FAIRIES
in Role-Playing Games
A listing of various role-playing games that involve or include faerie themes,
with commentary about each.
Ars Magica (formerly White Wolf Games; Wizards of the Coast; now
...)
Notable supplements:
- Faeries (by John Snead and Sarah Link). [4th edition]
- A Midsummer Night's Dream (by Matthew Wallhead). [3rd edition]
Changeling [World of Darkness] (White Wolf Games)
Supplements:
- Changeling: The Dreaming (by Mark Rein-Hagen, Sam Chupp, Ian
Lemke with Joshua Gabriel Timbrook)
- Player's Guide (by [many people])
- Immortal Eyes: The Toybox (by Richard Dansky)
Castle Falkenstein (R. Talsorian Games)
"It's a novel. It's a game. It's both! It's Castle Falkenstein, an
amazing journey into another universe just a few steps away form our
own: a place where Dragons and Steampower rule the skies, Faerie Lords
duel atop the battlements, and the forces of Wizardry and Magick meet
the gaslight streets of the Victorian age. But with Castle
Falkenstein, the story never ends, as you too take up sabre and spell
to adventure in a new world on the other side of the mysterious Faerie
Veil: a world of Swashbuckling Fantasy, High Romance, and Magickal
Technology. The world of Castle Falkenstein!"
-blurb by R. Talsorian
Notable supplements:
- The Memoirs of Auberon of Faerie (not published yet)
Celtic Legends [GURPS] (Steve Jackson Games)
I can't judge this yet, as I haven't gotten around to buying a copy.
Dungeons and Dragons (TSR)
For Faerie, Queen, and Country [Amazing Engine] (TSR)
Predating Castle Falkenstein, but somewhat similar, For Faerie,
Queen, and Country is also set in the late 19th century, in Victorian
England. It includes detailed descriptions of society, both mortal and
faerie, and of the various members of the faerie race; and it has an
interesting magic system. But it suffers from a lack of ideas on how to base
an actual game or campaign. It is best used today as a supplement for
Castle Falkenstein, requiring little work to adapt it to that game.
As far as I know, the Amazing Engine line is out-of-print. It never sold
well, and so may still occasionally be found, gathering dust in some comic
and hobby stores.
Faerie Mound of Dragonkind [Catacombs] (TSR)
This solo book, somewhat akin to those "Choose your own adventure" novels, but
also related to D&D, was released in 1987. It contained some quite nice
pen and ink art, but wasn't very playable as a game.
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