing; Murphy's Law; Muse: An Autumn Romance; Music Education; My Name is Jack Mills; My Uncle George; The Mysterious Case of the Acrobat and His Peers; Mystery Science Theater 3000 Presents "Detective"; Mystery Science Theatre 3000 Presents "A Fable"; MythTale; Narcissi; Narcolepsy; Navigatio; Neon Nirvana; The Nessa Springs Slasher; Nevermore; A New Day; Nine Lives; Niney; Not Just A Game; Not Just An Ordinary Ballerina; Obedience; Of Forms Unknown; Office Goose; Old Jim's Convenience Store; Old King Nebb; The oldest hangover on Earth; Olivia's Orphanorium; On Optimism; The one about the chicken, the lion and the monkey?; One Eye Open; One way out; Only After Dark; Opening Night; Orchid Species of the Erastian; Order; Orpington; Outsided; Oxygen; Packrat; The Paper Bag Princess; Paranoia; Pass the Banana; PataNoir; Peeling Lucky; Pegasus; Pen and Paint; The People's Glorious Revolutionary Text Adventure Game; Perilous Magic; Phantom: Caverns of the Killer; Photograph; The Physiognomist's Office; The Pickpocket; Pilgrimage; Piracy 2.0; Pit of the Condemned; Plaque; Playing Games; Please help me; Pogoman GO!; Polendina; Pollo y Camino; Porter Cave Adventure; The President, the Democrats, and Smelly Pete; Press [Escape] to Save; Prizon; Professor Frank; The Promise; The Prongleman Job; Prosperity of Cheaters; Psyche's Lament; Punk Points; Punkirita Quest One: Liquid; Purple; The Queen of Swords; The Questionable Substitute; Quickfire; A Quiet Evening at Home; Rainbow Bridge; Ramón and Jonathan; Randomized escape; Re: Dragon; Reality Railroad; Reality's End; Recess At Last; Recorded; Red; Rent-A-Spy; Research Dig; Resonance; Return to Silli Productions; Return to Zork: Another Story; Reverberations; The Richard Mines; Rippled Flesh; Ritual of Purification; Riverside; The robocop_is_bleeding scenario; The Rocket Man from the Sea; Rockrider; A Roiling Original; Roots; Rox; Sam Fortune - Private Investigator; Scarlet Portrait Parlor; Scary House Amulet!; Schroedinger's Cat; Screen; Seasonal Apocalypse Disorder; Secret of the Starry Depths; The Secret of Vegibal Island; La Seine; Sentencing Mr Liddell; Shade; Shadow Operative; Shadowgate (Inform adaptation); She's Got A Thing For A Spring; Sheep Crossing; The Ship of Whimsy; Sigil Reader (Field); Silicon Castles; Sins Against Mimesis; Sisyphus; Slouching Towards Bedlam; Snack Time!; Snatches; Snowman Sextet Part II; Some Exceptions for Reasons Unknown; Son of a...; Spacestation; Spectrum (by Sandel); Speed IF #2; speedif zombie; Spellbound; Spelunker's Quest; Spider and Web; Spiritwrak; Splashdown; Stack Overflow; Standing on the Shoulders of Giants; Star City; Star Hunter; Stargazer: Prologue; The Statue Got Me High; Steam and Sacrilege; A Stegosaur's Night Out; Stiffy Makane: Mystery Science Theatre 3000; Stiffy Makane: The Undiscovered Country; Stink or Swim; A Stop For the Night; The Story of the Shinoboo; Stranded (by Lowe); Strange Geometries; A Stroll on the Roof; Stupid Kittens; The Sueño; Sunburn; The Sword of Malice; The Tale of the Cursed Eagle; The Tale of the Kissing Bandit; Tales of the Soul Thief; Tanker and Webb; Tea Ceremony; The Temple; Tenth Plague; The Test is Now READY; Theatre; Theatre People; Thorfinn's Realm; The Thorn; Three Card Trick; Timeout; Timetrap; Tinseltown Blues; Toby's Nose; toiletworld; Tough Beans; The Tower of the Elephant; Transparent; Trapped in a One-Room Dilly; The Travels of Fitzwilliam Pound; Trein; Truth; Tryst of Fate; Tube Trouble; Turbo Chest Hair Massacre; Tuuli; Typo!; Ultimate Escape Room: IF City; Under the Sea: The Treasure of the Santa Tortosa; Unforgotten; The Unstoppable Vengeance of Doctor Bonesaw; The Untold Story; Upon the Spooky House; Vacation Gone Awry; Valley of Steel; Vampire Ltd; The Vanishing Conjurer; Varkana; Varronis Museum; Very Old Dog; Vestiges; Vicious Cycles; The Virtual Grand National; Voices; The Voodoo You Do; The Voodoo You Do 2; The Voodoo You Do 3; Vortex 2305; Waker; A Walk in the Park (by Alger); A Walk in the Park (by George); The Warbler's Nest; The Wayward Story; The Weapon; Wearing the Claw; What happened in 1984; What-IF?; wHen mAchines aTtack; Where Evil Dwells; A Whispered Dream; White Houses; A Wind Blown from Paradise; Winter Break at Hogwarts; Wish; Wisp; Withdrawal Symptoms; The X Chicken; YAGWAD; Yay Games; You Are Here; You are standing in a cave...; You Have to Put the Baby New Year in the Champagne Bottle; You've Got A Stew Going!; Zigamus: Zombies at Vigamus!; zork, buried chaos; Zork: The Undiscovered Underground.
THINK is not understood
untitled (onion2.gam); untitled (speed.gam); untitled (speed5.gam); +=3; 1893: A World's Fair Mystery; 1981; 1st Time; 21 Points; 3 Minutes to Live; Aayela; Above and Beyond!; Acheton; The ADRIFT Maze; The ADRIFT Project - Classified; ADRIFT-O-RAMA; ADRIFTmas Party; Adventure Strikes When You Least Expect It; Adventures of Helpfulman; Aftermath; Agent 4-F From Mars; Aggravatron; Alien Abduction?; The Amazing Uncle Griswold; Amissville II; Amnesia (by crazydwarf); The Amulet; Amusement Park; Amy And The Raging Hormones; The Angel, the Devil and the Human; Apokalupsis; April in Paris; ARGH's Great Escape; Arid and Pale; Arrival, or Attack of the B-Movie Clichés; Arthur: The Quest for Excalibur; Artifiction; Ascension of Limbs; ASCII and the Argonauts; The Ascot; Asteroid Aftermath; At Wit's End; At Wit's End Again; Augustine; Aunts and Butlers; Babel; Back To Life... Unfortunately; Bad Machine; Ballymun Adventure; Basilica de Sangre; The Beetmonger's Journal; Berrost's Challenge; Best Gopher Ever; A Bet's a Bet; Beyond Zork: The Coconut of Quendor; Bigger Than You Think; Bio; Blind; Bliss; Blue Head Yurt; Bolivia By Night; Bradford Mansion; A Brain in the Rain; A Broken Man; The Brutal Murder of Jenny Lee; BSG: Twenty Two; Bugged; Bureaucracy; Business As Usual; The Carthage Corn Maze; Casino Viridoso V; CC; Cerulean Stowaway; Chancellor; Chaos (by Caron); Chateu Le Mont; The Chicken Under The Window; The Chicken's Dilemma; The Clock; The Coast House; Cold Iron; Color and Number; Coming Out of the Closet; Common Ground; Concrete Paradise; A Crimson Spring; The Cruise; Crystal Ball; The Damp Camp; A Dark and Stormy Entry; Dead Like Ants; Dead Race; Death Waif; Deelzebub; Delvyn; Desert Heat; Dig Dug; Dinosaur Love; Diorama; Dirk; Dish Duty; Donuts; Dragon Resources Stories; Dream Pieces; Dream Pieces 2: The Lego Box; Drumsticks; Dung Beetles Are Aliens!; Dwenodon; Eight characters, a number, and a happy ending; Emma II; Enceladus; Enchanter; The Encyclopedia of Elementals; The End Means Escape; Endless, Nameless; Episode in the Life of an Artist; Erehwon; Eric's Gift; The Erudition Chamber; Escape from Ice Station Hippo; Evacuate; Even Bantams Get The Blues; Evil Brain Five; Excelsior; Exhibition; Existence; Fallacy of Dawn; Ferrous Ring; Finding Martin; Firebird; The Five Tutors; Fog Convict; Foggywood Hijinx; Forever Always; Four In One; Four Mile Island; Four Seconds; Freedom (by Berman); The Frenetic Five vs. Mr. Redundancy Man; The Frenetic Five vs. Sturm und Drang; Friendly Foe; Frobozz Magic Support; Fusillade; FutureGame (tm): The Game of the Future; Futz Mutz; Galactic Peace; Glacial Rift of the Dick Cavett; The Gostak; Grandma Bethlinda's Variety Box; The Granite Book; Grayscale; A Gummi Bear's Night Out; Guttersnipe: St. Hesper's Asylum for the Criminally Mischievous; Guttersnipe: The Baleful Backwash; The Halloween Horror; Happyland; The HeBGB Horror!; Hercules First Labor; Hill Ridge Lost & Found; The Hippo and the Flute; The Hose; House (by Karona); The House (by Parish); The House at the End of Rosewood Street; Human Resources Stories; I Must Play; In Darkness; Indigo; Indistinguishable; Infidel; Infil-Traitor; Inside the Facility; Insider Information; The Island (by Brown); Island in the Storm; The Isle of the Cult; It; It Could Only Happen To You; Jack's Adventures; Jacqueline, Jungle Queen!; Jarod's Journey; Jeenin Tonn-nx; Journey from an Islet; Kaged; Kallisti; Katana; King Arthur's Night Out; Kiss Chase; Kissing the Buddha's Feet; Koustrea's Contentment; Kurusu City; Laid Off from the Synesthesia Factory; The Landing; Last Week Before the Wedding; Lawn of Love; Learning to Cross; Leatherworld; Leaves; LegBreaker 3k!; The Legend of Lady Magaidh; Lethe Flow Phoenix; A Light's Tale; The Light: Shelby's Addendum; Lightiania; The Lion in Winter; Lock & Key; Look Around The Corner; Losing Your Grip; Lost In New York; The Lost Kingdom; Magic; The Magician's Niece; Magocracy; Maiden of the Moonlight; Masters of Toasting; A Matter of Importance; Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus; maybe make some change; MC; Mean Streets; The Mechano-Menace!; Memories; The Merlin Bird of Prey; Midnight. Swordfight.; Mix Tape; Moist; Moonbase; The Mouse Who Woke Up For Christmas; Mr Cuddle Cuddle Bop Bop; The Nemean Lion; A Night at the Museum Forever; Night House; No Time To Squeal; Not Much Time; Nothing But Mazes; Off the Trolley; On a Horse With No Name; On The Farm; Once and Future; One Foot Down; One Night Stand; The One That Got Away; Open That Vein; Pac-Man; A Party To Murder; Photopia; Pick Up the Ice Cream Truck and Die; Pillow; Pirating; The Planet of the Infinite Minds; The Plant; Pong; Poor Zefron's Almanac; Pop Music and Chocolate; Poppet; Private Cyborg; Prodly the Puffin; PTBAD3: A Mystery; Ralph (from SpeedIF 15); Reality Show; The Realm; Reconciling Mother; The Recruit; Redeye; Rematch; Return to Ditch Day; Rivkin; Rogue of the Multiverse; Room 206; Ruined Robots; Sabotage on the Century Cauldron; Sage Sanctum Scramble; Scavenger; The Sea of Night; Sex is Mental; Shadows On The Mirror; A Simple Theft; Sisychickenphus; Skies Above; Skipping Breakfast; Slap That Fish; Slasher Swamp; Small World; Space Invaders!; Space Punk Moon Tour; SpeedApocalypse; SpeedIF 11, part six; SpeedIF of Destiny or Nothing, Punk; Spellbreaker; Spy in the Snow; Square Circle; Stone Cell; The Story of Morris the Chicken Being Helped by a Squirrel; Stranded (by Cummings); Strangers in the Night; The Suffering Supplicant; Sunset Over Savannah; Take; Tapper; The Tarot Reading; Temple of Kaos; The Temple of Shorgil; The Tenyaka Memorial of Vegreville; Terminal Interface for Models RCM301-303; Terrible Lizards; There Is No Bread; This Is The Toaster; Threading the Labyrinth; Through Time; Till Death Makes A Monk-Fish Out Of Me; Tilt!; Time Place People Water Way; To End All Wars; Toasterama; Tombs & Mummies; Toonesia; Treasures of a Slaver's Kingdom; Trinity; The Trip; Triune; The U.S. Men's Hockey Team Olympic Challenge!; Underground Compound; The Underoos that ate New York!; Undo; Unease; Unity; Unnkulia One-Half: The Salesman Triumphant; Unnkulia Unventure II: The Secret of Acme; Unnkulia X: Escape of the Sacrificed; Unnkulia Zero: The Search for Amanda; Unnkulian Underworld: The Unknown Unventure; Vault of Hugo II: Electric Boogaloo; A Very Hairy Fish-Mess; VirtuaTech; Virus; Volcano Isle; Waldo's Pie; The Wand; Waystation; Weekend At Ruby's; The Weird Sister; What Once Was; The White Bull; Who Created That Monster?; Whom The Telling Changed; Why does my New Year's Eve always crash and burn?; Wishbringer; Xen: The Contest; Xen: The Hunt; The Xylophoniad; Yami-Nabe!!; Ye Intro to Yon Astounding Castle! of Some Sort; Yon Astounding Castle! of some sort; You are a Chef!; Zero; Zero Sum Game; Zombie!; Zork I: The Great Underground Empire; Zork II: The Wizard of Frobozz; Zork III: The Dungeon Master; Zumpf and Fumping; Zymurgy.
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