top

Key & Compass presents:
Words of Power
by Stark Springs

Words of Power is a Glulx interactive fiction game written with Inform 6 and is © 2002 by Stark Springs.

TODO

This solution is by David Welbourn, and is based on Release 4 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Stall Stable Traders'Road Yard Hall Kitchen Dead End Common Room Pond StoneBuilding LivingRoom StoneRoad OutsideHut WoodenCabin Library (to humanvillage)

Walkthrough

Wooden Cabin

> x me. x clothes.

> x book. (You learn three words of power: VA, RU, and YN.)

> take it.

> x logs. x roof.

> w.

Outside Hut

> x hut. x sun. x grass.

> x cat. (It begins a menu-driven conversation.)

>> 2 ("Kitty, you can talk!")

>> 2 ("... cats don't speak ...")

>> 2 ("... telepath?")

>> 3 ("... I'm a witch?")

>> 1 ("What are you?")

>> 8 ("... name?")

>> 5 ("... other cats ...?")

>> 5 ("... have a master?")

>> 5 ("... How did he die?")

>> 5 (... another world.")

>> 5 (... Common Tongue?")

>> 5 ("How can you teach ...?")

>> 5 ("Please teach me, then.")

You now know the Common Tongue.

> x symbols. ("PUM VEMID YM ARD")

> talk to cat.

>> 1 (re Yom)

>> 6 ("... show me where your partner lived?")

>> 0 (done)

> w.

Stone Road

> n.

Night falls, and you shelter off the road. You dream you are a boy and elsewhere.

Stall

You are now playing as the boy, who wakes up from a dream about Thea. You clutch a silver coin and plan to run away from this inn to the falks.

> x me. x rags. x coin. x straw.

> e.

Stable

Fazir, the innkeeper, blocks you and demands to see what you have.

>> 1or2

Fazir claims you're a thief, takes the coin, and leaves.

> s.

Yard

> x inn. x toilets. x road.

> s.

Hall

> e.

Kitchen

Fazir drops the coin and he and cook hurry to deliver ale and stew to the patrons.

> take coin.

> w. n. w.

Traders' Road

> s.

Crossroads

> s.

At dawn, you (as the boy) hide and rest.

Stone Building

You now play as Thea. The cat turns to the west.

> w.

Pond

> x bush.

> dorsorenter tunnel.

Darkness / Living Room

> cast va ru.

> x fireplace. x carpet.

> x table. x chair. x bed.

> x painting. x plaque. (long poem!)

> s.

Library

> x diary. (You now know AEL.)

> x books. x table. drop book.

> talk to cat.

>> 5 ("... Gion the Earthling.")

>> 5 ("... together?")

>> 2 (re wizards)

>> 5 ("... know Gion ...?")

>> 4 ("... other wizards?")

>> 3 (re gatestones)

>> 4 ("... Gatestones?")

>> 4 ("... opens gateways ...")

>> 1 (re Ard inhabitants)

>> 3 ("... humans here?")

>> 3 ("Why ...?")

>> 3 ("How ...?")

>> 6 ("... always burnt witches?": new topic War)

>> 6 ("... falks?")

>> 6 ("What's the deal ...?")

>> 5 ("... chenee?")

>> 5 ("... don't like chenee ...")

>> 3 ("re war)

>> 4 ("What was the War about?")

>> 5 ("Who ...?")

>> 5 ("... about Thaddeus ...)

>> 3 ("... burn Yom?")

>> 3 ("Why ...?")

>> 0 (done)

> n. n.

Pond

> x pond. x reeds. x bushes. x lilies.

> w. (Cat says there's a human village that way.)

> n. (Cat stays behind.)

Dead End

> x obelisk. (long poem, signed by Thaddeus, 6239)

> s. e. ne.

Common Room

Fazir starts a conversation.

>> 1

Fazir excuses himself.

> x man. talk to man.

>> 4 ("... Thea ...")

>> 3 ("... Amdal?")

>> 3 ("... do?")

>> 3 ("... use magic ...?")

>> 3 ("What do you mean ...?")

>> 3 ("I don't know ...")

>> 7 ("... careful ...?")

>> 7 ("Why did Thaddeus ...?")

>> 2 ("... another world")

>> 1 ("Please, show me ...")

Tamir draws the rune for PA, meaning "deflect".

>> 1 ("Please go on.")

Tamir draws the rune for ARA, meaning "water".

>> 1 ("Go on.")

>> 1 ("... nature of water.")

Tamir demonstrates PA ARA with a mug of ale, and asks you to try.

> put finger in mug.

> cast pa ara on finger.

> talk to Tamir.

>> 1 ("... know Gion ...?")

>> 1 ("... Gatestones?")

>> 4 ("... falks?")

>> 4 ("... falks dislike ...?")

>> 3 ("... chenee?")

>> 0 (done)


Extras

Artwork

Characters:

Runes:


Characters


Credits

This is the response to CREDITS:

Platform:
Inform/Glulx & Library by Graham Nelson and Andrew Plotkin

Graphics:
Chris Nyaguly

Music:
"Alone in the Snowfall" by BlueShadow (http://www.iki.fi/bsh)
"Felling Ice" by Aymes'fromagies
"Moment of Truth" by Cyn
"The Rattatangs" by Vegg
"Tales 2000" by Haggeman
"Theme of Njals Saga" by Andreas Viklund (http://www.lagoonamusic.com)
"Winter Skies" by Toukka (http://personal.inet.fi/musiikki/toukka/)

Lyrics:
"Gloss" and "Mortua Est" by M. Eminescu (1850-1889), English translation by C.M. Popescu (1958-1977)

Beta-Testing:
Dan Shiovitz, Michael Iachini, David Welbourn, Lorin Rowe

Design and Programming:
Stark Springs


Dates

TODO


Endings

TODO


Inventory

Honorable mention:


Score

This is the response to SCORE:

You're alive. This counts for something.


Words and Spells

These are the words of power you can learn:

And these are some spells you can construct from those words:


Support me on Ko-fi

Ko-Fi is a way to send me small one-time donations. Every little bit helps, and thank you!