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Key & Compass presents:
The Wrath of Anubis
by Garry Francis

The Wrath of Anubis is a Z-code interactive fiction game written with Inform 6 and is © 2025 by Garry Francis. This game is an adaptation of the Italian adventure Ken Richards: L'Ira di Anubi by Bonaventura Di Bello; see credits for more details.

In this Egyptian puzzle game, you play as Ken Richards, an archaeologist. In the remote village of El Rajid, you learn the legend of Sinuhe, a forced laborer who rebelled and tried to kill his pharaoh. But he was caught. Sinuhe was thrown to the crocodiles. The god Anubis, incensed, raised Sinuhe's ghost to haunt the land thereafter. Can you find Sinuhe's medallion, the only thing that can end the wrath of Anubis?

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: Village of El Rajid and Desert

SmallBuilding In YourJeep VillageofEl Rajid Road toRuins InsideLargeTent OutsideTent inOasis Road fromVillageto Desert Desert(knife) Well inOasis SmallOasis Desert Desert(tip) Desert Desert Desert Desert Desert Desert Desert(camel) Desert Desert(hole) StoneStaircase AncientEgyptianTomb out u (blockedby man) in d d

Map 2: Hidden Pyramid

Foot ofStoneStaircase Top ofStoneStaircase Corridor(bats) Front ofDecoratedWall Remainsof Palace BurialChamber JunctionofCorridors SacrificialChamber SecretTomb SnakeRoom NarrowCorridor AncientEgyptianTomb NarrowCorridor NarrowCorridor(slab) StoneStaircase u d d

Walkthrough

Small Building

> x me. i. (nothing)

> x table. x chisel. take it.

> s. e.

Road to Ruins

> x man. talk to man. (You cannot go east.)

> x Jeep.

> ask man about himself. ("Achmed")

> ask man about ruins.

> ask man about Sinuhe.

> ask man about ghost.

> ask man about pharaoh.

> ask man about crocodiles.

> ask man about Nile. (many miles east)

> ask man about desert.

> ask man about oasis. (to the west)

> ask man about Simhel.

> ask man about pyramid.

> ask man about Anubis.

> ask man about legend.

> ask man about medallion.

> ask man about customs.

> ask man about Festival of the Sun.

> ask man about Ra.

> ask man about village.

> enter Jeep.

In Your Jeep

> take all. x flashlight. x pistol.

> x book. read it. (something falls out)

> look. take checklist. read it.

> read book. (too much for now)

> out. w. s. s.

Desert (entry)

The desert is a maze (see map 1), and you will need water to safely traverse it. Go to the oasis first.

> w. n.

Small Oasis

By the way, every time you leave the desert, your thirst timer is reset, which is very helpful when you're still mapping the desert.

> n. n.

Inside Large Tent

> x nomad. x robe. search him.

> x canteen. take it. open it. (empty)

> s. s. w.

Well in Oasis

> x well. fill canteen. close it.

There's a knife in the northeastern part of the desert. Go get there from here:

> e. s. e. e. n. n.

Desert (at knife)

> take knife.

Next, visit a most unfortunate camel.

> w. s. s. w.

Desert (at camel)

Time to use that water.

> open canteen. drink water.

> x camel. shoot camel. (using the pistol)

> cut camel. (using the knife)

> take meat.

> e. e. e. (You find...)

Stone Staircase

> turn on flashlight. d.

You fall to...

Ancient Egyptian Tomb

... and drop all your stuff. And a skeletal arm is emerging from the debris.

> take all. x arm.

> pull arm. (ineffective)

> move debris. x body.

> search body. take lighter. x it.

> drop checklist. (Just to have a little less inventory.)

Now take a visual tour of the available locations down here. Be brave. Just look. Don't touch anything just yet.

> w. w.

Snake Room

The snakes aren't attacking you, but you also can't get past them to anything.

> x snakes. x pedestal. x brazier. x oil. x spade.

> e. e. e. e.

Narrrow Corridor (east end)

> x slab.

> w. n.

Sacrificial Chamber

> x opening.

> n. n.

In Front of Decorated Wall

> x wall. x lever.

> s. w. n.

Corridor (north of Burial Chamber)

> x bats. x guano. x plaster.

> n. (no: you need to scare them)

The tour is over. Time to solve puzzles. Return to the raised slab.

> s. e. s. s. e.

Narrow Corridor (east end)

> stand on slab. put knife in crack. stand.

The knife holds the slab down. And the opening in the sacrificial chamber is now open.

> w. n. e.

Secret Tomb

> x wheel. x coffin.

> translate hieroglyphs. (using the book)

> x staff. x indentation.

> take staff. (no: tight fit)

> pry staff with chisel. take staff.

> pry lid with chisel. (it's now unsealed)

> pry lid with staff. (it's now open)

> look in coffin. x mummy.

> x helmet. x gems. take helmet. wear it.

Return to the snakes.

> w. s. w. w. w.

Snake Room

> hook brazier with staff. (The brazier falls off its pedestal and spills oil everywhere.)

> light lighter. burn oil with lighter.

The snakes have retreated enough.

> take spade. turn off lighter.

Return to the bats.

> e. e. e. n. n. w. n.

Corridor (of bats)

> wave. (not loud enough)

Make sure you're wearing the helmet.

> shoot bats. (using the pistol)

The helmet saves you from falling debris (the plaster was a clue that this wall is on the fragile side) and enough of the bats fly off so they're no longer an issue.

> n. (debris blocks you)

> dig debris. (using spade)

> n.

Top of Stone Staircase

> dig debris. d.

Foot of Stone Staircase

> x crocodiles. x bones. x stream.

> give meat to crocodiles.

> x bones. take medallion.

> wear it. (can't)

> x it. clean it. x it.

Return to the decorated wall.

> u. s. s. e. n.

In Front of Decorated Wall

> pull lever. (beam of light shines down)

> reflect beam with medallion. (passage east opens)

> e.

Remains of Palace

*** You have won ***


Extras

Characters

Found dead:

Mentioned:


Credits

This is the response to ABOUT:

This game is an adaptation of the Italian adventure 'Ken Richards: L'Ira di Anubi' by Bonaventura Di Bello. It was originally written using The Quill and Illustrator and published by Edizioni Hobby S.r.l. on the cover tape of 'Viking', no. 9, October 1987 for the ZX Spectrum and Commodore 64.

The data was extracted from the C64 version using UnQuill, translated to English and rewritten for a modern audience with the original author's permission. The new version includes many enhancements that weren't in the original. The coding was done using Inform 6 and the PunyInform library.

Original concept, game design and coding by Bonaventura Di Bello.
English translation, game redesign and coding by Garry Francis.
Play testing by Charles Moore Jr, Gianluca Girelli, Pablo Maria Martinez Merino and Robert Eggleston.
Special thanks to Gianluca Girelli for ideas and feedback during the redesign.


Endings


Inventory

Items are listed in the order they're acquired in this walkthrough.


XYZZY

This is the response to XYZZY:

Anubis rises before you. "Recover the medallion of Sinuhe to appease my wrath. Only then will the curse be lifted from the descendants of the pharaoh." With that, the apparition vanishes.

Well, that was weird. You must have a touch of sunstroke from spending too much time in the desert.


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