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Key & Compass presents:
Yet another experiment
by He4eT

Yet another experiment is a TADS 3 interactive fiction game and is © 2020 by He4eT.

In this game written as a coding exercise for TADS 3, you play as a test subject for an experiment you know nothing about. The door to your quarters isn't locked, but every other door you find is locked. Something bad happened here. Try to escape if you can.

This solution is by David Welbourn, and is based on version 2020.03.27 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Bathroom Livingunit Hallway Changingroom Squareroom Operatingroom DarkCorridor (end) s enter orange

Walkthrough

Darkness / Changing room

> x switch. turn it on.

The number on the wall is randomized, as is the day-number mentioned by the voice. Don't worry about either.

> x me. i. x jumpsuit.

> x number. x bed. x panels.

> x desk. open drawer. x lighter. take it.

> w.

Bathroom

> x shower. x toilet. x sink.

> x mirror. open it. take all from it.

> x paste. x brush. x floss.

> e. s.

Hallway

You can only enter the orange door back to your room; the other doors here are always locked.

> x doors. x screen. g. g. g.

> s.

Square room

> x outline. x door.

> x tape. take it.

> i. x strip. x mess.

> w.

Changing room

> x lockers. x keyboard.

> x dumpster. open it.

> take cloth. x it. search it.

> take key. x it.

> x posters. g. g. g. g.

> x elevator. x reader.

> e.

Square room

> unlock door with key. e.

Operating room

Note that the connector is a different item from the cable it's part of. Also, you cannot PUT the cable or its connector anywhere.

> x assistant. x port. x cable. x connector.

> fix connector with tapeorfix connector with floss.

> connect cable to robotorplug cable into robot.

You can abbreviate ASK ROBOT ABOUT to just the letter A.

> talk to robot.

> a robot. a me. a experiment. a team.

> a O'Neill. a Alice. a Mark. a coat.

> x operating table.

> x supplies. x compartments. open top. open bottom.

> w. w.

Changing room

Since Alice is a fan of Orwell, it's reasonable to guess that 1984, the name of his best-known novel, would be her passcode.

> type 1984 on keypad.

> look in middle. take all from it.

> x keycard. x memory. x banana. eat it.

> read paper. x socks.

> unlock door with keycard.

> s.

Dark corridor

> x lamp. x elevator.

> e.

Gas and a guard greet you.

*** DAY #NUMBER is over ***


Extras

Characters

Mentioned:


Credits

This is the response to CREDITS:

Hello there!

And this is the response to ABOUT:

A simple "Escape the room" style game.
Designed as a small set of useful examples for developers.

https://github.com/He4eT/tads3_experiment/


Inventory


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This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

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