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Key & Compass presents:
Phobos - A Galaxy Jones Story
by Phil Riley

Phobos - A Galaxy Jones Story is a Glulx interactive fiction game written with Inform 7 and is © 2025 by Phil Riley. It is an entry in IF Comp 2025 where it took 10th place.

In this sci-fi espionage game, you again play as the hero Galaxy Jones. Sirius Syndicate cyborgs have turned Phobos into a giant missile and intend to smash Mars with it. Your mission is to sneak into their secret base on Phobos and stop them. And don't kill anyone unnecessarily. Save who you can.

This solution is by David Welbourn, and is based on Release 2 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

TheSiriusianShip FlightDeck ScienceLab ControlRoom NorthBarracks ReactorRoom WesternSpoke HubJunction EasternSpoke Cmdr'sQuarters Armory SouthBarracks Store-room SouthernSpoke PassageEnd

Walkthrough

Passage End

The signage is in Siriusian, which seems to be mostly the letter L with different accent marks.

> i.

> x module. (scan text with it)

> x pistol. (kill enemies with it)

> x suit. (You can "power on" the suit to supercharge your next attack. Note that you don't earn points when using the suit to solve a puzzle, so this walkthrough won't use the suit that way.)

> x KIM. (hack something with it)

> x bar. x sled.

> scan door. (no: not enough text)

> x door. touch scanner.

> hack door. (+1)

> n. w.

Storeroom

> scan form. read form. take it.

> read sign.

> e. n. w. n.

Science Lab

> take notebook. scan it. read it.

> s.

Western Spoke

> x yellow door. hack it.

The KIM shows nine red numbered buttons and a reset button. You want to turn the buttons blue.

> push 3. push 5. push 7.

> push 9. push 2. (+1. success!)

> w.

Reactor Room

> take manual. scan it. read it.

> e.

Western Spoke

> x red door. hack it.

Your KIM shows 9 numbered buttons. The 6 is blue; the others are red.

For this one, push the 1 and the prime numbers to turn all the buttons blue:

> push 1. push 2. push 3.

> push 5. push 7. (+1; the door opens)

> s.

Armory

> x cybercarapace. take it. wear it.

> n. e. e. n.

North Barracks

> x poster. x pods.

> x cabinet. open it.

> x helmet. take it.

> s. s.

South Barracks

> x locker. open it. hack it.

The KIM shows four numbered buttons. The 1 and 4 are red; the 2 and 3 are blue.

> push 1. push 4. (+1; the locker opens)

> take diary. scan it. read it.

> n.

Eastern Spoke

> save.

> x blue door. hack it.

This time the KIM is showing nine buttons with the Siriusian characters on them. There's no RESET button. Pushing a button turns it blue. Pushing another button afterwards swaps the characters and the buttons are all red again. Clearly, the nine characters need to be put into order, but which order?

> wear helmet. z.

You're now hearing numbers. And it's counting down. And the Siriusian characters in the announcements should be read right-to-left. Looking at the recent announcements in scrollback, I deduced:

The target sequence is: Ľ ľ Ŀ ŀ Ł ł Ĺ ĺ Ļ

Put the Siriusian digits in numerical order to open the blue door, and don't confuse the carons with acutes! Push a button then another button to swap them.

Unfortunately, the original order of the buttons is randomized, so I can't tell you exact button pushes.

> push 1. push Ľ. (capital L caron)

> push 2. push ľ. (small L caron)

> push 3. push Ŀ. (captial L dot)

> push 4. push ŀ. (small L dot)

> push 5. push Ł. (capital L stroke)

> push 6. push ł. (small L stroke)

> push 7. push Ĺ. (capital L acute)

> push 8. push ĺ. (+1; blue door opens)

> e.

Commander's Quarters

> take log. scan it. read it. ("Important: The new security key for control is .....")

The security key is randomized. Write it down!

Also, since you've now scanned all five documents in the game, this is a good time to re-read them.

> x form. x notebook. x manual. x diary.

> w. w.

Hub Junction

NOTE: You must be wearing both the helmet and the carapace before the KIM is able to stick to this door.

> hack purple door.

It shows sixteen red buttons with Siriusian characters. The code is the security key seen in the commander's log. Sorry, but because the code is randomized, I can't tell you which exact buttons to push this time.

> push N1. (button number of 1st character)

> push N2. (button number of 2nd character)

> push N3. (button number of 3rd character)

> push N4. (button number of 4th character)

> push N5. (button number of 5th character; +1)

> n.

Control Room

> x guard.

One button is Launch, and the other is Self-Destruct, but which is red and which is green is randomized.

> x red button. x green button.

If you have any questions for the guard, this is the time to do it. I assume that the helmet does the translations.

When you're done chatting, be kind or reveal a cruel truth; pick one:

> remove carapace. (+1. They recognize you as a good human.)

The guard pushes the self-destruct button, then heads south. Follow them to the reactor.

> s. w. w.

Reactor Room

The guard tells you to pull the right lever.

> pull right lever. (+1)

The countdown is now at 19! And the guard warns you that others may be summoned.

> e. e. n.

Control Room

A pair of Siriusian commandos arrive from the flight deck, one short and one tall, with weapons drawn. "16"

> hit tall commando. ("15")

> hit short commando. ("14")

Unfortunately, the guard dies. But you can save these other two.

> take tall. ("13")

> n. ("12")

Flight Deck

> enter shiporinorn. ("11")

The Siriusian Ship

> drop tall. ("10")

> s. s. ("9" ... "8")

Control Room

> take short. ("7")

> n. n. ("6" ... "5")

The Siriusian Ship

> drop short. ("4")

> fly ship. (+3)

*** Galaxy Jones has saved Mars from the Sirius Syndicate. ***


Extras

Characters

Mentioned:


Credits

This is the response to CREDITS:

Standard Rules version 3/120430 by Graham Nelson
Conversation Framework version 11 by Eric Eve
Epistemology version 9 by Eric Eve
Undo Output Control version 5/170902 by Erik Temple
Formatting Capture version 1/221012 by Daniel Stelzer
Text Capture version 8 by Eric Eve (with contributions from Dannii Willis)

Playtesting by Mike Russo, Drew Cook, John Ayliff, hidnook, Tabitha, and Leon Lin.
Invaluable assistance from Laura Taalman.


Endings

Here are the endings I found:


Inventory

Initial equipment
Cyber stuff
Documents

All of these documents are written in Siriusian. Scan them with your Linguistic Module, then read them. The more documents you've scanned, the more you can read of every document.


Score

This is the response to SCORE:

You have so far scored N out of a possible 11, in T turns.

At game's end, your score is reported with a rank:

In that game you scored N out of a possible 11, in T turns.

This earns Galaxy the rank of rank.

Points are awarded as follows:

The possible ranks are:


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