You're on a private jet owned by your Uncle Doug, flying east over the Great Plains. At least, it was flying until Uncle Doug, in an act of madness, magically stopped the plane in midair for reasons difficult to summarize or believe. Can you find a way to get the jet moving again?
This solution is by David Welbourn, and is based on Release 1 of the work.
> x fridge. open it. take all from it. close fridge.
> x tail. x mango. x fetuccini. x plastic.("450nm")
> e.
Cockpit
> x autopilot. x Doug. x windows.(The jet is stuck in midair!?)
> ask Doug about jet.
> x box. x mouse. x tray. x socket.
> put plastic in tray. put purple in socket.(The tray briefly sizzles.)
> x plastic.(There's an image now printed on it.)
Assuming S is for Start, F is for Finish, and the mouse is initially facing open space, we want a straight-left-right program for it.
> put straight card in first slot.
> put left card in second slot.
> put right card in third slot.
> take mouse. put mouse on platform.(A scroll falls out!)
> take scroll. read scroll.(You learn GNILLAF.)
> gnillaf jet.
*** You have won ***
Extras
Characters
Your eccentric Uncle Doug, who owns the private jet, is in the Cockpit but he isn't actually flying the plane.
Steve, a friend of Uncle Doug's, is introduced to you in Boston at game's end.
Mentioned:
Eccentric people are in the "GET LAMP" in-flight movie.
A weird baby is mentioned metaphorically by Uncle Doug when you ask him about the jet.
Inventory
a red bulb, a green bulb, and a purple bulb. These are all in the storage cabinet in Rear Cabin. Put the purple bulb in the socket of the Cockpit's black box. You can ignore the red and green bulbs.
a left arrow card, a straight arrow card, and a right arrow card. These are all in the storage cabinet in Rear Cabin. These go into the slots of the mechanical mouse. Use the image printed on the piece of black plastic as your guide in determining which card goes in which slot.
a cooked lobster tail, a mango, and Fetuccini. They're all in the Forward Cabin refrigerator. Eat them if you want to.
a piece of black plastic. It's in the Forward Cabin refrigerator. Put it in the tray of the Cockpit's black box. Examine the plastic after you've heard it sizzle in response to the purple bulb's light. Use the image printed on the piece of black plastic as your guide in determining which card goes in which slot.
a mechanical mouse. It's on the Cockpit's black box. Put the appropriate cards into its three slots (straight in first, left in second, and right in third), then put the mouse on the platform of the black box.
a spell scroll. This comes out of the chute of the Cockpit's black box after putting a correctly-programmed mechanical mouse on the box's platform. Read the scroll then cast the GNILLAF spell on the jet.
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