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Key & Compass presents:
Desperados
by Gianluca Girelli

Desperados is a Z-machine interactive fiction game written with Inform 6 and is © 2025 by Gianluca Girelli. It is an entry in ParserComp 2025, placement to be determined. This game is an enhanced, text-only English port of the semi-graphic Italian adventure Kenneth Johnson: Desperados that was written by Bonaventura Di Bello, using The Quill and Illustrator, and published in 1987. It is also the third part of a trilogy preceeded by Wild West and Tin Star.

In this western, you play as Kenneth Johnson, the sheriff of Tucson. Manolo Ramirez and his gang attacked a small community of settlers, kidnapped the girls and killed everyone else before returning to Mexico where the law can't legally follow. So you left your tin star behind with your deputy and pursued them on your own. The hunt has taken days, but as you now approach a village ravaged by those murderers, you vow again to make them pay!

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

BehindAltar Top ofBell Tower In Frontof Altar Sacristy Bottom ofBell Tower Middle ofChurch InsideConfes-sional InsideVilla InsideChurch Road outof Village VillageSquare Porch ofVilla Bedroom VillageInn VillageSouth Porch ofHouse Burnt-outHouse Cellar Kitchen Entranceto Village Trail fromDesert d u u u d d

Walkthrough

Trail from Desert

> x me. i. x revolver. x rifle. x clothes.

> read sign. ("San Fernando")

> w.

Entrance to Village

> x archway.

> n.

Village South

> x buildings. x square. x church.

> w.

Village Inn

> x tables. x chairs.

> s.

Kitchen

> x table. x scratches. x shelves.

> x cupboard. open it. x knife. take it.

> move table. open trapdoor.

> d.

Cellar

You don't need the tequila.

> x flask. x bottle. take bottle.

> u. n. w.

Bedroom

> x bed. look under bed.

> x mirror. take it.

> x plug. take it. x hole.

> e. e. e.

Porch of House

> x house. x chair. smell.

> e.

Burnt-out House

> x bodies. x rubble.

> w. w. n. e.

Porch of Villa

> x house. x chair. open door. (locked)

> w. w.

Road out of Village

> x woman. x vultures.

> shoot vultures with revolver. (They scram.)

> search woman. g. (You cover her face with her hanky.)

> look. x key. take it.

> x tracks. x feathers. x villa.

> unlock door with key. drop key.

> open door. n.

Inside Villa

Nothing in here. Check out the church next.

> s. e. n.

Inside Church

> x pews. look under pews.

> n.

Middle of Church

> x pews. look under pews. x booth.

> e.

Inside Confessional

> x man. search man. take bullets.

> x bullets. load rifle with bullets.

> x seat. x mesh.

> w. n.

In Front of Altar

> x altar. pray.

> e.

Sacristy

> x rope. cut rope with knife.

> take short rope. x it.

> w. n.

Behind Altar

> x lever. x hole.

> push lever. (It does something in the sacristy, but the lever doesn't stay down.)

> put plug in hole.

> tie rope to lever. (no: too thick)

> unravel rope. drop rope. take cord. x it.

> tie cord to lever.

> tie cord to plug. (The lever stays down.)

> s. e.

Sacristy

> x ladder. u.

Bottom of Bell Tower

> x bell. x mechanism. u.

Top of Bell Tower

> x boy. talk to boy. (He's scared of your guns.)

> drop guns. talk to boy. (He's thirsty.)

> give bottle to boy.

The boy drinks, gets an idea, leaves. Then you hear a noise from the village square.

> take guns. x view. x square.

> shoot outlaw with rifle.

> d. d. w. s. s. s.

Village Square

> x outlaw. search him.

> take hat. wear it.

> drag him w.

Road out of Village

Assuming you previously unlocked and opened the villa's door.

> drag him n.

Inside Villa

> s.

Road out of Village

The boy is now here, something's slithering in his bottle, and he points out the dust of fast approaching people to the west.

> e. e.

Porch of Villa

The boy urges you to sit on the rocking chair.

> sit on chair.

The boy somehow now has the inn's mirror.

> z.

The boy gives you his bottle, which you now sees contains a rattlesnake, and he mimicks a throwing action before running west.

> x snake. z.

The desperados arrive.

> x desperados.

The boy blinds some of them with the mirror and a fight breaks out amongst them.

> throw bottle at desperados.

The snake's attacks unhorse the desperados, and then you shoot them all. The remaining villagers emerge from the locked villa and proclaim you a hero.

*** You have won ***


Extras

Characters

Found dead:

Cameo appearance:

Mentioned:


Credits

This is the response to CREDITS:

Original concept by Bonaventura Di Bello.
English translation by Garry Francis & Google Translate.
Game redesign and coding by Gianluca Girelli with assistance from Garry Francis.
Play testing by Garry Francis, Piergiorgio D'Errico, Jade, improvmonster, Robert Eggleston, and RJ Kowalski.


Endings


Inventory

Items are listed in the order found in this walkthrough.

Honorable mention:


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