The Four-Eyed Guide to TADS 3 by David Welbourn index
>eat >eat floor |
eat matches VerbRule(Eat) which invokes EatAction. [TODO]
[Q: Why is there no implicit attempt at taking the floor? Does objHeld not work the way I thought it does? Does it only attempt the TAKE if the object isn't illogical to eat?]
actions.t |
Short description |
---|---|
DefineTAction(Eat) |
Defines class EatAction: TAction |
Note: DefineTAction(name) is a macro defined in adv3.h. |
Note: TAction is a class defined in action.t. |
objects.t |
Short description |
class Food: Thing | By default, a Food item must be held before one can attempt to eat it (this precondition is inherited from Thing), and it is logical to eat it. When a Food item is eaten, the player sees a bland acknowledgement (e.g.: 'You eat the banana.') and the item is removed from play. |
precond.t |
Short description |
objHeld: PreCondition | The object must be held. A recursive TAKE command is implied. |
thing.t |
Short description |
Thing.dobjFor(Eat) | By default, an object must be held before one can attempt to eat it, and even then, most things cannot be eaten because it's illogical (e.g.: 'Your wallet does not appear to be edible.'). |
en_us\en_us.t |
Short description |
VerbRule(Eat) |
Associates the grammar "eat dobjList" with EatAction. |
Note: VerbRule(tag) is a macro defined in en_us.h. |
Note: EatAction is defined in actions.t (see above). |
en_us\msg_neu.t |
Short description |
playerActionMessages.cannotEat | '{The dobj/he} do{es} not appear to be edible. ' |
playerActionMessages.okayEat | '{You/he} eat{s} {the dobj/him}. ' |