The solutions below are by David Welbourn.
Zork II: The Wizard of Frobozz
by Infocom (Marc Blank and Dave Lebling)
| Inside the Barrow |
| | |
| Narrow Tunnel |
| | |
|
Dreary Room | |
Foot Bridge |
| | | | s↓↑ne |
|
Dragon's Lair | |
Tiny Room | |
Great Cavern |
|
| | |
u↑↓d | |
/ |
Bank of Zork | — |
Fresco Room | — |
Dragon Room | ←n e→ |
End of Ledge | — |
Ledge in Ravine | |
Dark Tunnel |
|
| | |
u,n↑↓e,d | | / | se↓↑n |
|
Stone Bridge | |
Deep Ford | |
Path Near Stream | |
North End of Garden | in→ ←out |
Gazebo |
| | | | | | |
| | |
Lava Room | — |
Ice Room | — |
Cool Room | |
Marble Hall | — |
— |
Formal Garden |
| | | u↓↑d | | \ |
| | / | | | |
Volcano | ←u e→ |
Lava Tube | |
Room 8 | — |
Carousel Room | — |
———— | — |
Topiary | |
Top of Well |
| | | | / | | | \ |
| ↑↓ |
|
Cobwebby Corridor | |
Menhir Room | |
Riddle Room | — |
Pearl Room | —— |
Circular Room |
| sw,d↓↑n | | / | | |
|
Guarded Room | |
Kennel | |
Stair- way |
| | | | d↓↑u |
Aquarium | — |
Workroom | — |
Wizard's Workshop | |
Oddly- angled Rooms |
| | | | | | | |
Wizard's Quarters | |
Pentagram Room | |
Trophy Room |
Rough notes:
- Hit the dragon with sword, retreat to Ice Room, and he'll kill himself by melting the ice,
opening the way to the volcano. Dead dragon body ends up in Deep Ford.
- Open the chest to waken the princess. Follow her. She'll open the way from Marble Hall to Path Near Stream.
She'll also gift you with the gold key and perfect rose at the gazebo.
- At Tiny Room, open the lid that covers the keyhole. Put the placemat under the door. Put the letter opener in the
keyhole. Take the placemat. Take the iron key. Take the opener. Unlock the door with the iron key. Open the door.
- The lamp won't last forever.
- The command in the riddle room is 'say "well"'.
- To operate the well bucket, get the teapot from the gazebo and fill it with water (eg: at Deep Ford).
Get inside the bucket and pour water. This will raise the bucket to the top.
TBD: How to lower the bucket.
- How you enter the Safety Depository room determines where the curtain will take you.
- If you entered from West Teller's Room, the curtain goes to West Viewing Room.
- If you entered from East Teller's Room, the curtain goes to East Viewing Room.
- If you entered from Chairman's Office, the curtain goes to Small Room.
- If you entered from Small Room, the curtain goes to the Vault.
- To operate the hot air balloon, you need to make hot air by burning something in the receptacle.
Probably use the newspaper and matches for this. I think closing the receptacle caused the balloon to deflate,
but there's probably some delay to be careful with.
TBD: Where does the balloon go?
- TBD: How to open the lizard Guarded Door.
- TBD: How to get the red crystal sphere.
- TBD: How to get to Room 8.
- TBD: What are all the cakes for? Getting east from Tea Room.
- TBD: How to navigate the oddly-angled rooms.
Wizard of Frobozz spells:
- Fear — You are fearful of all creatures for several turns. You will immediately flee from your
current position, and you will flee any location with any creature in it. (Fear won't work on you if you're in
the well's bucket.)
- Feeble — You are weaker. You will likely drop an item, and your carrying capacity is reduced.
- Fence — You are surrounded by an invisible fence of magical force. You cannot leave your current location.
- Ferment — You are drunk for several turns. When you try to leave your current location, you'll
randomly go to an adjacent location, usually not in the direction you intended.
- Filch — You lose an item from your inventory. (Where does it go?)
- Fireproof — You are fireproof for several turns. The dragon's flame cannot hurt you while you
are fireproof.
- Float — You float above the ground for several turns. You cannot leave your current location,
but you can still examine and manipulate things.
- Freeze — You cannot move at all for several turns. All you can do is wait.
Room of Black Mist | ←w |
Room of White Mist | ←w |
Room of Blue Mist | ←w |
Room of Red Mist |
↓↓↓ |
Inside the Barrow |
Low Room | — |
Machine Room |
| | |
| Dingy Closet |
| \ |
Top of Well | — |
Tea Room | — |
??? |
s ← |
West Viewing Room | |
Small Room | |
Vault | |
East Viewing Room |
s → |
↓ | n↑ | |
↑ | | ↑↓ | | ↑ | | ↑ |
| n↑ |
↓ |
↓ ↓ |
West Teller's Room | ←→ w |
Safety Depository | ←→ e |
East Teller's Room |
↓ ↓ |
↓ | | | |
| ↓ |
↓ ↓ |
|
Chairman's Office | |
↓ ↓ |
↓ ↓ | | \ \ | |
/ / | | ↓ ↓ |
→ |
→→→→ | →→ |
Bank Entrance | ←← |
←←←← | ← |
Treasures:
- golden dragon statuette — in the chest at Dragon's Lair.
- perfect rose — from the princess at Gazebo.
- pearl necklace — from Pearl Room.
- moby ruby — from Lava Room.
- 200 zorkmid bills — from Vault (of Bank of Zork).
- portrait (?) — from Chairman's Office (of Bank of Zork).
- gold key (?) — from the princess (via the unicorn) at Gazebo.
- red crystal sphere (?) — from Dingy Closet.
- blue crystal sphere (?) — from Dreary Room.
- candies — from ???
- violin — from ???
- stamp — from ???
- crown — from ???
- coin — from ???
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