Your Little Haunting is a Glulx interactive fiction game written with Inform 7 and is © 2024 by Christina Nordlander. It was an entry in the La Petite Mort (English) division of Ectocomp 2024, placement to be determined.
In this short primitive horror game, you play as someone who stops at a house on a very dark road, hoping you can borrow something to light your way. But no one answers your knock and the door is unlocked, so you let yourself in.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Murky Hallway
This game is quite minimalist and hampered by a lack of synonyms for the ghosts.
> x stairway.
> s.
Kitchen
> x window. open window. (can't)
> x stove. open stove. (can't)
> x sink.
> turn on tap. drink water. turn off tap.
Over the next few turns, you'll be ill but get better.
> z. z. z.
> look. x ghost. touch ghost. turn off sink.
> n. u.
Upper Storey Hallway
There is no passage east or west here, despite the room description claiming otherwise.
> s.
Bedroom
Nothing is implemented here.
> n. u.
Attic
> x fusebox. turn it on. (It sparks on some turns.)
> w.
Darkness
So much for hoping the fusebox would provide light.
> e.
Attic
This is obviously a bad thing to do, but there's nothing else to try:
> touch wires.
You spasm, but eventually you can move and there's no pain.
> x me. (well, actually, there is pain.)
> look. (Another ghost.)
> x ghost. touch ghost.
> w.
Western End
Oh, you can see here now.
> take flashlight. x it. turn it on.
> e. d. d.
Murky Hallway
> w.
And... the flashlight wasn't real and you're a ghost too.
*** YOU WERE NEVER GOING TO LEAVE ***
Of course, both ghosts are you, or echoes of yourself.
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