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Key & Compass presents:
Andromeda Awakening
by Marco Innocenti

Andromeda Awakening is a Glulx interactive fiction game written with Inform 7 and is © 2011-2012 by Marco Innocenti. The game was entered in IF Comp 2011 where it took 17th place; it was a Z-machine platform game then. The "Final Cut" version is for the Glulx platform; it was released in January 2012.

You play as Ektor Mastiff, a science researcher on Monarch in the Andromeda galaxy. Your colleague, Dr. Andy Re's, was recently murdered. You intend to present Andy's findings to the Council as soon as possible, but a horrific train accident strands you deep underground where you will make startling discoveries of your own.

This solution is by David Welbourn, and is based on Release 3 (The Final Cut) of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Walkthrough

Prologue: Apartment and train

Avenues AvenuesEastBranch The Exit SouthForkStation Condo-minium Andy'sApartment Railways Train WreckedTrain Ledge (after 5 turns) d s read report / wait s u

Andy's Apartment

> x me. i. x ticket.

> x card. read card. x picture. x E-Pad.

> x bed. x table.

> take folder. x it. open it.

> x bathroom.

> x dustorx atmosphere.

> x memory. smell it. listen to it.

Give the E-Pad a workout:

> research E-Pad.

> research Andy. research me. research Council.

> research ASA. research galaxy.

> research worldorresearch Monarch.

> research Korhos. research Fatimah. research Sehrn.

> research Tidal Initiative.

> research manuscriptorresearch Mementos.

> research Codex.

> research Phelios. research excerpts.

> research Event. research mechanosatellites.

> research Second Bound. research First Bound.

> research library. research KFS.

Moving on...

> w.

Condominium

> x grates. x light.

> research Campus. research Brouguoise.

> d.

The Exit

> x door. x stairs. n.

Avenues

> x people. x sun.

> x Korhos. x Fatimah. x Sehrn.

> e.

Avenues - East branch

Although there's a road east, you have no business there.

> se.

South Fork Station

The "obliterator" seems like the wrong English word here. I'd call it a scanner.

> x gate. x obliterator. x vending.

You notice someone in yellow about now.

> put card in vending. (It eats your card!)

> put ticket in obliterator.

> x yellow. x map. x man.

> x backpack. x fresh ticket. take it. (Not that easy!)

> talk to man. g. step on fresh ticket.

Man leaves, you take the new ticket, toss the old away.

> put ticket in obliterator. s.

Railways

> read report.

You will automatically board the train after reading the report, but you can instead choose to wait. The train will also arrive after 8 or so other actions.

Train

> x man. x newspaper. research glacier.

A tremor shakes the train.

> talk to man. talk to man.

A shockwave hits and the train is destroyed.

Wrecked Train

> x man. talk to man. z. s.


Midgame: The underground settlements

Inferno ControlRoom Cells WasteBasket Quarantine Wastes Pentagon QuartzTunnel GlassDivide WindowedHabitat Nail Dark Lab ScanningLab ColdPyramid DarkRecess Store-room BlinkingRoom FeaturelessCorridor FeaturelessCorridor FeaturelessCorridor CaveMouth Insidethe Hut PillarSection Hyero-trope AbandonedWarehouse MoltenSpan HollowGrounds Rails'End WreckedTrain Inside theHyerotrope BrokenWagon LastSteelOverlook Ledge d enterdoor s u

Ledge

> x chasm. x glow. x ledge.

> nw.

Rails' End

> exits. (A useful command to show where you can go.)

> x smoke.

> sw. (Can't; that rail is still live.)

> n.

Molten Span

> research Constructs. x Constructs. x shine. (A pole?)

> e.

Hollow Grounds

> x magma. x quartz. take splinter. x it.

> x light. nw.

Cave Mouth

> x cliff. s.

Hyerotrope

There's no way to know this at this time, but the four dots refer to four pieces of machinery elsewhere.

> research Hyerotrope. research Ancient Era.

> x dome. x web. x door. x dots.

> touch dome. touch web. touch door.

> listen.

> n. (Part of the cliff falls.)

Cave Mouth

> se. (If you're stopped by a tremor, try again.)

Hollow Grounds

> w.

Molten Span

There's now a bridge north.

> n.

Pillar Section

Extremely hot here! Take the bar and go!

> x wires. take bar. s.

Molten Span

> x bar. w.

Abandoned Wareshouse

> x switch. x boxes. x hut.

> pull switch. (Although it's not obvious what you just turned off, the rail at Rails' End is now no longer live.)

> go to rails' end.

Rails' End

> x rails. sw.

Last Steel Overlook

> x wagon. x chasm. listen to it.

> worenter wagon.

Broken Wagon

> x bench. look under bench. take box.

> out.

Last Steel Overlook

> x box. open it. x Elektron. x weight.

> research Elektron. put quartz in Elektron.

> read Elektron.

> x glossy side. x sticky side.

> go to hyerotrope.

Hyerotrope

> put Elektron on hyerotrope. (geo-gravitional pull)

> go to warehouse.

Abandoned Warehouse

> n.

Inside the hut

> x wire. x shelves. x cut.

> pry cut with bar. n.

Featureless Corridor (center)

> research underground settlement.

> research disappearing walls.

> e.

Featureless Corridor (east end)

> x spot. put Elektron on spot. (Gamma section port found.)

> tap Elektron. (North wall vanishes. You retake the Elektron.)

> n.

Dark Recess

> touch walls. (You find and take the north exit.)

Dark Lab

> x cabinet. open it. take all from it.

> x alpha disc. x beta disc.

> w.

Nail

> x nail. touch it. x tables.

> x terminal. turn it on. read it.

> research Event. research alpha radiation.

> e. s. s. w. w.

Featureless Corridor (west end)

> put Elektron on spot. (Alpha section port found.)

> tap Elektron. (West wall opens.)

> w.

Blinking Room

> x light. x floor.

> w.

The Storeroom

> x soap. take it. smell.

> e. n.

Cold Pyramid

> x spike. x machinery.

You must be on the spike to see the machinery in detail.

> climb spike. x machinery.

> put Elektron on it. tap Elektron.

> put beta disc on cylinder. (Cylinder leaves; spike leaves; north way opens.)

Incidentally, back at the hyerotrope, one of the four dots has stopped pulsing.

> n.

Quartz Tunnel

> x walls. nw.

Quarantine

> research quarantine. e.

Wastes

> x stairs. x green. d.

Waste Basket

> smell. search garbage.

> x case. open case. take it.

> go to quartz tunnel.

Quartz Tunnel

> throw case. (Success!)

Although you can pick up the machine, it's simpler to leave it here to avoid disambiguation issues with a similar machine found in "Inferno".

> x machine.

> put alpha disc on machine. (Not a match.)

> go to quarantine.

Quarantine

> n.

Cells

> x cells. w.

Control Room

> x monitors. x table. x buttons. ('screens' and 'shock'.)

> push screens button. x monitor.

> push shock button. (Lightning in the monitored cell!)

> x terminal. tap it. (Need a 3-digit code.)

> e. n.

Inferno

> x writing. (Note the "use the bounds use their number" clue.)

> x cylinder.

> put alpha disc on cylinder.

> x hole. look in it.

> s. w.

Control Room

> research bounds. (There are 237 rules.)

> type 237 on terminal. (Learn about Initiative One.)

> e. s. s.

Pentagon

> x grate. x tunnel. x northwest door.

> sw.

Scanning Lab

> x cube. x wires.

> x cannon. (red "FIRE" button)

> x left bay. x right bay. (both empty)

> push button. (Blue ray scans left bay, then laser fires at the right bay.)

> go to Quartz Tunnel. e.

Glass Divide

> x chairs. (find "Gamma" disc)

> take gamma.

> x window.

> w.

Quartz Tunnel

> put gamma on perfect machine. (It digs into the ground. Something happens elsewhere.)

> go to nail.

Nail

The talon is gone, leaving a way west.

> w.

Windowed Habitat

The Elektron beeps twice. The "talon" enters from the north; it's a wheel, part of a torn machine.

> x wheel. x parallelepipedon.

> put Elektron on it. (Alpha radiation found; do not activate.)

When I first played, I overlooked that the thing on top of the parallelepipedon is a distinct item called a "circular maze".

> x maze. put wax on maze. x wax.

> go to scanning.

Scanning Lab

> put wax in left bay.

> put weight in right bay.

> push button. take weight and wax.

> go to habitat.

Windowed Habitat

> put weight on maze. (The parallelepipedon sinks into the ground; the hole closes. You're sure something big happened somewhere.)

> go to hyerotrope.

Hyerotrope

The door now has an azure frame.

> touch door. (It opens and closes.)

> enter door.

As you enter, your Elektron is destroyed and your E-Pad dies.


Endgame: Center of the planet

It's fullof Stars MementoMori Center ofthe earth Mall Hyerotrope Operator'sRoom The Gate Inside theHyerotrope Ravines Dustto Dust d read sign n u enterdoor sit on cube

Inside the Hyerotrope

> x cube. sit on cube. (You travel to...)

Ravines

And the Hyerotrope goes back up without you.

> x cracks. s.

Dust to Dust

> x train. x human. x city. x waterfall.

> n. n.

The Gate

> x gate. x columns.

> x ladder. (missing a rung)

> up. (no, you need that rung)

> put bar in hole. (no: too thick)

> s. s.

Dust to Dust

> search train. (You acquire a bench pole.)

> x pole. n. n.

The Gate

> put pole in hole. u.

Operator's Room

> take diary. x it. read it.

> x desk. x console.

> x lever. push lever. (The north window breaks open.)

> x devices. x chair. x dust. x window.

> n. (You jump down to...)

Mall

> take lever.

> x stocks. x machinery. (You acquire an essay.)

> x essay. read it.

The professor believes the Hyerotropes are thinking beings, and as a group, the Hyeromatrix work as an attractor.

Also, the Hyerotropes emit a strong energy directed towards the galaxy's center.

> x cave. x channels. x river.

> n.

Center of the earth

> x objects.

> n.

Memento Mori

> x Hyerotrope. x object. read sign.

It's the beacon. The Hyerotrope opens and pulls you and the beacon inside.

It's full of Stars

> x stars. x form.

The Hyerotrope moves. Monarch is destroyed. Other Hyerotropes join you. You play the recording.

*** You are among the stars ***

> beacon

> wrong

> afterwords


Extras

Characters

Found dead:

Mentioned:


Credits

Type CREDITS to open a menu, then open the "Credits" and "More Credits" menu-items:

Credits

Release 1 of Andromeda Awakening was betatested and proofread by Joel Webster, and proofread by Lutein Hawthorne and G. A. Tippery, who did an awesome job considered they had but a few days to do it.
Release 2 was done via the help and suggestions of such impressive gentlemen as Victor Gijsbers, Peter Pears from www.intfiction.org, and Hannes Schüller from www.goodolddays.net. Praises to them.
Release 3 was tested and proofread by Dacharya64, Joey Jones, Michael Wayne 'JizaBoz' Phipps Jr, and Jacek Pudlo.

If you have suggestions, corrections or flames, feel free to contact me at email redacted. Of course, it would not be lethal to write me some (eventual) pleasantries, also.

HUGE thanks must go to Graham Nelson and the rest of the nice people who designed such an incredible tool like Inform 7, which superlative programming language should be studied in schools (and probably is). Also, bows to the intfiction.org community for being always so supporting and helpful.

Lastly, all my praises to Steve Meretzky and Dave Lebling, along with all the impressive people at Infocom; Scott Adams for opening the doors of IF for me; Philip Mitchell and Veronika Megler at Beam Software, for having taught me english before a regular teacher did and for being the incredible inspiration they are. You all deserve a place in the Empirean circle of Storytelling and a righteous throne in Absolute Myth.

More Credits

This story has been written using Inform7. It uses the following extensions: Basic Screen Effects, Basic Help Menu, and Approaches by Emily Short; Glulx Boxed Quotation by Eliuk Blau. Thank to the respective authors for easing the author's job so much.


Inventory

Items are listed in the order acquired in this walkthrough.


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