The Four-Eyed Guide to TADS 3 by David Welbourn index
Related action: WEAR dobjList.
>doff >doff floor |
doff matches VerbRule(Doff) which invokes DoffAction. [TODO]
actions.t |
Short description |
---|---|
DefineTAction(Doff) |
Defines class DoffAction: TAction |
Note: DefineTAction(name) is a macro defined in adv3.h. |
Note: TAction is a class defined in action.t. |
objects.t |
Short description |
Wearable.tryHolding() | If the game is trying to implicitly get the actor to hold an article of clothing that he's currently wearing, an implicit Doff command may be attempted. (The game might be trying to do this because the current action has an objHeld precondition.) |
Wearable.dobjFor(Doff) | dobjFor(Doff) { preCond = [roomToHoldObj] verify() { /* make sure the actor is actually wearing the item */ if (!isWornBy(gActor)) illogicalNow(¬Wearing); } action() { /* un-wear the item and describe what happened */ makeWornBy(nil); defaultReport(&okayDoff); } } |
precond.t |
Short description |
roomToHoldObj | |
thing.t |
Short description |
Thing.dobjFor(Doff) | By default, it is illogical to doff most things, e.g.: 'That isn't something you can remove.' |
en_us\en_us.t |
Short description |
VerbRule(Doff) |
Associates the grammars "doff dobjList", "take dobjList off", and "take off dobjList" with DoffAction. |
Note: VerbRule(tag) is a macro defined in en_us.h. |
Note: DoffAction is defined in actions.t (see above). |
en_us\msg_neu.t |
Short description |
playerActionMessages.notDoffable | '{That dobj/he} {is}n\'t something {you/he} can remove. ' |
playerActionMessages.notWearing | '{You\'re} not wearing {that dobj/him}. ' |
playerActionMessages.okayDoff | 'Okay, {you\'re} no longer wearing {the dobj/him}. ' |
npcActionMessages.okayDoff | '{You/he} take{s} off {the dobj/him}. ' |