In this small horror game, you're an assistant janitor at the complex. Before Old Mac died last week, he warned you about the zombie research they were doing here and he must've been right because your boss just screamed "they're loose!" and pulled you into his office, locking the door. Then he collapsed, bleeding from serious bite wounds.
This solution is by David Welbourn, and is based on Release 4 of the game.
> x boss. x wound. search boss.(take ammo and change)
> x ammo. put ammo in gun.
> x door. shoot door.
> s.
Warehouse N
> x drum. take chainsaw. x chainsaw.
> e.
Kitchen
> x plate. open plate. take key.
> unlock closet with key.
> open door. e.
Closet
> x explosives. take explosives.(not portable)
> w. s.
Shipping/Receiving
> x biohazard. x combustable.
> open combustable. take bag. x bag.
> open bag. x powder.
The powder can be sprinkled in a line for a makeshift fuse.
> open biohazard with bat.
> x brains. take brains.
> w.
Warehouse S
> x zombie.(It's Tina!)
> drop brains.(She's now distracted.)
> hit zombie with bat.(Her head goes flying.)
> x zombie.(find the outer door key)
> unlock door with outer key.
> s.(Not without revenge.)
> n. e. e.
Closet
> sprinkle powder. w.
Kitchen
Hm, we're making the fuse go south?
> sprinkle powder. s.
Shipping/Receiving
> sprinkle powder. w.
Warehouse S
> sprinkle powder.
You're not allowed to leave the room now until the fuse is lit.
Also, unfortunately, this is a guess-the-verb problem. You can't TURN ON or USE the chainsaw, instead:
> start chainsaw.
> open door. s.
The Great Outdoors
You have won
Extras
Characters
Your boss alerts you to the zombie outbreak by screaming, pulling you into his office, and locking his door. Unfortunately, he was also bitten.
Tina, the shipping girl of your dreams, is now a nightmarish zombie warehouse worker!
Old Mac was the head janitor of the complex until his heart attack a week ago. He was paranoid about the research into zombies and you can still hear his voice advise you on what to do.
Mentioned:
Other zombies are roaming the rest of the complex, but you'll never meet them.
The authorities and bar patrons are mentioned in the epilogue.
Endings
You have died
if the zombie kills you, or
if you're still in the complex when the explosives explode.
You have won
if you escape from the complex.
Inventory
a wooden bat. It's in the office.
When you find the zombie, drop the pig brains to distract her, then hit the zombie with the bat to knock her head off. If the zombie isn't distracted, the blow will only slow her down instead of killing her.
In shipping/receiving, hit the biohazard crate with the bat to open it.
a 9mm pistol. It's in the office desk. Put the ammo in it. Shoot the office door with it. Unfortunately, the gun is useless against the zombie.
9mm ammo. Acquire it by searching your boss. Put the ammo in the pistol.
a chainsaw. It's in warehouse north. After you've sprinkled a trail of black powder from the closet to warehouse south, and you have the outer door unlocked and open, light the fuse with this command: start chainsaw. The saw creates sparks that do the trick. Leave immediately; if you're still in the complex when the explosives explode, you're dead.
a plain industrial key. Find it by opening the name plate in the kitchen. This key unlocks the closet door.
a small bag containing a black powder. It's inside the combustable crate. After you've killed the zombie (see brains and bat), go and sprinkle a trail of powder in the closet, in the kitchen, in shipping, and in warehouse south in that order.
CAUTION: Once you've sprinkled powder in warehouse south, you won't be able to leave until you light the fuse with the chainsaw.
a pig brains. It's inside the biohazard crate in shipping/receiving; hit the crate with the bat to open it. When you find the zombie, drop the brains to distract her, then hit her with the bat to knock her head off.
a outer door key. Acquire it by examining the zombie after she's dead. It unlocks the outer door, of course.
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