It's December 1848. You play as Ebenezabeth Scrooge, the adopted daughter of Ebenezer Scrooge, and you travel through time and space whenever you look at fire. You're known as a time-traveling bounty hunter and vampire slayer; now Queen Victoria is your client. Find and deliver pearls to the Fairy Realm so their new prince may be crowned.
This solution is by David Welbourn, and is based on Release 1 (Serial number 230815) of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Map 1: Penzance (1876) and Jerusalem Chamber (1848)
NOTE: The fire in the Jerusalem Chamber has multiple destinations. If you got there by waking up, it takes you back to where you were. But if you got there by "dying" (for example, if the robot on the spaceship forces you into a cryogenic pod), then the Jerusalem fire takes you to the beach in Penzance where the game begins.
Map 2: The Fairy Realm (year unknown) and Copenhagen (1840)
Map 3: Pilcrow, Arizona (1922)
Map 4: Montana (67,000,000 BC)
Map 5: The Austrian Alps (1999)
Map 6: HCS Damocles (4044)
Note: Use shipboard directions — fore (F), aft (A), port (P), and starboard (S or SB) — to move around in the spaceship.
Walkthrough
(before the game proper)
> recap.
You are Ebenezebeth Scrooge, the adopted daughter of Ebenezer Scrooge. You travel through time and space whenever you look at fire. You're known as a time-traveling bounty hunter and vampire slayer.
It's now December 1848. Queen Victoria now has a job for you. It would be nice if someone would tell the player what that job is.
> start.
Beach
> x rain. x sand. x crab. x rocks. x sea. x path.
> x me. i. x sketch. x revolver.
> n.
Cave Mouth
CAUTION: Avoid examining the lantern for now. If you look at the lentern, you travel to a train station in Pilcrow, Arizona, 1922.
> x cliffs. x cleft. x sign.
> w.
Muddy Trail
> x marker. x snail. x village. x rocks.
> s.
Shipwreck
The lighthouse here is the same as the one in your sketch.
> x ship. x planks. x beach. x sea. x rocks.
> x lighthouse.(You travel to...)
NurseryThe Fairy Realm
The older fairy asks if you've found any pearls.
> x Mab. x Iota. x cradle. x prince. x mist. x hilltop.
> talk to Mab.(Titania will arrive at moonrise to count the pearls.)
> talk to Iota.
Normally, you would look at the lanthorn to return to the shipwreck, but instead, let's try something else:
> wake.
Jerusalem ChamberLondon - 1848
You report your progress to Queen Victoria. In truth, you can play the entire game without ever coming here, but I've brought you here to establish the back story.
> x queen. talk to queen.
> x father. talk to father.
> x crow. talk to crow.
> x mantel. x tapestries.
> x left tapestry.(of Abraham and Isaac)
> x window.
> x right tapestry.(of Abraham and the Lord)
> x fire.
NurseryThe Fairy Realm
> x lanthorn.(You travel to...)
ShipwreckPenzance - 1876
> n. w.
Town Square
> x lamps. x home.
> n.
House
Don't bother taking the pole; you can't use it.
> x queen. x window. x man. x couch.
> x pole. x ceiling.
> wake man. talk to man.
He leaves to light the street lamps. Don't wait for him to return; he only finishes his job when you leave the house.
> s.
Town Square
The man finishes lighting the lamps and goes back inside his house.
> x lamps.(You travel to...)
River of LavaMontana - 67,000,000 BC
> x lava. n.
Lava Tube
> x raptor. x Repton.
> talk to Repton.("Help me!")
> shoot raptor.(The raptor runs away. The Repton thanks you and introduces himself as Brish, the Geneshaman.)
> talk to Brish.
He gives you the ability to transform yourself.
> transform. x me.(You're a mouse!)
> transform.(You're human again.)
> talk to Brish.(He'll stay here and rest.)
> n.
Mountainside
CAUTION: Avoid looking at the field right away; that fire takes you to a lounge in the Austrian Alps, 1999.
> x volcano. x lava.
> e.
Pool of Lava
> x reptile. talk to it.(It's a Champsosaurus.)
> x pool. x bush.(You travel to...)
ChurchPilcrow, Arizona - 1922
> x footprints. x pews. x altar. x Bible.
> s.
Hazel Street
> x bottle. take it.
> x church. x station. x tracks. x buildings.
> e.
Train Station
CAUTION: Avoid looking at this cookfire just yet. This fire transports you the cave mouth in Penzance.
> x bench. x tent. x bedroll. x platform.
> n.
Cotton Street
> x guitar. look in it. x scorpion.
> x statue. x vines. x buildings. search them.
> e.
Graveyard
> x tombstone.(Loretta's ghost is there.)
> x ghost. talk to her.(thirsty)
> give bottle to her.(indicates grave)
> pour whiskey on grave.(better)
> talk to her.(She shows you how to shoot fire from your gun by focusing first.)
> focus. shoot horizon. talk to her.
> x fence. x tree. x markers. x horizon.
> s.
Canyon, West Side
CAUTION: The bridge is too unsafe to cross in human form.
> x roadrunner. x bridge. x canyon.
> transform.(now a mouse)
> e. e.
Assay Office
> x building. transform.(girl again)
> x rubble. search it. x ring. wear ring.
> s.
Adit
> take journal. x it. open it.
> read it. g. g. g. g. g.
The diary of Michael McKeever (the omniscent) tells you that, in the future, you'll help him defeat Xaos Maleficus (from another reality). Not in this game, though.
> w.
Mine Shaft
> x pit.
> x lantern.(You travel to...)
Windy PassagePenzance - 1876
> x barricade. read message.(grotto bears a CURSE)
> w.
Pirate Lair
When you enter, a maid quickly stuffs you into a shed.
Supply Shed
> x barrels. x wool. x cotton. x nails.
> x lockboxes. x rusty. x heavy.
> x crates. open tall. open small.
> x belt. x shirt. x eyepatch.
> x sun hat. x top hat. x floppy. x bonnet.
> x chests. open top drawer.
> x necklace. x paisley. x checked. x cream. x ribbon.
> open middle. x key. take it.
> open bottom. x doll. x shoe.
> unlock rusty. open it. x hair.
> unlock heavy. open it.
> x honey. x cinnamon. x garlic.
The only thing you really want from here is the key. However you also need to disguise yourself as a male pirate before you can leave.
First, do something with your hair. Either wear the ribbon, or the floppy hat, or any of the three scarves, or any combination of those, although you can only wear one scarf at a time.
Second, you must fake some sort of beard. To do that, wear honey then wear one of the cinnamon, garlic powder, wool, cotton, or hair.
Third, avoid anything inappropriate. Don't wear the puffy shirt, sun hat, floppy hat, bonnet, or necklace. You can take the necklace; just don't wear it.
The belt and eyepatch are completely optional. It's simpler to leave them here.
> wear floppy. wear honey. wear cinnamon.
> n.
Pirate Lair
Ruth introduces you as "Thurston". The Pirate King asks if you've had any experience in pillaging?
>> yes —or— no
Pirate King calls Frederic over, a young pirate in love with Ruth. Can you see what's going on?
>> yes —or— no
Frederic inspects you; he sees nothing wrong. You don't need to hang around here, but how often do you get to see pirates close up?
> x Ruth. talk to Ruth.
> x king. x Frederic. x pirates.
> e. s.
Overlook
> x outcropping. x sea.
> x fire.
Observation LoungeHCS Damocles - 4044
CAUTION: Avoid looking at the star; it's the fire that takes you back to Overlook.
> x ship.(Grasping Thirst clan of space pirates)
> x window. x furniture.
While onboard the ship, use shipboard directions: fore (F), aft (A), port (P), and starboard (S).
> s.
Bridge
> x pirate.(mesmerized by the hologram)
> x plaque. x hologram. x chair. x panels.
> talk to pirate.(His name is ਲ⋉⋉₶.)
> f.
Captain's Stateroom
> x pod.("Captain Gerald Delezpo")
> x window. x planet.(Kepler-11c is gaseous with green rings)
> x table. x bowl. x goldfish.
> x desk. x computer. x paperwork.
> a. p. p.
Cryonic Access
While you can take the artwork, you don't need it.
> x artwork. x gate.("TO CRYONIC DECK")
> unlock gate.(with skeletonic key)
CAREFUL: There's a wandering robot that may be on the other side of the gate. If you hear something beeping, wait until it departs, then open the gate, then transform into a mouse before continuing. The robot ignores mice.
> z.(repeat waiting until the robot goes away.)
> open gate. transform.
> p.
Corridor Alpha
> x pods. p.
Rec Room
> x table. x cover. x stage. x console.
> z.(Repeat waiting until the wandering robot leaves.)
> transform.(to human)
> push button.("REQUEST SUBMITTED")
> transform.(to mouse)
> s. s. s.
Observation Lounge
The game suggests you'd like to sit down.
> sit.(You stop to think about being a mouse, about shooting fire, about Michael McKeever, about both groups of pirates, and about finding the pearls.)
> s. f.
Captain's Stateroom
> x computer.(Now there's a button to approve the pending request to disable OpEr.)
> transform.(to human)
> push button.(done)
The robot is now disabled and no longer a threat. Feel free to examine it wherever it stopped moving.
> a. p. p. p. p. f. p.
GalleyHCS Damocles - 4044
CAUTION: Don't look at the pilot lights just yet. They're another fire.
> x sinks. x countertops.
> x ovens.(have pilot lights)
> f.
Pantry
> x pirate. x lens. x food.
> talk to pirate.(His name is Ҹɣևߥ.)
> g.(It seems violence is needed.)
> shoot pirate.(At the sight of your gun, he gives you his scanner and leaves for his own ship.)
> take steak. take scanner. x it. wear it.
From now on, try to scan everything you see. However, few things actually need to be scanned.
Also, I have no idea what the "scan rate" percentages are all about. Perhaps something interesting happens when it reaches 100%? I don't know. I haven't tested that. It feels like a club wooby exercise that hasn't been announced yet, so I'm gonna ignore scan rates just in case.
> scan ring.(worth ₩₩2,100)
> scan key.(yikes)
> scan revolver.(blessed to insta-kill the undead)
> scan journal.(last used in 1902)
> a.
Galley
> x pilot.(You travel to...)
Construction SiteMontana - 67,000,000 BC
CAUTION: Avoid examining the torch unless you want to travel to the galley.
> x billboard. x Triceratops.
> x Reptons. talk to them.(One shows you a fossil.)
> x fossil.(trilobite)
> sw.
Carnival
> x vendors. x jewelry.
> x rides. x Thescelosaur.
> x games. x gallery.("OUT TO LUNCH")
> x Reptons.
> w.
Town Square
Avoid looking at the bonfire for now.
> x Reptons. x spit.
> n.
Temple of Wellness
> x statues. x multituberculate.(like a squirrel)
> x notice. x door. open it.(locked)
> scan bas-reliefs. scan statues.
> ne.
Fountain
> x fountain. x damselfly. x brambles.
> e.
Lavafall
> x turbines. x reservoir. x channel. x fence.
> x Repton. talk to her. g.
Return to the fountain.
> w.
Fountain
> focus. shoot brambles. n.
Forest
> x Ankylosaur. x trees. x ferns. x flowers.
> e. n. n.
Mountainside
> x field.(You travel to...)
LoungeThe Austrian Alps - 1999
> x panels. x carpet. x couches.
> listen.
You overhear Atë tell other vampires that you are imprisoned in suspended animation upstairs. They dare not harm you because you are Poseidon's champion, but they are determined to exploit this opportunity.
Remember, dear reader, that Ebenezabeth met Atë in How the Little Match Girl Met the Queen of Vampires, and that Poseidon named Ebenezabeth as his champion in The Little Match Girl 2: Annus Evertens. Of course, you know this already, but imagine how confused you would be if you started the Little Match Girl series with this game!
> transform.(new a mouse)
> w.
Great Hall
Feel free to stay and listen to these vampires plot against you, but in truth, you can ignore them as well.
> x Ate. x podium.
> w.
Bedchamber
These two vampires notice you as a mouse, but fortunately they don't hinder you.
> x Anubis. x bald vampire.
> x bed. go under bed. x beetle. talk to beetle.
> x tassel. climb tassel.(You're now on the canopy.)
> x woman.(It's you, a few years older, and under a spell.)
> x light —or— x face.
> d. out. u.
Tower
> x ice. transform.(back to human)
> focus. shoot ice.
> x reliquary. open it. x pearl. take it.
> x valley. x mountain.
Let's find a way to that church.
> transform.(now a mouse)
> d. d. e. d.
Dungeon
> x cells. x holes. x placard.
> w.
End of the Hallway
> x webs. x fly. talk to fly.
> x dust. x south wall.
> transform.(back to human)
> scan wall.(You learn how to use its mechanism.)
> press top brick. press bottom brick.
> press middle. g.
> press bottom.(The secret door opens.)
> s. s.
Rocky Trail
By the way, I'm not sure what "claustroperia" means. My best guess is that Linus can somehow imprison people or things.
> x Linus.(He's wearing a silver ring.)
> scan Linus.(Prince Linus, claustroperia, wing)
> x his ring. scan his ring.
> x wing. scan wing.
> talk to Linus.(He's here to help your future self, and he can't tell you how the vampires got you. I suspect he literally can't say, that he's under a geas, and he can't talk about the geas either.)
> w. n.
Cave
The vampire Lephrea blocks your exit and thinks you escaped and don't have your revolver, that they melted it down.
> shoot Lephrea.
> x pendant. take it. wear it. scan it.
> x ashes.
> s. s.
Valley
> x moon. x owl. x stars. x castle. x snow. x chapel.
> s.
Chapel
> x girl. x window.(of Blessed Mother)
> x altar. x crucifix.
> x candle.(You travel to...)
Town SquareMontana - 67,000,000 BC
> n.
Temple of Wellness
> unlock door.(with skeletonic key)
> e.
Darkness / Inside the Temple
> rub pendant.(The darkness becomes transparent.)
> x statue. x hands.(has Pearl of Health)
> take pearl.
> x benches. x baths.
> scan baths. scan statue.
> w. ne. e. s.
Construction Site
> x torch.(You travel to...)
Galley
> s.
Corridor Gamma
You may want to take a few moments to check out the pods here and in Corridor Beta and Corridor Alpha. I'll meet you in the Rec Room aft of here.
> a.
Rec Room
Ready to continue?
> x console.("REQUEST GRANTED")
> p.
Darkness / Slimy Corridor
> rub eye.
> x hardened slime. scan it.(mouse-sized hole)
> transform. p.
Life Support
> x pirate.(has human pistol)
> x regulators. x electrolyzers. x inhibitors.
> transform.(He is Captain ႬᗆᎭՖ of the Compulsion.)
> talk to him.(He has the Pearl of Cunning.)
> talk to him.
> scan captain.
> focus. shoot captain.
The Pearl of Cunning is yours! He slithers away into a vent.
> transform. s. s. s. s. s.
Observation Lounge
> transform. x star.(You travel to...)
OverlookPenzance - 1876
> n.
Windy Passage
> focus. shoot barricade.
> e.
Cursed Cave
> x treasure. x pearls. x skeleton.
> scan skeleton.(Adolf Weller 1755-1785)
> scan pearls.(Pearl of Courage found.)
> take courage.
> w.
Windy Passage
> x lantern.(You travel to...)
Mine Shaft
> scan pit.(nothing there)
> e. n. w. d.
Bottom of the Canyon
> x river. x frog.
> x crack. scan crack.(pressure point found)
> shoot point.(now an opening)
> e.
Cave
> x safe. unlock safe.(with key)
> open safe. x Pearl of Fortune. take it.
> w. u.
Canyon, East Side
> transform.(to mouse)
> w. w.
Train Station
> transform.(back to human)
> sit on bench.
Take a long rest and think?
>> yes
> x fire.(You travel to...)
Cave MouthPenzance - 1876
> e.
Darkness / Cave
> squeeze eye.
> x plank. x spider.(tiny)
> x boulder. x plank.
> w. w. s.
Shipwreck
> x lighthouse.(You travel to...)
NurseryThe Fairy Realm
> put love in crib.
> put health in crib.
> put fortune in crib.
> put courage in crib.
> put cunning in crib.
When five pearls are in the crib, the mist fades and you can now see a bonfire.
> x bonfire.
StreetCopenhagen - 1840
> x alley. enter alley.
Alley
> x footprints.(from tiny bare feet)
> x shack.(no door)
> in.
Shack
> x woman. x dog. x girl. x boys.
> scan woman.(Sorrow incarnation.)
> talk to Sorrow.
Briefly, the point of view changes. You are now the girl on the mattress waking up. (The girl is implied to be your younger self.) You ask the flaxen-haired lady to take you, but she can't help you or tell you anything. Sorrow sheds a tear which becomes a pearl that the lady takes.
Back to...
NurseryThe Fairy Realm
> put sorrow in crib.
Iota makes the crown. Titania arrives with her attendants. Prince and crown are presented to Titania; she sets the crown on his head. She declares your task ended, and the treaty fulfilled. You say your thanks and goodbyes, then you wake up.
Ebenezabeth Scrooge will return in
THE LITTLE MATCH GIRL 5
The Hunter's Vow
Extras
Characters
The protagonist:
Ebenezabeth Scrooge is the hero of the Little Match Girl series of games. She has the ability to travel to other places and times by looking at fire. After many adventures, she has many enemies and allies, and she has gained a reputation as a bounty hunter and time-traveling assassin.
In London:
Queen Victoria is your latest client, only ten years older than Ebenezabeth. She needs you to find pearls to deliver to the Fairy Realm.
Ebenezer Scrooge is your adoptive papa. He adopted you at the end of The Little Match Girl.
Hrieman is a talking crow perched on Papa's shoulder. You rescued him in The Little Match Girl 3: The Escalus Manifold and lives with you now.
In Penzance:
A sleeping man in his village home is the town's lamplighter.
The Pirates of Penzance are sleeping in their lair until you show up.
Ruth is a maid working with the pirates. She shoves you into a shed as soon as she sees you. She was once Frederic's nursery-maid.
The Pirate King regrets to tell you that their only ship was wrecked beyond repair, but he will keep your information on file.
Frederic is an apprentice pirate in love with Ruth. His birthday is February 29, 1856.
Minor critters:
A crab is scuttling on the beach.
A snail is crawling on the marker on the muddy trail.
A tiny spider is in the dark cave. Its web is spun between the plank and the boulder.
In the Fairy Realm:
Lady Mab is an older fairy and the midwife. She dislikes you intensely.
Iota is a younger fairy and a lady-in-waiting. She is much more pleasant than Mab.
The prince is a baby, half-asleep in his cradle.
Titania is the Fairy Queen. She arrives with her attendants at moonrise. The fairy horde includes nymphs, goblins, sylphs, and satyrs.
In Prehistoric Montana:
Reptons:
Brish, the Geneshaman, is threatened by a Dakotaraptor. He knows about genetic affinities.
A Repton engineer observes the lavafall.
Two Repton construction workers, one named Teeg, are in a pit at the construction site.
Several Reptons are enjoying the carnival. Some are vendors. More Reptons are celebrating in the town square.
Large critters:
An Ankylosaur in the forest eyes you suspiciously.
A Dakotaraptor threatens Brish.
A Champsosaurus by the lava pool eyes you disinterestedly.
A harnessed Triceratops by the pit waits for a task.
A weary Thescelosaur at the carnival is used for rides.
Small critters:
A damselfly hovers over the fountain.
A multituberculate is on a pedestal outside the temple. It's like a squirrel.
In the Austrian Alps:
Vampires:
Atë is the queen of the vampires and chairs the meeting of vampires in the fortress's great hall. You first met her in How the Little Match Girl Met the Queen of Vampires.
Howl (of the Skognathi Clan), Father Acton (of the Grey Wolf Tenement), Giatine (of the Chillblade Clan), Svetlana (of the Russian Fangs), Costigan (of Grimmwald), The Thrill of Whispers, Kathlyne (of the Seattle Sorority of Lesbian Vampires), Cadac (of the Clan of the Midnight Diamond), Adam (of Grim Vault), Antono (of the Brotherhood of Esperantist Vampires), Hyacinthine (of the Sign of the Wilted Rose), Lojack (of the Worshippers of Chaos), XpurityX (of alt.lifestyle.vampirism), Peter Grazer (of the Necrotrons), and other unnamed vampires make suggestions what to do with you, but nothing anyone says or does persuades the rest of them.
Anubis Darkness (from Seattle) and Saberi (a bald vampire) are standing guard in the bedchamber.
Lephrea is a vampire who blocks your exit from a cave in the Alps. She mistakes you for your future self.
Orek of the werewolf clans growls at Svetlana's suggestion.
Prince Linus is on the rocky trail in the Alps to help your future self. Annoyingly, he can't tell you anything.
Minor critters:
A beetle is shuffling under the canopied bed.
A very small fly is stuck in a web at the end of the dungeon hallway.
An owl is circling in the valley.
In Pilcrow:
The ghost of Loretta Fox (1866–1902) would like a drink. She's at her grave in Pilcrow. In life, she was a sharpshooter who invented the original "flaming bullet" technique.
A roadrunner is trotting on the west side of the canyon.
Minor critters:
A scorpion lives in the half-guitar on Cotton Street.
A frog is by the river in the bottom of the canyon.
On the HCS Damocles:
Space pirates of the Grasping Thirst clan from the Compulsion are onboard. They are:
Ҹɣևߥ is eating in the pantry. He has the scanning lens.
ਲ⋉⋉₶ is on the bridge, mesmerised by a hologram.
Captain ႬᗆᎭՖ is lounging in life support. He has a pearl but does not want to give it to you.
OpEr is a huge machine that patrols the corridors. It's programmed to forcibly put any wandering human it finds into a cryopod.
Minor critter:
A goldfish is swimming in a fishbowl in the captain's stateroom.
In Copenhagen:
Sorrow is a incarnation of sorrow itself. She appears as a dark-haired woman sitting on a stool, contemplating the sleepers on the mattress.
A girl, who is your younger self (although the game does not explicitly say so), wakes and asks if you're there to take her with you.
Three boys and a mangy dog are also sleeping on the mattress. The boys are the girl's brothers.
Found in sleeping-suspension:
A woman (who is your older self) is sleeping in the Alpine bedchamber's canopied bed with the light of some unknown spell playing over her face.
Captain Gerald Delezpo is in his pod in his stateroom.
Swetch Selver, Biy Terkel, N. Sillwalker, G.B., Shinlea Viv, Berlix (Knight of Lowles), and Neematoad are in their pods in Corridor Alpha.
Lady Cudfilt, Bryce Walling, Crystal Rathbone, Adamo Harding, Minfluencer Z, Coresce Mbelne, and Meryt Dejire are in their pods in Corridor Beta.
Venice Modj, Adam Ashe, Elmy Darp, Brooke Mitochondrion, Noran Manp, Xorse Veris, and Bots Habelo are in their pods in Corridor Gamma.
Found dead (not counting vampires and ghosts):
The skeleton of Adolf Weller (1755–1785) is in Penzance's cursed cave.
An Edmontosaurus is being roasted in the Repton's town square.
A trilobite fossil is held by a worker at the construction site.
Mentioned:
Samuel Colt and Pope Pius IX both signed your revolver. Colt gave the gun to you in How the Little Match Girl Got Her Colt Paterson Revolver, and Taught a Virtue to a Goblin. The Pope blessed your gun after the events of The Little Match Girl 3: The Escalus Manifold.
Poseidon named you as his mortal champion in The Little Match Girl 2: Annus Evertens. This fact is why the vampires dare not kill you.
Zipporah and her son Gershom are mentioned in the Bible.
Dermott Colbert has a statue on Cotton Street.
Edgar Pilcrow is mentioned on the Colbert statue's plinth.
Michael McKeever (the omniscent) left his journal for you to find in the adit near Pilcrow.
The Xaos Maleficus from another reality is someone or something both you and McKeever will defeat in the future, according to the journal.
Roy Lichtenstein created the artwork seen in the cryonic access.
The Blessed Mother is depicted on the Alpine chapel's tall window.
Governor Eshteef has ordered that the Temple of Wellness be demolished.
Herthene, a Repton health guru, is depicted as a naked statue inside the Temple of Wellness.
Roger Waters is quoted on Bots Habelo's pod.
Abraham, his son Isaac, and the Lord are depicted on the tapestries in the Jerusalem Chamber.
Kehvelipakko is a vampire you killed in The Little Match Girl 3: The Escalus Manifold but that wasn't when you first met him.
Ոϑɵɵ is a space pirate you once met and liked.
Credits
This is the response to ABOUT or CREDITS:
(Thank you for your interest in Hans Christian Andersen's THE LITTLE MATCH GIRL 4: CROWN OF PEARLS. It was tested by Sarah Willson, Zach Hodgens, Emily Boegheim, Jason Love, and Stephen Norris. Selections from the public domain written by W. S. Gilbert or composed by Felix Mendelssohn are used without permission.
Development of THE LITTLE MATCH GIRL 4: CROWN OF PEARLS was made possible by the generous support of, deep breath: Jacques Frechet, Sammy El-Bahrawy, Jessica Seidl, Allen Tan, Stephen Norris, Benjamin Slade, Matthew Zimmermann, Magnus Buchanan, Sarah, Rus Whang, Sarah Willson, Robin Johnson, Robert Paloutzian, Rich Cheng, Jenelle Marie, Nils Fagerburg, Derek Sotak, Maiko Ziegler, Michael Knowles, Matt Schneider, Mark, Jenni Polodna, Dominia, Kenneth Hon, Karl Ove Hufthammer, Jeremy Wright, Julia Ramsey—DEEP BREATH AGAIN—Joshua Grams, Jordan Eash, John Leen, Jason Farrell, Jason Love, Ivan R, Yerrik, Harrison Gerard, Greg Frost, Grant Veeder, Emily Short, Janice M. Eisen, Robert eggleston, Doug Orleans, Q. Pheevr, Carolyn VanEseltine, and Carl Muckenhoupt.
If you'd like to support my work like those fine people (or if you'd like to play the next Little Match Girl game before everyone else) please check out patreon.com/rcveeder.
Also, please let me know what you thought about this game via email: email redacted.)
Inventory
Clothing and jewelry
a silver ring. Find it by searching the rubble of the assay office.
Wear the ring if you like. The journal, however, tells you that you won't need it in your quest.
a leather belt. It's in the tall crate in the pirates' supply shed (Penzance).
You may wear the belt if you like, since it is suitable for pirates, but it's not necessary.
a puffy shirt. It's in the tall crate in the pirates' supply shed (Penzance).
Ignore it. It's low-cut and therefore too immodest for you to safely wear.
an eyepatch. It's in the tall crate in the pirates' supply shed (Penzance).
You may wear the eyepatch if you like, since it is suitable for pirates, but it's not necessary and it does you no favors with your vision. You're better off without it.
a sun hat. It's in the small crate in the pirates' supply shed (Penzance).
Ignore it. The sun hat is never appropriate for your pirate disguise.
a top hat. It's in the small crate in the pirates' supply shed (Penzance).
The top hot is only acceptable for you to wear if you tie back your hair first by wearing the ribbon, or hide your hair by wearing a scarf. By itself, the top hat won't do.
a floppy hat. It's in the small crate in the pirates' supply shed (Penzance).
Wear the floppy hat to hide your flaxen curls. If you wish, you may wear it overtop of a scarf or the ribbon or both.
a bonnet. It's in the small crate in the pirates' supply shed (Penzance).
Ignore it. The bonnet is not appropriate for your pirate disguise.
a diamond necklace. It's in the top drawer of the chest of drawers in the pirates' supply shed (Penzance).
You may take it, but don't wear it. The necklace is not appropriate for your pirate disguise.
a paisley scarf, a checked scarf, and a cream-colored scarf. They're in the top drawer of the chest of drawers in the pirates' supply shed (Penzance).
Wear any one of the scarves to completely hide your hair; this is acceptable on its own. You may also wear the ribbon underneath it, or the floppy hat or top hat over top.
You may only wear one scarf at a time.
a ribbon. It's in the top drawer of the chest of drawers in the pirates' supply shed (Penzance).
If you wear the ribbon, you tie your hair back with it into a ponytail. This is acceptable.
a tiny shoe. It's in the bottom drawer of the chest of drawers in the pirates' supply shed (Penzance).
Ignore it. It's too small for you to wear.
Food and drink
a bottle of whiskey. It's on Hazel Street (Pilcrow).
In the graveyard (Pilcrow), pour the whiskey on the grave. Now you can talk to Loretta's ghost.
a jar of honey. It's in the locked heavy lockbox in the pirates' supply shed (Penzance); unlock the lockbox with the key.
Wear the honey on your face, then wear one of the cinnamon, garlic powder, wool, cotton, or hair. The honey makes the second item stick to your face and creates a fake beard. Different items give you different colors of beards. You must have some sort of beard before Ruth will let you leave the shed.
a jar of cinnamon. It's in the locked heavy lockbox in the pirates' supply shed (Penzance); unlock the lockbox with the key.
Wear honey, then wear cinnamon to create a fake reddish-brown stubble-beard. This is acceptable.
a jar of garlic powder. It's in the locked heavy lockbox in the pirates' supply shed (Penzance); unlock the lockbox with the key.
Wear honey, then wear garlic to create a fake yellowish stubble-beard. This is acceptable.
Paper goods
a charcoal sketch. You're carrying it.
It's a sketch of the lighthouse you're meant to find. Once you have found the lighthouse, you don't need the sketch any more.
a leather journal. It's at the adit.
Read it several times to learn about Michael McKeever, a character you're destined to meet in your future, but not in this game.
an art print. It's hanging on the wall at the cryonic access.
You do not need the art print. If you scan it with the lens, you learn that it isn't valuable.
Pearls
Put all the pearls into the crib in the nursery (Fairy Land).
the Pearl of Love. It's inside the ivory reliquary inside a block of ice in the tower (Alps). Shoot fire at the ice to melt it; see revolver.
the Pearl of Courage. It's one of the pearls in the cursed cave (Penzance). Scan the cursed pearls with the scanning lens to find it.
the Pearl of Fortune. It's inside the locked safe in the cave that's east from the bottom of the canyon (Pilcrow). Unlock the safe with the skeletonic key.
the Pearl of Health. It's held by the statue that's inside the temple of health (Montana). Examine the statue's hands to find it.
the Pearl of Cunning. It's held by the space pirate captain in life support (Damocles). Shoot fire at the captain to obtain it; see revolver.
the Pearl of Sorrow. In the shack (Copenhagen), the incarnation of Sorrow sheds a tear when you talk to her. That tear becomes this pearl, which you automatically take and return to the nursery (Fairy Realm) with.
Tools
a revolver. You're carrying it.
In the graveyard (Pilcrow), after pouring whiskey on Loretta's grave, talk to her. She shows you how to shoot fire (instead of bullets) from your gun by focusing first.
In the forest (Montana), shoot fire at the brambles to clear them away, opening a southern path.
In the lava tube (Montana), shoot the raptor to scare it away from the Repton.
In the tower (Alps), shoot fire at the ice to melt it.
In the pantry (Damocles), point your gun at the pirate (or try to shoot him). Frightened, he gives you his scanning lens and retreats to the pirate ship.
At the bottom of the canyon (Pilcrow), first scan the crack (with the scanning lens) to discover a pressure point, then shoot the point to create a opening eastward into a cave.
In the cave (Alps), shoot the vampire Lephrea. Because your gun is blessed, your bullet destroys her.
In the life support (Damocles), shoot fire at the alien captain. You get his Pearl of Cunning and he slithers away.
Note: The revolver's origin story is told in How the Little Match Girl Got Her Colt Paterson Revolver, and Taught a Virtue to a Goblin.
a pole. It's in the village's house (Penzance).
Leave it; you can't use it yourself. Instead, wake the sleeping man. He uses the pole to light the lamps in the town square.
a skeletonic key. It's in the middle drawer of the chest of drawers in the pirates' supply shed (Penzance).
This marvelous key unlocks anything locked that can be unlocked if you had the right key.
In the supply shed, unlock both the rusty lockbox and the heavy lockbox with the key.
Outside the Temple of Wellness (Montana), unlock the door with the key.
In the cryonic access (Damocles), unlock the door with the key.
In the cave (Pilcrow), unlock the safe with the key.
a scanning lens. The space pirate in the pantry (Damocles) has it. Threaten to shoot him with your revolver, and the pirate eagerly gives the lens to you.
Wear the lens and scan whatever you can see with it. The lens's snarky AI will tell you something about it, but its report can vary wildly in detail, usefulness, or objectivity. I'll only list the required scans here.
In the cursed cave (Penzance), scan the pearls to find the Pearl of Courage.
At the bottom of the canyon (Pilcrow), scan the crack to find its pressure point.
At the end of the hallway (Alps), scan the wall to learn the sequence of bricks you must push to open a secret door.
In the cave (Alps), scan the pendant to learn it lets you see in the dark.
In the slimy corridor (Damocles), scan the hardened slime to find a mouse-sized hole.
I don't know what the "scan rate" percentages mean, but I note the percentages always get higher the more you scan new things.
a tiger's eye pendant. In the cave (Alps), after you shoot Lephrea with your revolver, you find that she had a tiger's eye pendant.
Wear the pendant, then squeeze it in dark or dim locations to be able to see there. Those locations are the cave (Penzance), inside the temple (Montana), and the slimy corridor (Damocles).
Other stuff
a handful of wool. Carded wool is in the barrels in the pirates' supply shed (Penzance).
Wear honey, then wear the wool to make a passable gray beard.
a handful of cotton. Raw cotton is in the barrels in the pirates' supply shed (Penzance).
Wear honey, then wear the hair to make a passable white beard.
a shiny nail. Fourpenny nails are in the barrels in the pirates' supply shed (Penzance).
Ignore it. If there's a use for the nail, I didn't find it.
a pile of hair. It's in the locked rusty lockbox in the pirates' supply shed (Penzance); unlock the lockbox with the key.
Wear honey, then wear the hair to make a passable beard.