FAIRIES in Role-Playing Games

A listing of various role-playing games that involve or include faerie themes, with commentary about each.


Ars Magica (formerly White Wolf Games; Wizards of the Coast; now ...)



Changeling [World of Darkness] (White Wolf Games)



Castle Falkenstein (R. Talsorian Games)


"It's a novel. It's a game. It's both! It's Castle Falkenstein, an amazing journey into another universe just a few steps away form our own: a place where Dragons and Steampower rule the skies, Faerie Lords duel atop the battlements, and the forces of Wizardry and Magick meet the gaslight streets of the Victorian age. But with Castle Falkenstein, the story never ends, as you too take up sabre and spell to adventure in a new world on the other side of the mysterious Faerie Veil: a world of Swashbuckling Fantasy, High Romance, and Magickal Technology. The world of Castle Falkenstein!"

			-blurb by R. Talsorian


Celtic Legends [GURPS] (Steve Jackson Games)


I can't judge this yet, as I haven't gotten around to buying a copy.


Dungeons and Dragons (TSR)



For Faerie, Queen, and Country [Amazing Engine] (TSR)


Predating Castle Falkenstein, but somewhat similar, For Faerie, Queen, and Country is also set in the late 19th century, in Victorian England. It includes detailed descriptions of society, both mortal and faerie, and of the various members of the faerie race; and it has an interesting magic system. But it suffers from a lack of ideas on how to base an actual game or campaign. It is best used today as a supplement for Castle Falkenstein, requiring little work to adapt it to that game.

As far as I know, the Amazing Engine line is out-of-print. It never sold well, and so may still occasionally be found, gathering dust in some comic and hobby stores.


Faerie Mound of Dragonkind [Catacombs] (TSR)


This solo book, somewhat akin to those "Choose your own adventure" novels, but also related to D&D, was released in 1987. It contained some quite nice pen and ink art, but wasn't very playable as a game.


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