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Key & Compass presents:
Hadean Lands
by Andrew Plotkin

Hadean Lands is a Glulx work of interactive fiction written with Inform 7 and is © 2014 by Andrew Plotkin.

In this large alchemical mystery game, you play as Ensign Forsyth of His Majesty's Marcher The Unanswerable Retort.

This solution is by David Welbourn, and is based on Release 4 of the work.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of a work of interactive fiction. Please make an honest effort to play the work before reading this walkthrough.


Maps

Map 1: East of Nave

airlock StorageNook MainStore PyricsLab PyricsStore Nave East SideHallway Lab WingHallway Lab HallNorthwest Lab HallNortheast med wing Library ChymicLab Lab HallSouthwest Lab HallSoutheast OptikcsLab Chem LabCrawlspace MaterialsStore MechanicaLab SecondaryAlchemyLab OpticksAnnex CrawlspaceBend Mech LabCrawlspace SecondaryLabCrawlspace HerbariumNook Void d d d u u u u d d X X X X X X X (to tertiarylab; locked)

Map 2: Northwest (Quarters, Exoscaphe, Nave)

JuniorQuarters OfficerCountry DeckSuite HighTower StudyRoom MasterRector'sQuarters behindmarbledoor ScrubsCountry QuartersAccess top dome NorthArcade UnderWard entryhall Void Exo-scaphe ScapheArcade West SideHallway Nave East SideHallway floodedtunnel PaperGarden X X X u d d u

Map 3: Southwest

West SideHallway observ-atory PaperGarden maze underpool birdhouse GrandStair,Top BurningHallWest burninghalleast GrandStair,Bottom barosy Edge ofChasm sidetunnel ChasmRubble acrosscanyon Chasm,at Bridge deeplibrary u u d d

Walkthrough

[Have you played interactive fiction before?]

>> Y

Secondary Alchemy Lab

> commands.

Special commands in this game include:

You are Ensign Forsyth.

> x me. i. (nothing)

> x crystal. touch it.

> x door. open it. x land. close door.

> x hatch. (rusty)

> x bench. (see steel bolt under it)

> take bolt. x it.

> x supplies.

> x sheet. x rosemary. x ginger. x peppermint.

> x calipers. x pin.

> think.

> recall aromas.

> recall binding.

> recall essential nature.

> recall sealing.

> recall unsealing.

Perform your first ritual:

> take pin, ginger, and rosemary.

> open ginger. put pin in bound.

> say sealing. say nature. wave rosemary.

> intone lesser.

> take pin. put pin on calipers. (They're cleansed.)

To leave the lab, you must first remove the rust from the panel, and to do that, you must perform a variant of the cleansing ritual to remove rust instead of tarnish. This is accomplished by using a steel token instead of a brass one:

Assuming the ginger impet is still open:

> put bolt in bound.

> say sealing. say nature. wave rosemary.

> intone lesser.

> close ginger. take bolt. put bolt on panel.

> open panel. d.

Secondary Lab Crawlspace

> x Anderes. x jar. x fracture. x flask.

> w.

Mech Lab Crawlspace

This hatch is too rusty for basic cleansing.

> x hatch. d.

Void

*** You awaken again ***

Secondary Alchemy Lab

The world has been reset, but you remember everything you've learned so far.

> rooms. go to crawlspace.

Mech Lab Crawlspace

> w.

Crawlspace Bend

> d.

Herbarium Nook

> x seed. x cone. x mushroom.

> x honeysuckle. smell it. (sweet aroma)

> x orange. (zafranum)

> smell it. (pungent)

> x fracture.

> take cone. go to lab.

Secondary Alchemy Lab

> take ginger. open it. put bolt in bound.

> say sealing. say nature. crush cone.

> intone lesser. close ginger. take bolt.

> go to crawlspace.

Mech Lab Crawlspace

> put bolt on hatch. open hatch. u.

Mechanica Lab

> x doororx mold.

> x drawer. (has groove and crank)

> x splicer. (blends two wires together)

> x corrosion.

> x platinum. x nickel. x bead. x salt. x glass.

> w.

Materials Store

> x table. (wire can be inserted in its groove)

> x cabinet. (locked with Alchemy File lock)

> x recipe. (You learn the universal tarnish cleansing and the categorical imperative.)

> x obsidian. x granite. x sandstone.

> x broad quartz. x long quartz. x fluorspar.

> x chime.

Keep exploring since you need to find Java spirit for the universal cleansing.

> e. d. w. n.

Chem Lab Crawlspace

> x lock. (planetary combo)

> x flask. (Lubanja is Java spirit.)

> take it.

> go to platinum.

Mechanica Lab

> take platinum. put it in drawer.

> turn crank. take wire.

> w.

Materials

Perform the universal cleansing ritual:

> close ginger. (just in case it's still open)

> put wire in groove.

> put bolt in bound.

> say sealing.

> say categorical.

> pour Java on bolt.

> say lesser.

> take bolt. e.

Mechanica Lab

> put bolt on cabinet. open cabinet.

> read torn sheet. (You learn the crawlway access combination fact).

> read rust-stained. (You learn The Binding of Antipathy formula and the fungicide synthesis ritual).

> d. w. n.

Chem Lab Crawlspace.

> recall combo.

> set lock to Mars. set lock to Luna.

> set lock to Jupiter.

> open hatch. u.

Chymic Lab

> x retort. (has burner, tap, and dump valve)

> x sign. (You learn the Hermetic Sealing formula.)

> x sand. x vinegar. x muriatic.

> x mineral oil. x saline.

> x coin. (has sun symbol)

> x citronelle.

> x folded. (You learn the word of entension formula and the word of culmination formula.)

> x wrinkled. (You learn the copper calcination demonstration fact.)

Fetch the fungicide ingredients.

> go to mushroom. take it. take seed.

> go to retort.

> take saline.

Make the fungicide.

> recall fungicide.

> put seed, mushroom, saline in retort.

> say hermetic sealing.

> turn on burner. z. z. (The saline bubbles.)

> say antipathy.

> x fungicide. go to Mech.

Mechanica Lab

> pour fungicide on door.

> open door. n.

Lab Hall Southwest

> read paper. (You learn the resonant oculus creation ritual and belatedly remember a lecture on gestalt shelves fact.)

> recall gestalt. (Environment control can be done with items on a gestalt shelf instead of with aromas.)

> x wallpaper. (boring blue stripes)

> open Chymic door. (won't open)

> e.

Lab Hall Southeast

> open Secondary door. (won't open)

> e.

Opticks Lab

> x glass. search glass. (find nothing)

> x bench. x sheet. (You learn the only sample of elemental earth is or was here.)

> e. (An Erebian land is where the closet should be.)

> x land. x stars. close closet.

> s.

Opticks Annex

> x table. x shelf. x bin.

> x scribbled. (You learn about percalcination and the Anodyne Evocation.)

> x flint. x concave. x convex. x feather.

> n. w. n.

Lab Hall Northeast

> e. (Tertiary door is locked.)

> n.

Pyrics Lab

> x kiln. turn off kiln. (can't: gas valve stuck)

> x key. x paten. x table. x crock.

> x cedar. x pith. x linden. x blackwood.

> x oak. x maple. x elemental wood.

> e.

Pyrics Store

> x camphrost. x coin. (with moon and fish faces)

> x lead. x bound. x shelf.

> w. s. w.

Lab Hall Northwest

> x marks. touch marks.

> n.

Main Store

> x Ctesc. x hand. (can't make the symbols out)

> x safe. x shelves.

> x diamond. x cord. x chain.

> w.

Storage Nook

> x hatch. open it. (can't: too heavy)

> x seal. take it.

> go to Materials.

Materials Store

> unlock cabinet with seal. open it. x gold.

> go to main store.

> s. w.

Lab Wind Hallway

> x fire door. x chime.

> s.

Library

> x neat. (You learn a resonant tone formula.)

> x untidy. (You learn the fire-resistance synthesis ritual and the syllable of counterbalance formula.)

> x rotor. take it. turn it. g. g. g. g.

> x tomes. g. g. g. g. (They're all unreadable?)

Let's make the potion.

> go to saline.

Chymic Lab

> take it. go to mint.

Secondary Alchemy Lab

> take it. recall fire-resistance.

> put saline in bound. say simple.

> open ginger. say counterbalance.

> close ginger. open mint.

> say word of binding. close mint. x potion.

> go to kiln.

Pyrics Lab

> drink potion. take key. take paten.

> go to library. n.

Lab Wing Hallway

> unlock fire door with key. w.

East Side Hallway

> x airlock. (inner door is open)

> w.

Nave

> x mural. x marks. x seats. x bound. x shelf.

> x mesh. look through mesh. (Chancel and its bound on that side.)

> w.

West Side Hallway

> w.

Scaphe Arcade

> x columns. x portal.

> x wheel. ("Emergency Bay Pressurization"; has symbol of Pneuma)

> x hatch. x cube. ("27")

> w.

Exoscaphe

> x compartment. (very very dark)

> x hatch. open hatch. (can't: pressure differential)

> x cabinet. x cord. untie cord. (can't)

> x sheet. (You learn the Binding of the Celestial Sphere formula.)

> x bench. x horn coin. (has anchor symbol)

> x lever. ("Emergency Exoscaphe Pressure Equalization")

> e. n.

North Arcade

> x window. (Roof cracked; bit of paper on far side of bay.)

> x scaphe. (Its dome is cracked.)

> x door. open it. (locked)

> x marble chip.

> s. e. n.

Quarters Access

> x fragment. (You learn about the recursive metaphor technique fact.)

> w.

Scrubs Country

> s.

Under Ward

> x sheet. (You learn the word of anaphylaxis formula.)

> x lighter. x vitriolic. x alum.

> n. n.

Study Room

> x books. g. g. g. g. (all unreadable)

> x torn. (You learn the breath-holding synthesis ritual and the exhilarant environment fact.)

> x filthy. (You learn the planetary lens creation ritual.)

> x ribbon. (It's a Chinese amulet.)

> s. e. n.

Officer Country

> x Captain.

> w.

Junior Quarters

> x locker. x cord. x sheet. (You learn the white-fuse challenge fact and the gold ignition ritual.)

> x tile. (has labyrinth on it)

> x bunks.

> e. e.

Deck Suite

> x cabinet. (locked with Aithery File lock)

> x kelp impet. open it. smell it. (sea) close it.

> n. (Hadean land on other side)

> x dust. x sun. close venture.

> e.

High Tower

> x bunk. x Venture. x Alchemy. x Medical.

> x cabinet. (has symbol for attraction on it)

> open cabinet. (can't: symbol holding it closed)

> x shiny. (You learn the electrum phlogistication ritual and the electrum substitution fact.)

> w. s.

Master Rector's Quarters

> x bunk. x desk. look under desk.

> x rough. (You learn the aura impermeability inscription ritual and the spiritual environment fact.)

> x fine. (You learn the isomorphic group formula and the idempotent group formula.)

> n. w. s. s. s.

Paper Garden

> x flowers. x trees. x paths. x ceiling.

> x pool. (can't see the bottom)

> x arch. (or maze)

> x door. (locked)

> s.

Grand Stair, Top

> x Powes. x birdhouse.

> w. (the door rejects you)

> e.

Burning Hall West

You cannot see what's on fire and it's too hot to go further east.

> x fire. (It's not spreading, at least.)

> w. d.

Grand Stair, Bottom

> x tile. x gate. look through gate.

> x stairs. x marks. x bead. x gap.

> s.

Edge of Chasm

> x canyon. x passage.

> s.

Chasm Rubble

> x rubble. x slab. x chime. (bronze F-sharp)

> s.

Chasm, at Bridge

> x library. (locked with Venture File padlock)

> x span.

> w. (no: vertigo is too much; unstable gravity)

save point: cfhadean2


Extras

Characters

Mentioned:


Facts

Use FACTS to list known facts, and RECALL fact-name to recall its details.


Formulae

Use FORMULAE to list known formulae, and RECALL formula-name to recall its details.


Inventory

Chimes
Chymic Flasks
Documents
Impets of Essential Oil
Metal Rods and Wires
Potion Bottles
Stone Chips
Wooden Splints
Other

Rituals

Use RITUALS to list known rituals, and RECALL ritual-name to recall its details.

basic tarnish cleansing inscription🧼

Source: sheet of instructions.

The brass token now has a symbol on it. Put the token onto a tarnished item to cleanse it. The symbol is discharged.

Use case: calipers.

basic rust cleansing inscription🧼

Source: variant of basic tarnish cleansing inscription.

The steel token now has a symbol on it. Put the token onto a rusty item to cleanse it. The symbol is discharged.

Use case: panel in Secondary Alchemy Lab.

doubled tarnish cleansing inscription🧼

Source: moldy sheet.

The brass token now has a symbol on it. Put the token onto a tarnished item to cleanse it. The symbol is discharged.

Use case: TODO.

doubled rust cleansing inscription🧼

Source: variant of doubled tarnish cleansing inscription

The steel token now has a symbol on it. Put the token onto a rusty item to cleanse it. The symbol is discharged.

Use case: hatch in Mech Lab Crawlspace.

universal tarnish cleansing inscription🧼

Source: crumpled recipe sheet

The token now has a symbol on it. Put the token onto a corroded item to cleanse it. The symbol is discharged.

Use case: cabinet in Mechanica Lab.

fungicide synthesis🚫🍄

Source: rust-stained sheet.

This produces a bottle of fungicide. (And you get the mushroom back.) Pour the fungicide on mold to remove it.

Use case: pine Mechanica door.

resonant oculus creation⁽⁽⁽🔍

Source: sheet of paper in Lab Hall Southwest.

This creates a TODO. TODO how to use it.

fire-resistance synthesis🔥🛡️

Source: untidy sheet in Library.

This produces a potion of fire resistance. Drink it to become fireproof and heatproof for several turns.

Use cases: Get key and paten from kiln in Pyric Lab; traverse Burning Hall.

breath-holding synthesis【🌬️】

Source: torn sheet in Study Room.

This produces a potion of breath-holding. Drink it to be able to hold your breath in airless environments for several turns.

Probable use cases: flooded tunnel in Scaphe Arcade; pool in Paper Garden.

planetary lens creation🪐🔍

Source: filthy sheet in Study Room.

This creates a planetary lens. TODO how to use it.

gold ignition🥇🔥

Source: broad sheet in Junior Quarters.

This results in the creation of elemental fire, held by the now burning gold rod.

Use cases: burn the cord (white-fuse) in Junior Quarters with elemental fire; light a phlogisticated electrum regium rod with elemental fire (resulting in two instances of e-fire).

electrum phlogistication🌫️👑🌫️

Source: shiny sheet in High Tower.

The electrum rod is now phlogisticated.

Use case: Light the phlogisticated electrum with elemental fire to make a second e-fire.

aura impermeability inscription aka Brodzik's inscription☮🏳️

Source: rough sheet on desk in Master Rector's Quarters.

This inscribes the quartz. Touch the quartz to someone. Their aura is now invulnerable for a few turns; the symbol is discharged.

Use case: TODO.


Lexicon

This game uses several terms that you may be unfamiliar with, including several invented just for this game.


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