In this small buggy game by a young first-time author, you play as someone in a brightly-colored room with a hot-pink rod sticking out from one wall. You don't know who or where you are, but you will deal with your surroundings and ultimately escape them. Features an evil tree and seven arrows named "(which is currently burning."
This solution is by David Welbourn, and is based on Release 1 of the game.
The car smashes through the wall then falls and crashes...
In a Perfectly Silent Field
> look.
> x car. x wall. x castle.
> put ignition key in rucksack.
> n.
In a Sunken Valley Before a Marsh
> x swamp. x stone. take it.
> n.
Standing Waist Deep in a Dark, Putrid Swamp
> x tree.
> n.(You need something to brace with.)
> z.
Lightning hits and nearly severs the tree's main bough.
> x branch. throw stone at branch.(The branch falls off.)
> take branch.(+2)
> n.
Near the North End of the Swamp
Don't bother trying to fight the tree here. Just walk past it.
> x tree.(It means you harm.)
> n.
On the Top of a Tall Hill
> x briars.
> e.(The tree blocks that path.)
> n.
Before the Castle Gate
> x gate.(opens only with the Blade of Truth)
> x castle.
> e.
Inside a Small, Mud-brick Hut
> x rack. x tar. x flint. x shield.(red herring!)
> search rack.(There's a yew bow on it!)
> x bow. take it.
So those "which is currently burning" things are arrows, okay?
> x arrow. take arrow.(You just need one.)
> take flint.
> w. s.
On the Top of a Tall Hill
> light arrow with flint.
> load arrow into bow.
> take bow. shoot tree.(The tree flees south.)
> e.
In a Hillside Clearing
> x pedestal. x sword. take sword.(+2)
> w. n.
Before the Castle Gate
> hit gate with sword.(The gate opens.)
> n.
A frightening man greets you when you enter, claims to be more than a thousand years old, and calls you his new slave.
Inside of the Foyer of a Large Castle
> x man. ask man about himself.
His name is currently Toranuld, an angel who fell with Satan. Thanks to God, Toranuld is both the master and the prisoner of this fake box-world.
He will soon begin your eternal torment, but you have time for a small number of questions:
> ask man about castle.
> ask man about truth.
> ask man about amulet.
It's time to act. You can't directly fight him. You can't leave. You can't explore the castle.
However, there is one very important topic you must ask him about but it's nearly impossible to guess:
> ask man about objects.(He reveals the Amulet of the Ages.)
> hit amulet with sword.
Hands other than yours help you cleave both the amulet and the demon. The castle and its world fall apart, and you fall to...
In a Dark, Cramped Chamber
> look.
> out.(+2)
In the Foyer of a Museum
> x intricate box.(It was the button on the wood box.)
> s.
You leave the museum. A truck driver yells at you.
*** You have won ***
Extras
Characters
An evil tree threatens you in the swamp and on the hill.
Toranuld, the frightening man, is a fallen angel and demon trapped in this world, but he created the things in it.
Mentioned:
Insects bite you in the swamp.
When Satan fell, Toranuld fell with him.
God gave this box-world to Toranuld to rule over.
A museum worker closes the intricate box.
Friends and family are remembered when you leave the museum.
A truck driver yells at you and gives you the finger in the winning ending.
Endings
You have died
if you spend too much time at the north end of the swamp (the evil tree kills you).
You have lost your soul
if Toranuld begins to torture you forever.
You have won
when you leave the museum.
Inventory
You can only carry three items at a time. Excess items will be automatically put into the rucksack if you're carrying it.
a sturdy leather rucksack. Acquire it by looking under the seats of the car. You can't wear it, open it, or close it, but you can put any inventory item into it, even the bow when it's loaded with a burning arrow.
a six-by-four-inch metal box. It's inside the glove compartment of the car. Unlock it with the small key; the metal box contains the wood box.
a small key. Acquire it by searching the cupholder in the car. It unlocks the metal box.
a slightly smaller box of maple-wood. It's inside the metal box. Push the three buttons on top to open it; the order doesn't matter. Push square. Push sword. Push amulet.. The wood box contains the brown box which is actually chocolate.
a very small, brown box. It's inside the wood box. Eat it; it's chocolate and it contains an ignition key.
an ignition key. Acquire it by eating the chocolate bar (the small brown box). Use it to start the car.
a smooth round stone. It's in the sunken valley. Go waist deep into the swamp and wait for lightning to strike the evil tree and almost break its main branch off. Then throw the stone at the branch; it will break completely off and you can now take it.
a long, sturdy branch. Enter the swamp with the stone and wait for lightning to strike the tree. Now throw the stone at the branch to break it off. Take the branch. Now you can continue north, out of the swamp, using the branch as a walking stick.
a yew bow. It's on the rack in the hut; search the rack to notice it. In general, to use the bow, first load arrow into bow then shoot target. Specifically, you'll want to shoot a burning arrow at the evil tree when it's on the hill.
a piece of flint. It's in the hut. With it, you can light arrow with flint.
seven (which is currently burning. These badly-named items in the hut are arrows; refer to each one as an arrow. Take one arrow, the flint, and the bow to the hill. Light arrow with flint. Load arrow into bow. If the bow is now in your rucksack, take bow. Finally: shoot tree. The tree will flee and you can now enter the clearing where the sword is.
a round wooden shield. It's in the hut. The red fish marking suggests it's a "red herring" and useless, so just ignore it and leave it in the hut.
an ornate broadsword. It's on a pedestal in the clearing. This is the Sword of Truth, one of three important objects as indicated by the buttons on top of the maple-wood box. It has two uses:
Hit the castle's gate with the sword. The gate will open.
First ask the frightening man about objects so he will reveal the Amulet of the Ages. Hit the amulet with the sword to destroy this false world and the demon as well.
Note that attacking the demon with the sword directly is ineffective and doesn't harm him at all.
Score
The response to SCORE is:
You have so far scored your-score out of a possible 8, in several turns. Status-statement.
Points are awarded as follows:
2 points for arriving in the field.
2 points for acquiring the branch.
2 points for acquiring the broadsword.
2 points for escaping the cramped chamber.
The status-statements are:
You are lost and confused.(0 points)
You have stumbled into a world of mysteries.(2 points)
You are becoming innovative.(4 points)
You have realized that this land is dreary and deadly.(6 points)
You have earned the rank of demon-slayer!(8 points)
Thank You to my Patreon supporters
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.