The Four-Eyed Guide to TADS 3 by David Welbourn index


EXTINGUISH dobjList

Syntax

Default minimal behavior

>extinguish
What do you want to extinguish?

>extinguish floor
You cannot extinguish that.

extinguish matches VerbRule(Extinguish) which invokes ExtinguishAction. [TODO]

Summary of library references to extinguishing

actions.t

Short description

DefineTAction(Extinguish)

Defines class ExtinguishAction: TAction

Note: DefineTAction(name) is a macro defined in adv3.h.

Note: TAction is a class defined in action.t.

extras.t

Short description

Candle.dobjFor(Extinguish) If the candle isn't lit, the game complains that it's illogical now to extinguish it, e.g.: 'The candle isn't lit. '
If the candle is lit, the game puts it out, e.g.: 'Done. ' If an NPC extinguishes a lit candle, the message is more like: 'Lord Byron extinguishes the candle. '
Matchstick.dobjFor(Extinguish) If the match isn't lit, the game complains that it's illogical now to extinguish it, e.g.: 'The match isn't lit. '
If the match is lit, the game puts it out and removes it from the game, e.g.: 'You put out the match, which disappears into a cloud of ash. '

precond.t

Short description

touchObj: PreCondition The actor must be able to touch the object. Attempts to remove any transparent barriers between them may be made.

thing.t

Short description

Thing.dobjFor(Extinguish) By default, one must be able to touch an object before one can attempt to extinguish it, and even then, most things cannot be extinguished because it's illogical (e.g.: 'You cannot extinguish that.').

en_us\en_us.t

Short description

VerbRule(Extinguish)

Associates the grammars "extinguish dobjList", "blow out dobjList", etc. with ExtinguishAction.

Note: VerbRule(tag) is a macro defined in en_us.h.

Note: ExtinguishAction is defined in actions.t (see above).

en_us\msg_neu.t

Short description

[[T3 Object:playerActionMessages]].candleNotLit '{The dobj/he} {is} not lit. '
playerActionMessages.cannotExtinguish '{You/he} cannot extinguish {that dobj/him}. '
playerActionMessages.matchNotLit '{The dobj/he} {is}n\'t lit. '
playerActionMessages.okayExtinguishCandle 'Done. '
playerActionMessages.okayExtinguishMatch '{You/he} put{s} out {the dobj/him}, which disappear{s} into a cloud of ash. '
npcActionMessages.okayExtinguishCandle '{You/he} extinguish{es} {the dobj/him}. '