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Key & Compass presents:
Quest of the Mysteries
by Brian John McGill

Quest of the Mysteries is a Glulx interactive fiction game written with Inform 7 and is © 2025 by Brian John McGill.

In this short fantasy game, you play as a traveller, searching for the answer to the mysteries. Before you lies the manor and then the town which holds the famous Tower of Mysteries within its borders. Soon its secret will be yours.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

The OldRoad Alcovebehindmirror Bridge Northwestcornerof manor Northeastcornerof manor Front ofthe manor Southwestcornerof manor Top ofstaircase Southeastcornerof manor Magpienest Entrancehall ofthe manor Giantfir tree Orangerie SpeakersCorner Townroad Forestclearing Road tomerchantdistrict Road tofinancedistrict MoneyExchange Employ-mentexchange OutsideTower ofMysteries Jewelleryshop Work-house Staircaseto theMysteries u rub mirror xyzzy u d d

Walkthrough

The Old Road

> x key. take it.

> s. s.

front of the manor

> x door. unlock door with key.

> s.

entrance hall of the manor

> x back door. x staircase.

> u. e.

southeast corner of the manor

Weirdly, you can pick up the pile of rubble, but that doesn't clear the north passage, so obviously, you're not supposed to pick it up.

> x pile.

> w. w. n.

northwest corner of the manor

> x barrier. x fox. x legend.

Based on the painting, you should be able to guess what the cryptogram means:

 "LTOQY VUZGM XZI CTDEK ZJWU FBW NRHS AZP."
 "QUICK BROWN FOX JUMPS OVER THE LAZY DOG."

> e. (barrier blocks you)

No, you can't jump over the barrier, you fox, you.

> s. e. d.

entrance hall of the manor

> s. (locked)

> unlock back door with key.

> s. e.

Speakers Corner

Note that the sky glows green here; that will be important later.

> s. e.

Money Exchange

> x clerk.

> e.

employment exchange

> x coach. accept. x permit.

> w. w. n. w. w. u.

magpie nest

> x ring. take it.

> d. s.

forest clearing

There's no instructions for using the slot machine, and no controls are mentioned.

> x machine.

> w.

town road

> x beggar. (hungry)

> e. s.

Outside Tower of Mysteries

> x door. open it. (locked)

> n. e. s.

Jewellery shop

> x jeweller.

> give ring. x coin.

> e.

workhouse

> x treadmill. x Beadle.

> give permit. go treadmill. (You didn't work hard enough.)

> go treadmill. (no: need another permit)

> w. n. w.

forest clearing

> insert coin in machine. (no: gold coin is too large)

> n. e. e. s. e.

Money Exchange

> give coin. x penny.

> e.

employment exchange

> accept. (get 2nd permit)

> w. w. n. w. w. s. e. s. e.

workhouse

> give permit. go treadmill. (Still not enough.)

> w. n. w. n. e. e. s. e. e.

employment exchange

> accept. (get 3rd permit)

> w. w. n. w. w. s. e. s. e.

workhouse

> give permit. go treadmill. (You get bread.)

> x bread.

> w. n. w. w.

town road

> give bread. (You get an amulet, to protect you from spirits.)

> x amulet.

> e.

forest clearing

> put penny in machine. (You hear a great barrier open, but it's not the tower door. It's the barrier in the manor.)

> n. e. n. u. w. n.

northwest corner of the manor

> x barrier.

> e.

northeast corner of the manor

> x mirror. x inscription.

Translate the inscription using the same encryption as the painting's legend:

 "ISHHS FURMK XZUDK FBW PUWWM PNZG."
 "XYZZY TRANS FORMS THE GREEN GLOW."

> touch mirror. (tendrils reach out but do nothing more)

> rub mirror. (You're pulled to...)

alcove behind the mirror

> x tower key. take it. (no: shocked)

There's a green glow here, so try XYZZY:

> xyzzy. (You're pulled back to...)

northeast corner of the manor

> w. s. e. d. s. e.

Speakers Corner

You remembered that the sky glows green here, yes?

> xyzzy. (something changed elsewhere)

> w. n. u. w. n. e. rub mirror.

alcove behind the mirror

> take tower key. (success!)

> xyzzy. w. s. e. d. s. w. s. s.

Outside Tower of Mysteries

> unlock door with tower key. s.

Staircase to the Mysteries

The amulet protects you from the spirits.

*** You have found yourself ***


Extras

Characters

Mentioned:


Endings

Note also that if you give either the gold coin or the penny to the beggar, you make the game unwinnable.


Inventory


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