RAIF FAQ
> Writing IF
> 5.4: ...of plot/story in interactive fiction?
Paul Munn's senior project paper "The Application of Directed Acyclic
Graphs to First Generation Interactive Fiction" (available from the
IF-Archive) contains ideas on the use of DAGs in interactive fiction
and a TADS implementation of this, as well as information on the
evolution of IF, past and future.
"The Stage as a Character: Automatic Creation of Acts of God for
Dramatic Effect"
<http://rhodes.www.media.mit.edu/people/rhodes/Papers/aaai95.html>),
by Bradley Rhodes (rhodes@media.mit.edu) and Pattie Maes
(pattie@media.mit.edu), considers plot control in a
multiple player environment.
(See also: David Graves' "Plot Automation", and Michael St.
Hippolyte's "A Plot Beyond A Line: New Ways to Be Nonlinear" in
[ ...in general?: 5.1]
.)
RAIF FAQ
> Writing IF
> 5.4: ...of plot/story in interactive fiction?