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Key & Compass presents:
Wormwood Days II: The Aftermath
by Caleb Wilson

Wormwood Days II: The Aftermath is a Z-machine interactive fiction game written with Inform 6 and is © 2003 by Caleb Wilson. It was a participant in the Speed-IF Jacket 2 event.

In this short surreal game, wormwood has contaminated the world's water supply. Death and disarray are everywhere as agents, both good and bad, travel throughout time to promote their faction's survival. Even normal geography no longer makes sense. You are Legba, agent L. Your new mission is to recover the preserved head of Michael J. Roberts from the Nazis.

This solution is by David Welbourn, and is based on Release 1 of the game.


Map

(automatically afteryou obtain the head) Salt Road DowntownCross-roads SmallCafe Laboratory NaziFortress Courtyard MessyBedroom Street Alley go go go go go go go go ring bell (×7) go

Walkthrough

Salt Road

> about. quotes. x me. i. x note. n. go. go.

Small Cafe

> x agent. talk to agent. go.

Courtyard

> x fish. talk to fish. talk to agent. pull fish. go.

Nazi Fortress

> x helmet. take it. go.

Laboratory

> x pedestal. x head. talk to head.

> take head.

*** You have died  You have died ***

> undo

> put helmet on pedestal. take head. go.

Messy Bedroom

> x bed. x bell. x note. go. ring bell. g. g. g. g. g. g.

Street

> x god. talk to god. go.

Alley

> x bowl. take it. go.

Street

> give bowl to god.

*** You have won  You have won ***


Extras

Characters


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account. I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.