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Key & Compass presents:
The Abyss
by Jamie Phelan

The Abyss is a Glulx interactive fiction toy written with Inform 7 and is © 2015 by Jamie Phelan.

This is a very tiny minialist and nihilistic interactive fiction toy inspired by a quote by Friedrich Nietzsche. Don't expect much. No endings.

This solution is by David Welbourn, and is based on Release 1 of the toy.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction toy. Please make an honest effort to play the toy before reading this walkthrough.


Walkthrough

NowhereParticularlySignificant

Nowhere Particularly Significant

> x abyss. x monster.

> hit monster. (You are now the monster.)

> look. x former self.

> take abyss. (Taken.)

All other reasonable actions are uninteresting or unhelpful.

> hint. hint. hint.

There is no ending, and nothing to achieve. This location and its setup is inspired by a quote of Nietzche's.

> quit.


Extras

Characters

Mentioned:


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.


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