Wisp is a Z-machine interactive fiction story written with Inform 7 and is © 2013 by Lea. It was an entry in Ectocomp 2013 where it took 23rd place.
In this very small adventure, you're on a road late at night, trying to get home to bed, when you see a light ahead. You soon find yourself in a confusing marsh, hazy with mist.
This solution is by David Welbourn, and is based on Release 1 of the story.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction story. Please make an honest effort to play the story before reading this walkthrough.
Road.
> x me. i.
> x knapsack. x loaf. eat loaf. x watch.
> f. (You don't seem to be getting anywhere.)
> x ahead —or— x light.
> n. (Or any compass direction.)
Marsh. (multiple locations)
> x twigs. (or stars or moss)
> n. (Or any compass direction.)
> n. n. n. (Again, you make no progress.)
Following the light won't help you navigate the marsh at all.
> sleep. wake.
*** You Have Won ***
This is the response to ABOUT:
This game was written in 2013 by Lea Albaugh for Ectocomp, an annual competition for Halloween-themed interactive fiction written in under three hours. As such, hints aren't really a "thing" here, nor should you expect much more than a tiny morsel of game.
You can ignore all of your inventory. None of it is actually useful unless you want to try to map the marsh with them.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.
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