In this small game, you play as an office worker. After arriving at your cubicle, you belatedly remember that it's Hawaiian shirt day, and you forgot to dress properly. Oh no! You forgot to get dressed! You're only in your undies. You need to get home quick without anyone seeing you naked, but how?
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
It's Hawaiian shirt day and you forgot to get dressed entirely.
> x me. x undies.
> x desk. open drawer. take pad.(+1)
> x PC. x memo.(Don't cancel print jobs while printer is on.)
> x decoration. x photos. x posters. x tickets.
> x wall. x screws.
You can make a "bird dress" by wearing sticky notes and make brief forays outside your cubicle, but your "dress" sheds, and after six turns in it, you're as good as naked again and you immediately flee back here. Fortunately, your pad never runs out of sticky notes, so you can always make a new "bird dress" when you need to.
> wear pad.(+2)
> w. s.
DEAD END
> x printer. turn on printer.(+1)
> n. e.
YOUR CUBICLE
> wear pad.
> w. n. n.
WHITE ROOM
> take roll.(+1)
> x basin. x bowl.(You flee to...)
YOUR CUBICLE
> wear pad.
> w. n. e.
MO'S CUBICLE
> ask Mo about stapler.(He denies your request.)
> x articles. ask Mo about Egypt.(You flee to...)
YOUR CUBICLE
> push cancel.(+1)
> wear roll.(+2)
> w. n. e.
MO'S CUBICLE
> ask Mo about stapler.(+2; success!)
> w. s. s.
DEAD END
> take pile.(+1)
> wear pile.(+2; using the stapler)
> n. n. e.
MO'S CUBICLE
> give stapler to Mo.(+2)
> w. w.
INTERSECTION
You cannot go west from here without pants and footwear.
> s.
CLOSET
> x material. x tape. x wrap. x string.
> take tape. take wrap. take string.
> wear wrap.(+2; with string, you make boots)
> n. n.
KITCHEN
> open can. x bag. take it.
> wear bag.(+2; with tape, you make pants)
> s. w.
RECEPTION
> s.(Not with colleagues seeing you)
> x screwdriver.(Not with dork here.)
> x dork. x desk.
> take screwdriver.(+1)
> e.
INTERSECTION
> x screwdriver.(Has full batteries)
> e. s. e.
YOUR CUBICLE
Did you remember your wobbly partition wall?
> unscrew screws.(+5)
*** You have won ***
By the way, the game doesn't know the verb WAKE, so don't think you can win the game at turn one with it.
> full
Extras
Characters
Mo is your very short-sighted colleague. He reveres Egyptian dieties.
A dork mans the reception desk. You don't want to draw his attention at all.
Your colleagues block your escape via the main entrance.
Mentioned:
Ms Timber is your boss.
Other people are using the side entrance which is behind the back wall of your cubicle.
Some of your exes are in the photos in your cubicles.
Credits
This is the response to CREDITS:
Shaka!
was written for PunyJam #4 in Nov/Dec 2023 by Olaf Nowacki.
Lots of thanks to Francesco Ariis, Garry Francis, Marco Innocenti, Shawn Sijnstra and Stefan Vogt for their feedback and testing (in alphabetical order)!
Contact: email redacted - https://fumbaloaoa.itch.io
Inventory
Items are listed in the order acquired in this walkthrough.
your undies. You're wearing them.
You may not remove them. When you wear the pants, the undies are finally no longer listed in your inventory.
a pad of sticky notes. They're in your desk drawer.
Wear the notes. You now look like a yellow bird from kids' TV. (Big Bird? Tweety Bird?)
Your pad has a endless supply of notes, so you can wear more notes when necessary.
a bird dress. Create it by wearing the sticky notes.
This outfit sheds every turn. After 6 turns, you're as good as naked again and you immediately flee back to your cubicle.
a roll of toilet paper. It's in the white room.
In your cubicle, wear the roll. You're now wearing a mummy dress.
some bin-baggy pants. Make them from the trash bag and scotch tape by wearing the bag. You automatically wear them.
You must be wearing both the pants and boots to be able to enter reception.
a cordless screwdriver. It's at reception.
In your cubicle, unscrew the wobbly back wall with the screwdriver. This lets you escape via the side entrance and win the game.
Score
This is the response to SCORE:
You have so far scored your-score out of a possible 25, in several turns.
Points are awarded as follows:
1 point for taking the sticky notes.
2 points for wearing the sticky notes.
1 point for taking to roll of toilet paper.
2 points for wearing the toilet paper.
1 point for turning the printer on.
1 point for canceling the print job.
1 point for taking the continuous form paper.
2 points for receiving the stapler from Mo.
2 points for wearing the form paper.
2 points for wearing the bin bag.
2 points for wearing the bubble wrap.
1 point for taking the screwdriver.
2 points for returning the stapler to Mo.
5 points for escaping from the office.
You only get a rank when you win the game:
dream naturist.(23 points; you didn't return the stapler)
honest dream naturist.(25 points)
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