Key & Compass presents:
by Lea

Wisp is a Z-machine interactive fiction story written with Inform 7 and is © 2013 by Lea. It was an entry in Ectocomp 2013 where it took 23rd place.

In this very small adventure, you're on a road late at night, trying to get home to bed, when you see a light ahead. You soon find yourself in a confusing marsh, hazy with mist.

This solution is by David Welbourn, and is based on Release 1 of the story.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction story. Please make an honest effort to play the story before reading this walkthrough.


Road Marsh n/s/w/e n/s/w/e



> x me. i.

> x knapsack. x loaf. eat loaf. x watch.

> f. (You don't seem to be getting anywhere.)

> x aheadorx light.

> n. (Or any compass direction.)

Marsh. (multiple locations)

> x twigs. (or stars or moss)

> n. (Or any compass direction.)

> n. n. n. (Again, you make no progress.)

Following the light won't help you navigate the marsh at all.

> sleep. wake.

*** You Have Won ***



This is the response to ABOUT:

This game was written in 2013 by Lea Albaugh for Ectocomp, an annual competition for Halloween-themed interactive fiction written in under three hours. As such, hints aren't really a "thing" here, nor should you expect much more than a tiny morsel of game.


You can ignore all of your inventory. None of it is actually useful unless you want to try to map the marsh with them.

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