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Key & Compass presents:
Winter Wonderland
by Laura Knauth

Winter Wonderland is a Z-machine interactive fiction game written with Inform 6 and is © 1999 by Laura Knauth. It was an entry in IF Comp 1999 where it won 1st place; it was also the runner-up for Miss Congeniality. At the 1999 XYZZY Awards, it was a finalist in the Best Setting category.

In this seasonal game, it's solstice evening. You play as Gretchen Bales, a young girl. Your younger brother is ill and your family poor, but you're determined to find something for Sander from the village. But after a sudden snowstorm, you find yourself lost in a magical winter wonderland where you'll meet a dryad, fairies, snow sprites, and more!

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: Home and Village

Toy Shop VillageStreet nearToy Shop DenseForest nrThicket VillageStreet nearTavern FestiveTavern Path nearVillage Path toVillage SmallBedroom LivingRoom

Map 2: From Dwarf Mine to Cottage

SnowyHills Ice FloesnearMtnside SnowyHills Dwarf'sMine CaveEntrance(rocks) SnowyHills SnowyHills SnowyHills Mountain'sEdge Tunnel inthe Dwarf'sMine Path thr.SnowyHills LittleClearing Path toSnowyForest ForestVale(West) ForestVale(East) CaveEntrance(coal) Edge ofSnowyHills DenseForest nrThicket Path toSnowyForest ForestClearingnr Cottage Porch Cottage ShapedHedges nrOpening DenseForestThicket VillageStreet nearTavern CrawlSpace South ofCottage (with bell) (aftersnowmangone) s d u (too risky) (with lantern) (withamulet)

Map 3: Hedge Maze

Edge ofSnowyHills HedgeMaze HedgeMaze HedgeMaze ShapedHedges nrOpening kneelingangelstatue HedgeMaze HedgeMaze HedgeMaze HedgeMaze singingangelstatue HedgeMaze claspingangelstatue twirlingangelstatue HedgeMaze footprintsstop here HedgeMaze LargeClearing LargeClearing HedgeMaze

Map 4: Ice Floes

FairyIsland IslandShore IceFloes IceFloes IceFloes IceFloes IceFloes IceFloes IceFloes IceFloes IceFloes IceFloes IceFloes IceFloes IceFloes IceFloes Ice Floes nearMountainside Mountain'sEdge (path ofpushed floe)

Map 5: Dense Thicket

DenseForest nrThicket DenseForestThicket DenseForestThicket DenseForestThicket DenseForestThicket DenseForestThicket DenseForestThicket DenseForestThicket ThicketTunnel (win!)

Walkthrough

Small Bedroom

> x me. x boy. x shoes. x drapery.

> x curtains. x window.

> talk to Sander. touch Sander.

> e.

Living Room

> x mother. x food. x hearth. x door.

> x tree. (Mother suggests asking Hanna-Mae in the tavern for a candle.)

> ask mother about Sander. ask mother about tree.

> ask mother about father. ask mother about dinner.

> help mother. ask mother about storm.

> n.

Path to Village

> x clouds. x trail. ne.

Path near Village

> listen. n.

Village Street near Tavern

> x tavern. e.

Festive Tavern

> x villagers. x musicians. x fire. x pot.

> x Hanna-Mae. x counter.

> ask Hanna for candle. x candle.

> ask Hanna for pudding. x bowl. eat it. (+2; you found the coin)

> x coin.

> w. n.

Village Street near Toy Shop

> x store. x children. x pole.

> w.

Toy Shop

> x toys. x shopkeeper. x desk. x shoes.

> ask shopkeeper about shoes.

> buy shoes with coin.

> e. s. s. (+8. A snowstorm attacks and you lose the path and fall to...)

Dense Forest near Thicket

The prologue is now over.

> sw. (You get lost trying to go that way and return.)

> n.

Little Clearing

> x lantern. x oak. (The oak, a dryad, speaks to you.)

> oak, hi.

> ask oak about moon. ask oak about himself.

> ask oak about lantern. (He tells you about fairy glow rocks in the old dwarf's mine.)

> ask oak about solstice. (He wants more than just the lantern.)

> e.

Path through Snowy Forest (two locations)

> x path. x trees.

> se. e.

Forest Clearing near Cottage

> x sky. x cottage. e.

Porch

> x door. look through keyhole. knock on door. (no answer)

> x steps. x window.

> w. se.

South of Cottage

> x cottage. n.

Crawl Space

> x panel. u.

Cottage

> x dome. x rings. (Star-wreath-horse)

> x top ring. x middle ring. x bottom ring.

To open the dome, you must align its three rings so they're all set to the same symbol. Turning the top ring also turns the middle ring, turning the middle ring also turns the bottom ring, and turning the bottom ring also turns the top ring.

So all you need to do is turn one of the rings until the other two match, then turn the matching rings togehter until they match the first one:

> turn top ring. (Wreath-cane-horse)

> turn top ring. (Cane-horse- horse)

> turn middle ring. (Cane-cane-cane! +5. The dome opens and blue baubles now float about the room.)

> x baubles. take baubles. (They elude you.)

Check out the rest of the room.

> x knickknacks. x couch. x pillows.

> x fireplace. x kettle. (steamy!)

> x stocking. take it.

> x wardrobe. open it. look in it. x slippers.

> x shelves. x hat. take it.

You can't unlock front door from inside, so you must go out the way you came in. The dryad mentioned a dwarf's mine; go there next. Find it on the west side of the landscape.

> d. s. nw. w. nw. w. w. nw.

Cave Entrance

A dwarf pushes a cart of stones and dumps them on the pile, then pushes the empty cart back inside. Although they're not glowing, these must be the "glow rocks" that the dryad mentioned.

> x tracks. x stones.

> take stones. (You automatically put them into the stocking, but you can only take a handful before the dwarf returns.)

> se. e.

Little Clearing

> give rocks to oak. (no: not hot and too few)

> w. nw. w.

Dwarf's Mine

> n. (no: you might be run over by the cart)

> sw. (no: too dark)

> x tracks. pull lever. (The track junction now goes to the southwest.)

> e.

Cave Entrance

This only works if the dwarf can't get the cart here.

> fill stocking with rocks. (+5)

Head back to the cottage:

> se. e. e. se. e. se. n. u.

Cottage

> put stocking in kettle. (+5)

The fire is now out, and the baubles float out the chimney and head northwest.

> take rocks. (You fill the stocking with glow rocks.)

Head back to the dryad:

> d. s. nw. w. nw. w.

Little Clearing

> give stocking to oak. (+10)

> take lantern.

Now that you have the lantern, you can check out the southwest tunnel in the mine:

> w. nw. w. sw. s.

The tracks were reset.

Cave Entrance (the southern one)

> x coal. take coal.

> n. ne. e. se. s.

Edge of Snowy Hills

> x snowman. put coal on snowman.

> put hat on snowman. (+10)

With coal and hat, the snowman animates and dances away, leaving a hole in the thicket to the southwest.

> sw.

Shaped Hedges near Opening

This is the beginning of a hedge maze; see map 3. Head to the twirling angel statue.

> x hedges.

> w. sw. s. s.

Hedge Maze (with twirling angel statue)

> x statue. hide behind it.

> z. (Repeat waiting several turns.)

Soon, you see two snow sprites head southeast, but keep waiting. Two turns later, the sprites emerge from the snow, mock the southeast passage, then head down the southwest passage.

Only when you see footprints going southwest can you go that way from here. Don't delay; the falling snow will erase the footprints soon enough.

> sw. s. sw. w.

Large Clearing (east side)

> x bonfire. x elves. x fairies.

> x fauns. x instruments. x holly.

> dance.

> w.

Large Clearing (west side)

> x shadows. x horn. take horn. (+10)

> blow horn. (The wee folk approve.)

There's another group of fairies who would like this horn music. They're in a vale near the cottage:

> e. e. n.

Shaped Hedges near Opening

> ne. ne. e. se. n.

Forest Vale (West)

> x fireflies. x poinsettias.

> x wand. take wand. (A fairy stops you.)

> x fairies. ask fairies about wand. (They zap you with green light instead of answering.)

> e.

Forest Vale (East)

> x flowers. smell them.

> play horn. (The fairies arrive and stay here.)

> w.

Forest Vale (West)

> take wand. (+5)

> wave wand. (blue sparkles!)

> point wand at flowers. (blue flashes!)

> s. nw. ne.

Mountain's Edge

You must have the lantern's light to enter this hole in the mountain.

> x mountains. x hole.

> n.

Ice Floes near Mountainside

The ice floes are another maze; see map 4.

> x pole. take it. x trees. (an island)

> n. ne.

Ice Floes (south of first channel)

> get on floe. push it with pole.

Using the small floe like a raft, you travel to the other side of the channel.

Ice Floes (north of first channel)

> nw.

Ice Floes (south of second channel)

> get on floe. push it with pole.

Ice Floes (north of second channel)

> nw.

Ice Floes (east of island)

Hm. There's no small floe to get on here. Backtrack to the north side of the first channel, then go west from there:

> se. get on floe. push it with pole. se. w.

Ice Floes (south of long channel)

Without getting onto the small floe:

> push floe with pole. (It floats north to where you were. Go back there.)

> e. nw. get on floe. push it with pole. nw.

Ice Floes (east of island)

> get on floe. push it with pole. (+10)

Island Shore

> x trees. listen.

> w.

Fairy Island

> x fairies. (One uses her wand to catch a bauble.)

> x orchids. x mistletoe. x spring.

> x doe. x fauns.

> x baubles. blue. x colored.

> wave wand. (+5; you attract a blue bauble)

> i. take captured bauble. (You can't hold onto it long; the bauble prefers the wand.)

Head back across the ice floes:

> e. get on floe. push it with pole.

> se. get on floe. push it with pole.

> se. get on floe. push it with pole.

> sw. s.

Ice Floes near Mountainside

You can't take the pole through the mountain passage. Head for the snowy hills directly north of the dryad.

> drop pole.

> s. sw. nw.

Snowy Hills (north of dryad)

A snow sprite randomly roam these snowy hills, sometimes throwing a snowball at you.

> z. (Repeat waiting until a snow sprite with a bell stops near you.)

If you don't mind wasting time, feel free to examine the sprite or ask him about himself, but he might disappear and you'll need to wait even longer.

> give orb to sprite. (He drops his bell and takes the bauble.)

> x bell. take bell. (+5)

> nw.

Snowy Hills (northwest corner)

Now that you have the bell, you now see a tall figure grooming a white horse to the north from here.

> n.

Snowy Hills (far northwest)

> x man. x horse. x harness.

> give bell to man. (+10. He gives you an amulet that will guide you home through the thicket, then he leaves.)

> x amulet.

> s. s. se. s.

Dense Forest near Thicket

Getting home is now easy; see map 5. The amulet will glow brighter when you go the right way, and dim when you go the wrong way.

There's no scenery in the thicket, so this will also be quick:

> sw. se. w. se. sw. se.

You find your way home. Sander seems better. During the family meal, the tall man delivers a bag of gold pieces to your astonished parents.

*** H a v e a J o y o u s W i n t e r S o l s t i c e ! ***

> making. credits.


Extras

ASCII art

There are two main examples of ASCII art in this game, not counting decorative horizontal bars.

The first example is the title card and effectively the cover art for this game:

   .:*"*:._.:*"*:._.:*"*:._.:*"*:._.:*"*:._.:*"*:._.:*"*:._.:*"*:._.:*"*:.
 
 (       *  .  *                                                           ) 
 -)    . _\/ \/_ .                                                        (  
 (      \  \ /  /                                  .      .                ) 
 -)   -==>: X :<==-                                _\/  \/_               (  
 (      / _/ \_ \   ,.   ,   ,.     .               _\/\/_                 ) 
 -)    '  /\ /\  '  `|  /|  / . ,-. |- ,-. ,-.  _\_\_\/\/_/_/_            (  
 (       *  '  *     | / | /  | | | |  |-' |     / /_/\/\_\ \              ) 
 -)                  `'  `'   ' ' ' `' `-' '        _/\/\_                (  
 (                                                  /\  /\                 )
 -)      ,.   ,   ,.         .         .           '.    '                (  
 (       `|  /|  / ,-. ,-. ,-| ,-. ,-. |  ,-. ,-. ,-|         .            ) 
 -)       | / | /  | | | | | | |-' |   |  ,-| | | | |         :           (  
 (        `'  `'   `-' ' ' `-' `-' '   `' `-' ' ' `-'   '.___/*\___.'      ) 
 -)                                                       \* \ / */       (  
 (                    /_/  \_\                             >--X--<         ) 
 -)                     \\//                              /*_/ \_*\       (  
 (                  /\_\\><\\ \/                              :           (  
 (                     _//\\_                                 '            ) 
 -)                   \_\  /_/          by Laura A. Knauth                (
 
   *:._.:*"*:._.:*"*:._.:*"*:._.:*"*:._.:*"*:._.:*"*:._.:*"*:._.:*"*:._.:*

The second example is this array of snowflakes that represents the snowstorm separating the prologue from the main game:

 .                        *  .  *                                           . 
 .                      . _\/ \/_ .                                         .
 .                       \  \ /  /             .      .                     .
 .         ..    ..    -==>: X :<==-           _\/  \/_                     .
 .         '\    /'      / _/ \_ \              _\/\/_                      .
 .           \\//       '  /\ /\  '         _\_\_\/\/_/_/_                  .
 .      _.__\\\///__._    *  '  *            / /_/\/\_\ \                   .
 .       '  ///\\\  '                           _/\/\_                      .
 .           //\\                               /\  /\                      .
 .         ./    \.             ._    _.       '      '                     .
 .         ''    ''             (_)  (_)                  <> \  / <>        .
 .                               .\::/.                   \_\/  \/_/        .
 .              .:.          _.=._\\//_.=._                  \\//           .
 .         ..   \o/   ..      '=' //\\ '='             _<>_\_\<>/_/_<>_     .
 .         :o|   |   |o:         '/::\'                 <> / /<>\ \ <>      .
 .          " '. ' .' "         (_)  (_)      _    _       _ //\\ _         .
 .              >O<             '      '     /_/  \_\     / /\  /\ \        .
 .          _ .' . '. _                        \\//       <> /  \ <>        .
 .         :o|   |   |o:                   /\_\\><\\ \/                     .
 .              ':'        . ""\  /"" .       _//\\_                        .
 .                         _\_._\/_._/_      \_\  /_/                       .
 .                          / ' /\ ' \                   \o/                .
 .                         ' __/  \__ '                 -:|:-               .
 .                         ' .'|  |'.                    /o\                .

Characters


Credits

This is the response to CREDITS:

Thanks so much to the following people for helping me test Winter Wonderland:

Please email me at email redacted if you discover any bugs in 'Winter Wonderland' or have a comment that you'd like to relate. That email address should work at least until December 1999 and perhaps one or two months into the year 2000.

Of course, I'd like to know if you have found any serious bugs like a fatal error or a circumstance that prevents you from completing the story without restarting, but it would also be incredibly helpful to know if there are any synonyms that you would have liked to use (they are among the easiest to fix) or if you discovered any response like "You cannot seem to find that here" when you really should. Also, once you have figured out the solution to a puzzle, if you thought that you tried something that should have warranted a response or thought the solution wasn't fair for whatever reason, I would also like to hear your input about that too. I will include the names of anyone who gives me constructive comments that allow me to improve Winter Wonderland in the CREDITS section. Thanks so much for your help and your interest in interactive fiction!

--Laura A. Knauth


Inventory


Score

Before you are lost in the snowstorm, the response to SCORE is:

You are still in the prologue.

And for the rest of the game, the response to SCORE is:

So far, you have scored your-score out of a possible 100, in several turns.

Points are awarded as follows:


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