You Are Here is a Z-machine interactive fiction game written with Inform 6 and is © 2001 by Roy Fisher. It was an entry in IF Comp 2001 where it took 25th place. Note also that this game uses material by Trina Davies.
In this game based on a theatre play, you play as a guest adventurer in a virtual world called a Multi-User Dungeon, or MUD for short. After readying yourself with some clothing and a weapon, join a quest and complete it to become a full certified adventurer.
This solution is by David Welbourn, and is based on Release 1 of the game.
> x me. i. x trunk. open trunk.
> x breastplate. x loincloth. x axe.
Choose your binary gender via your clothing, either:
After you get dressed, an iron key falls to the floor.
> take axe. ready axe. look.
> x key. take it.
> unlock door with key. open door. e. (+2)
> x sign.
> x Belshamara. ask Bel about suite.
The Dismembered Halfling
Harolde greets you and invites you to JOIN his STONECURSE quest.
> join. (See the list of quests, most of which you can't join today.)
> join stonecurse. (+2)
Harolde thinks the imp's poem refers to the Forest of Shadows, south of town.
While here, you'll witness Morgana arguing with someone who isn't there. Harolde will eventually explain that she's talking to a Wizard.
> x cupboard. open it. take mug.
> ask Harolde about wizards. ask Harolde about MUD.
> ask Harolde about Morgana.
The Dismembered Halfling
> x Gordo. x menu. read menu.
> ask Harolde about jagermeister. (He warns that the drinks are deadly.)
Drinking any of the drinks is optional. For example:
> ask Gordo for jagermeister.
> take jagermeister. x it. drink it. (Not that deadly.)
When you're done sampling the booze:
Road, by tavern
> x board. x pink paper. x blue paper.
> x playbill. (Ad for Multi-User Dungeon, the theatre show.)
> e. s.
Edge of Forest
> x oak. s. (+2)
A manticore is attacking!
> kill manticore. g. (Repeat until it's dead and gone: +2.)
> s. e.
Princess Juniper will speak to you, but you can't really interact with her directly. Just wait until she's said everything she wants to say.
> x pool. x statue. take brochure. read it.
You gain 2 points when Juniper tells you to throw four special items into the pool: a fairy mushroom, a cupful of stone blood, a golden apple, and the Ruby of Chaos.
> s. w.
> kill hydra. g. (Repeat until it's dead.)
> look. x stone. x sword. ("Viperbane")
> take sword. (It's stuck.)
You should probably visit the temple for healing. If you were killed, you'd resurrect there anyway.
> n. n. n. n. n. e.
Temple of Athena, nave
If Harolde is hurt, he will ask Sister Miriam for healing himself. Her healing will also negate the effects of alcohol.
> x Sister. ask Sister for healing.
> ask Sister about temple. ask Sister about Athena.
Temple, by altar
> x altar. x book.
> pray. ("Seek ye the faery mushrooms in a lush meadow [etc.]")
> w. w. w.
You now need a key for the other room upstairs. To get it, you'll need to first find one of the adventurers of the opposite sex and ask them about the Inn. Unfortuntely, adventurers wander, so I can't tell you exactly where they'll be. Hopefully, they'll be near or in the inn.
(Also, it's unfortunate that heteronormativity is the rule here, but that's a discussion for another day.)
If playing as male, find Morgana:
Else if playing as female, find Draxx:
You just need their agreement, not the person themself. Now return here to the Inn Lobby to talk to Bel:
> ask Bel about key. (+2)
> x golden key.
> unlock suite with golden key.
> open suite. e. (+2)
> take oil. x it. ("rub the oil on weapon")
> x sign. x mirror. x bear. x purple. x burgundy. x bucket.
Return to the sword in the stone:
> w. d. e. s. s. s. s. s.
> rub oil on sword. take sword. (+2. The stone starts bleeding!)
> fill mug with blood. (+2)
You don't need to kill the minotaur, but it's a monster and it's experience, eh?
> kill minotaur. g. (Repeat until it's dead.)
> n. w.
> kill serpent. g. (Repeat until it's dead and gone: +2)
> take apple. (+2)
> x ring. take mushroom. (+2)
> s. s.
> x girl. x archway. x symbol. (symbol of chaos)
> s. (A wall of force blocks you.)
> kiss girl. (She says she's Tulip and now yours forever.)
> s. (+2)
> x cage. x ruby. x carvings.
> ask Tulip about ruby. ask Tulip about shrine.
> ask Tulip about chaos. ask Tulip about cage.
> ask tulip about order. ask tulip about Athena.
> ask tulip about marriage.
> open cage. (There's no door.)
> lift cage. (Tulip stops you.)
Tulip is very annoying. While Tulip's with you, she interferes with your combat and she won't let you take the ruby. Or let you take anything else! If you really can't stand to be encumbered with Tulip, you can take her to the Temple of Athena, where Tulip will be so disgusted, she'll return to the archway as if you'd never kissed her.
Unfortunately, kissing Tulip is the only way to remove the barrier into the Shrine, so you must find another way to get rid of her, and that's by taking her to the Changeling that hides in the Black Copse.
> n. n. n. e. e. n.
If you stay here too long, the Changeling appears and attacks!
CAUTION: It is a mistake to attack the Changeling directly unless Tulip is there. If the Changeling is defeated, it won't respawn, and you won't be able to finish your quest. However, you can't just stand idly either. You must attack at least once, and your attack must land in order for the Changeling to assume your shape, and this will be enough to get Tulip to react to it as well.
> z. (Repeat waiting until a creature appears.)
> kill creature. g. (Repeat, if necessary, until Tulip latches onto it, and both are gone. +2)
Head back to the shrine:
> s. s. w. w. s. s.
> lift cage. take ruby. (+2)
Finally, back to the pool:
> n. n. n. e. e.
> put apple in pool. (+2)
> pour mug in pool. (+2)
> put mushroom in pool (+2)
> put ruby in pool. (+4)
Cyrando and Juniper discover they're siblings and leave. A Quest imp gives you a certificate.
*** You have won ***
Note that this walkthrough was written with the aim of having the player-character solve all the puzzles and gain a high score, but you might want to briefly play again with a different goal: to talk to everyone about different topics, and overhearing other people's conversations. This might give you a better idea of what the play is about.
From the response to CREDITS:
The following is a series of miscellaneous acknowledgements and legal ramblings.
YOU ARE HERE
Written and designed by Roy Fisher (
email redacted). Selected characters, settings, and dialogue based on the "MultiUserDungeon" theatre production (c) 2001 by Trina Davies.
This game was written in the adventure-creation language of Inform, itself the brainchild of Graham Nelson. It also uses the libraries listed below. Everyone listed deserves applause for making it easier for bums like me to create IF.
- Standard Inform Library, release 6/10 (Graham Nelson)
- NPC_Engine.h (Volker Lanz)
- NPC_Wait.h (Volker Lanz/L. Ross Raszewski/Nicholas Daley)
- SmartCantGo.h v5 (David Wagner/Roger Firth)
Visit the Interactive Fiction archive at
ftp://ftp.gmd.de/if-archive/for Inform compilers, Inform libraries, and other text adventure goodness.
For at least the rest of 2001, you can play the latest version of You Are Here on the MultiUserDungeon play's web site (
www.multiuserdungeon.ca). This is made possible by Zplet, a java-based Z-Machine emulator (see http://www.pond.com/~russotto/zplet/ifol.html). Thanks to Matthew T. Russotto for generously letting us use it!
Comments, beta tests, and suggestions that kept me up all night came from Jason Bartlett, Clinton Carew, Chris Davies, Trina Davies, Christopher Thrall, and Harvey the Six-Foot Invisible Grue. The countless bugs, errors, and design flaws left undealt with are entirely my fault.
This game is copyright (c) 2001, but is freely distributable. If you've downloaded it, pass it on to anyone you know. If you're playing it on the web, give your friends the URL. And come to Edmonton to see MultiUserDungeon!
Where available, I've replaced obsolete webpage addresses with current ones.
Note that you really can't lose in this game. If your character dies in combat, you're instantly resurrected at the temple. You wake up by the altar, and all your inventory will be in the nave.
Drinking to excess doesn't seem to be something to worry about either. Regardless, if you ask the sister for healing, any drunkness you might feel is healed as well as any physical injures.
However, I did get a stack overflow when I asked Draxx about the Inn, when I was playing as female and not wearing the breastplate.
It is also possible to make the game unwinnable if you kill the Changeling in normal combat, making the creature unavailable to deal with Tulip later.
The response to SCORE is:
You have so far scored your-score out of a possible 40, in several turns, earning you the rank of ranking.
Points are awarded as follows:
The possible rankings are:
This walkthrough was funded via Patreon with
Ko-Fi is a way to send me small one-time donations. Every little bit helps, and thank you!