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Key & Compass presents:
Tin Star
by Garry Francis and Gianluca Girelli

Tin Star is a Z-machine interactive fiction game written with Inform 6 and is © 2025 by Garry Francis and Gianluca Girelli. It is an entry in ParserComp 2025, placement to be determined. This game is an enhanced, text-only English port of the semi-graphic Italian adventure Kenneth Johnson: Tin Star that was written by Bonaventura Di Bello, using The Quill and Illustrator, and published in 1987. It is also the second part of a trilogy preceeded by Wild West and succeeded by Desperados.

In this western game, you play as Kenneth Johnson, the sheriff of Tucson. Bandits robbed the Bank, but when you pursued them, you fell into their trap. They tied you up and left you to die under the unforgiving summer sun. Free yourself, find water, then find those bandits and mete out justice.

This solution is by David Welbourn, and is based on Release 1 of the game. Then it was hastily updated for Release 2 at the last minute.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: Desert

Desert Desert(basin) Desert Desert Desert(wagon) Desert(horsecarcass) Desert Desert Huge RockWalls Desert Desert SierraSedona(north)

Map 2: Sedona, Plains, and Plateaus

Desert SierraSedona LargeGash inTunnels Foot ofMountainRange SierraSedona GreatPlains End ofPlateau In Frontof Teepee GrassyPlains LargePlateau Edge ofCrevasse SandyTerrain RockyPath RopeBridge Bottom ofCrevasse Plateau Edge ofChasm d u u d

Map 3: Tunnels, Gorge, and Pueblo

Tunnel MiningTunnel MiningTunnel MiningTunnel LargeGash inTunnels North Sideof Gorge InsideOldBuilding End ofPlateau South Sideof Ravine In Frontof WhiteBuildings CampfireamongRocks Road toPueblo

Walkthrough

Huge Rock Walls

Thirst is a problem. Don't waste turns.

> blow coals. burn rope.

> take blanket. tie rope to horse.

> w. w. w.

Desert (at horse carcass)

> x carcass. take bag. open it.

> n. n.

Desert (at basin of water)

Your horse drinks some water automatically on arrival.

> drink water. fill canteen.

> w. e.

Desert (at wagon)

> search wagon. take dynamite.

> take pemmican. eat it.

> mount horse. s. s.

Sierra Sedona (north side)

A sierra is a mountain range. I'm less sure what "sedona" means, but in context, it seems to mean the red rocky landscape found near Sedona, Arizona.

> s.

Sierra Sedona (south side)

With thirst no longer a problem, SAVE, relax, and look at stuff.

> save.

> stand. take branch.

> x me. x clothes.

> x horse. x rope.

> x branch. x tree.

> x canteen. x bag. x dynamite.

Leave your horse here by the dead tree until you need him again. Things are just simpler without it.

> drop rope.

> w. s. d.

Bottom of Crevasse

> x headdress. take it.

> u.

Edge of Crevasse

In version 1, Apaches were now here, but you could ignore them.

> n. e. s.

In Front of Teepee

> x fire. x teepee.

> x Indian. talk to him.

> ask him about bandits.

> ask him about Apaches.

> ask him about smoke signals.

> give headdress to him. (He gives you a knife.)

> x knife.

> n. w. s. e.

Sandy Terrain

> x man. cut ties with knife.

> take canteen. revive man. (He gives you a rifle.)

> look.

> x rifle. x branches. x stake. x man. x ties.

The ties are only useful for mapping the desert, and the stake can't be taken.

> take branches.

> w. n. e.

Sierra Sedona ((south side)

> mount horse.

> e. s. s.

Rocky Path

> x snake. shoot it.

> u. e.

South Edge of Chasm

In version 1, Apaches block your way across the bridge. In version 2, they are absent. In any case, you cannot ride the horse across.

> dismount.

> n. n.

Large Plateau

In version 2, the Apaches are here.

> x Apaches. n. (no: they block you)

Return to the teepee:

> s. s.

South Edge of Chasm

> mount horse.

> w. d. n. n. w. s.

In Front of Teepee

> stand.

> burn branch. (using the fire; it's now a torch.)

Return to the plateau:

> mount horse.

> n. e. s. s. u.

Plateau

> dismount.

> drop branches.

> burn branches. (using the torch; they're now a makeshift fire.)

> make smoke signal. (using the blanket)

And just like that, the Apaches are gone.

> e. n. n. n.

End of Plateau

> x landslide. x hole.

> put dynamite in hole. light it. (with torch)

> s.

Large Plateau

> z. z. (KABOOM!)

> n.

End of Plateau

> x debris. x hole.

> n.

Large Gash in Tunnels

Version 1 mentioned an east tunnel that isn't here. Version 2 fixed that error.

> n.

Mining Tunnels (first)

> listen. (The dripping is to the northeast, but no tunnel goes that way.)

> n.

Mining Tunnels (second)

> listen. (The dripping is to the north.)

> n.

Tunnel / Darkness

> x hatchet. take it. (Your torch goes out!)

> s.

Mining Tunnels (second)

If this is version 1, in the darkness, you can now see the outline of a door in the east wall that wasn't visible before:

Either version, continue east.

> e.

Mining Tunnels (third)

In version 2, in the darkness, you can now see cracks of light to the south:

Either version, continue south.

> s.

North Side of Gorge

> x bridge. x trees.

> chop tree with hatchet.

> s. s.

Campfire among Rocks / Clearing in Rocky Area

> x fire.

> e. n.

In Front of White Buildings / Abandoned Pueblo

> x trough. fill canteen. x rails.

> n.

Inside Old Building

> x fire. x beams. x window.

You suddenly hear people and horses outside.

> x window. (repeat until the game suggests shooting through the window)

*** You have won ***


Extras

Characters

Cameos:

Found dead:

Mentioned:


Credits

This is the response to CREDITS:

Original story and map by Gentili Gian Paolo.
Adaptation and programming by Bonaventura Di Bello.
Technical support by Max Di Bello.
Translation to English by Garry Francis & Google Translate.
Game redesign and coding by Garry Francis & Gianluca Girelli.
Play testing by Garry Francis, Piergiorgio D'Errico, Jade, improvmonster, Robert Eggleston, and RJ Kowalski.


Endings


Inventory


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