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Key & Compass presents:
The House at the End of Rosewood Street
by Michael Thomét

The House at the End of Rosewood Street is a Glulx interactive fiction game written with Inform 7 and is © 2013 by Michael Thomét. It was an entry at IF Comp 2013, TODO.

TODO

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

In Front ofRosewood End ofthe Street Janice'sHouse Left Sideof theStreet The Street Right Sideof theStreet Glenn'sYard Theodore'sHouse Left Sideof theStreet The Street Right Sideof theStreet Abigail'sHouse Lottie'sHouse Left Sideof theStreet The Street Right Sideof theStreet Editha'sHouse Maurice'sHouse Left Sideof theStreet The Street Right Sideof theStreet YourYard YourHouse 🚏 The BusStop The Street TheDropoff 📰

Walkthrough

Day 1: Monday

Your House

> take letter. read it.

> take key. x it.

> x desk. x bin.

> outorleft.

Your Yard

> close door. lock it with key.

> w. s.

The Dropoff

> take all. read note. (The new owner of Rosewood asks you to put his newspaper behind the gate.)

> x newspaper.

Let's deliver the papers by going clockwise up the left side of the street then down the right side.

> w. w. n. w.

Maurice's House

> knock. x Maurice.

> give newspaper to Maurice.

> ask Maurice about Rosewood.

> say goodbye. e. n. w.

Lottie's House

> knock. x Lottie. x toaster.

> give newspaper to Lottie. (She gives you her toaster.)

> say toaster.

> ask Lottie about Rosewood.

> say goodbye. e. n. w.

Theodore's House

> knock. x Theo.

Theo wears a different pin each today. Monday's pin is "Global Warming is on the Rise!"

> give newspaper to Theo.

> ask Theo about global warming.

> ask Theo about Rosewood.

> say goodbye. e. n. w.

Janice's House

> knock. x Janice.

> give newspaper to Janice.

> ask her about Janice. ("Lost...")

> ask her about Rosewood. ("Cage...")

> ask her about me. ("Asleep...")

> ask her about Lottie. ("Muddled...")

> ask her about Theo. ("Gullible...")

> ask her about Maurice. ("Unsure...")

> ask her about Editha. ("Confused...")

> ask her about Abigail. ("Distracted...")

> ask her about Glenn. ("Resentful...")

> say goodbye. e. n. n.

In Front of Rosewood

> x gate. (styled with blutterflies)

> put newspaper behind gate.

> s. e. e.

Glenn's Yard

> x door. knock. x Glenn.

> give newspaper to Glenn.

> ask Glenn about Rockwood.

> say goodbye. w. s. e.

Abigail's House

> knock. x Abigail.

> give newspaper to her.

> ask her about lipstick.

> say goodbye. w. s. e.

Editha's House

> knock. x Editha.

> give newspaper to her.

> say goodbye. w. s. e.

Your Yard

> unlock door with key. e.

Your House

> close door. lock it with key.

> fix toaster.

Monday ends and you dream about a cat.


Day 2: Tuesday

Your House

Monday's newspaper is in the bin.

> x toaster.

> unlock door with key. w.

Your Yard

> close door. lock it with key.

> w. s.

The Dropoff

> take all. x newspaper.

> w. w. n. w.

Maurice's House

> knock. give newspaper to Maurice.

> say bye. e. n. w.

Lottie's House

> knock. give toaster to Lottie.

> give newspaper to Lottie.

> say bye. e. n. w.

Theodore's House

> knock. x Theo.

> give newspaper to him.

> ask him about fuels.

> say bye. e. n. w.

Janice's House

> knock. give newspaper to Janice.

Janice asks you to go into town and buy a new kettle for her.

> say bye. e. n. n.

In Front of Rosewood

> x stranger. (He's Caius Smythe, the new owner of Rosewood. His eyes are mesmorizing and he takes a newspaper from you.)

> say bye. s. e. e.

Glenn's Yard

> knock. give newspaper to Glenn.

> say bye. w. s. e.

Abigail's House

> knock. x Abigail. (missing earring)

> give newspaper to her.

> ask her about earring.

> say bye. w. s. e.

Editha's House

> knock. x Editha.

> give newspaper to her.

> say bye. s. s. w. w.

The Bus Stop

> z. (You buy Janice's new kettle, then go home to bed.)

You dream of green, a child soldier, and spilled milk.


Day 3: Wednesday

Your House

Tuesday's newspaper has joined Monday's in the bin.

> x kettle.

> unlock door with key. w.

Your Yard

> close door.

> lock door with key. w. s.

The Dropoff

> take all. x paper.

> w. w. n. w.

Maurice's House

> knock. give paper to Maurice.

> say bye. e. n. w.

Lottie's House

> knock. x Lottie. (She's muttering about a moustache?)

> give paper to Lottie.

> ask Lottie about moustache. (Maurice things that slicking his down is novel.)

> say bye. e. n. w.

Theodore's House

> knock. x Theo.

> give paper to him.

> ask him about animals.

> say bye. e. n. w.

Janice's House

> knock. give kettle to Janice.

> give paper to her.

> say bye. e. n. n.

In Front of Rosewood

> give paper to Caius.

> say bye. s. e. e.

Glenn's Yard

> knock. give paper to Glenn.

He tells you his spray nozzle is missing and wants it back.

> ask him about Rosewood.

> ask him about Abigail.

> ask him about Editha.

> ask him about Maurice.

> ask him about Lottie.

> ask him about Theo.

> ask him about Janice.

> say bye. w. s. e.

Abigail's House

Today's trim color is cobalt blue.

> knock. x Abigail. (Eyeshadow only on one eye.)

> give paper to Abigail. (She gives you a radio to fix.)

> x radio.

> ask her about eyeshadow.

> ask her about nozzle. (She saw Theo at Glenn's.)

> say bye. w. s. e.

Editha's House

> knock. x Editha.

> give paper to her.

> ask her about nozzle. (She says Maurice said you took it.)

> say bye. w. w. w. n. w.

Theodore's House

> ask Theo about nozzle. (He hands it over. His motive was to protect squirrels.)

> x nozzle.

> say bye. e. e. e. n. e.

Glenn's Yard

> knock. give nozzle to Glenn.

> say bye. w. s. s. s. e.

Your Yard

> unlock door with key. e.

Your House

> close door. lock it with key.

> fix radio.

It takes the rest of the day to fix. You dream of Caius, his shadow choking you, and of a girl in pink giving you a box of shattered glass.


Day 4: Thursday

Your House

Wednesday's newspaper joins the papers in the bin.

> z me. (colder today)

> unlock door with key. w.

Your Yard

> close door. lock it with key.

> w. s.

The Dropoff

Huh. There's ten newspapers today.

> take all. x paper.


Extras

Characters

Mentioned in the newspapers:

Mentioned in dreams:


Credits

This is the response to CREDITS:

The House at the End of Rosewood Street

Created by Michael Thomét

Extensions

Basic Screen Effects by Emily Short
Exit Lister by Andre Kosmos
Punctuation Removal by Emily Short
Questions by Michael Callaghan
Real-Time Delays by Erik Temple

Testing

Alex CybulskiDaniel Gilfillan
Rebecca HoffmanApril Small

Game created in Inform 7
Inform 7 created by Graham Nelson


Endings

TODO


Inventory


Newspapers

Each newspaper is for the St. Nemo Tribune. I've reproduced the text of the newspapers here in a simpler format for screen-readers. The main article is listed first, followed by the lesser articles, then the weather, then the ad.

Monday, March 9, 2015
Tuesday, March 10, 2015
Wednesday, March 11, 2015
Thursday, March 12, 2015

Dreams

Monday night's dream:
A cat with a green collar butts its head against your hand a few times. You idly pat its head while sitting in the recliner in the living room, until she says, "What am I, some kind of cat to you?" Then he runs a hand through his ashen locks. "Are we doing ok," the cat says, and then tackles your hand, giving it a playful bite. The cat gets up, walks over to the table and picks up a folder, saying "It's only going to get harder, you know." Then she dumps the folder and all the pictures on the floor. He pounces on the ones that get up on their little legs, trying to skitter away. You look away when the cat turns to look in your eyes.

Tuesday night's dream:
You are sitting at your desk, the computer screen shining a green hue, the only light in the small enclosed room. A voice calls out to you. You can't quite hear what the person said, but you get up and open the door. You step out onto the road in front of the gate, the stiffness of your uniform apparent in the humidity of the afternoon. A bit far from the road you can see a child laying in the grass. You rush over and just as you reach the child, he drags you into the dirt next to him. You hear a clunk behind you and it takes a few moments to register that the sound is of the gate opening. Looking back, a line of troops advances into the fortress. You turn back to look at the child, who is a soldier in uniform. He hands you a flower and then joins the others. The flower falls apart in your hands, and the white petals lay strewn out on the counter. You pick up the tipped cup, but too late: milk has seeped onto the carpet, your phone, and into your computer, which no longer blinks green.

Wednesday night's dream:
The dark figure of Caius Smythe sits at the end of an impossibly long table. The walls around you are white and sterile. When you breathe, the air is crisp and cold, but you can smell the remains of something burnt. "Do you know why we have brought you?" he says with a voice that sounds like it comes from everywhere and nowhere. You shake your head and Mr. Smythe rises. It seems to take forever for him to stand and his shadow engulfs you, choking you. "Of course you do," the shadow says, "you know you have only brought this upon yourself." You turn your head and there is a little girl, dressed all in pink. She hands you a box of confetti and then leaves. You pour the confetti into your hand and it is nothing but bits of shattered glass.


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