In this small mystery game, you play as Bubble Gumshoe, a private detective in Sugar City. Mrs. McFreeze, the mayor's wife, wants you to find her missing husband who may have run into difficulties at the old taffy factory. But when you find him dead inside, you must answer the question... Who Iced Mayor McFreeze?
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
You see the remains of Mayor McFreeze. The door behind you slams shut and locks.
> x corpse. x suit. open pockets.
> take note and handcuffs.(The latter are jammed in the machine.)
> read note. x handcuffs.(The fuzzy sex-toy kind.)
> x cigarette. take it.
> x grinder.(currently off.)
> taste corpse.(blue raspberry)
> x walkway. x window.
> e.(Office door is locked.)
> s.(Double doors are locked.)
> x office door. x small keyhole.
> x double door. x jagged hole.(Could reach into it.)
> x double keyhole.(Key probably in it.)
> hit office door.(no)
> kick office door.(no)
> put cigarette in double keyhole.(You get a small key and unlock the double door.)
> x puller. x cage. x mesh door. open cage.(locked)
> x torch. x tanks.(empty)
> x back door.(chained shut on other side)
> x dynamite. x cord. take cord.
> x stairs. u.
> x vat. take all from vat.
> read crumpled note. x panties.
> x winch. x fans. x window. x gap.
> tie cord to puller.
> tie cord to cage.
> turn on puller.(The mesh door is ripped off!)
> turn off puller. take torch.
> throw torch at office door.(success!)
> x window. x desk. x dust.
> open drawer. smell drawer.
> look in drawer. x butts.
> x Polaroid. take it.
> x rope. take it.
> take torch.
> x chair. smell chair.(Mint Humbug was here?)
> w. s.
> take mesh door. take cord.
> put door on gap.
> x chimney. look in it.(empty)
> tie cord to chimney.(no)
> tie cord to torch.(try the hose)
> x hose. tie cord to hose.(not yet)
> put torch in chimney.
> tie rope to hose.(yes)
> tie cord to rope.(yes)
Your car's been towed. You walk to Candy Kane's Club to call a cab. You go to the mayor's house and accuse his wife. Officer Bagel soon arrives to handle the arrest.
*** THE END ***
Bubble Gumshoe is the player-character and a private detective.
Mrs. McFreeze is your client. She wants you to find her missing husband. You talk to her during the prologue and epilogue.
Officer Bagel is a police officer. He shows up during the epilogue to carry out the arrest.
Mayor McFreeze was the mayor of Sugar City. He was pushed head first into a sugar grinder.
Don Toblerone is a crime boss that the law has been unable to touch. Mrs. McFreeze tells you that her husband went to the taffy factory to meet Toblerone there.
The Sourballz are a gang that operates near the docks.
Candy Kane is the owner and operator of a nearby nightclub.
A jelly babe wearing nothing but handcuffs was photographed with the mayor.
Mint Humbug is your rival in the detective business. You smell his scent on the office chair.
This is the response to CREDITS:
Who Iced Mayor McFreeze? A Bubble Gumshoe mystery
Writing Damon L. Wakes
Playtesting Brett Witty
Items are listed in the order they're acquired in this walkthrough. I did not encounter any inventory limits.
a fedora, a trenchcoat, hi top trainers, and a watch. You're wearing them.
Examine them, then ignore them.
a car key. You're carrying it.
It unlocks your Fudge Challenger at Factory Outskirts, but you won't unlock your car before you've even gone inside, and afterwards you won't have the opportunity.
You can try to unlock all the other doors in the game with this key. It doesn't help you, but you can try.
a flashlight. You're carrying it.
It's already turned on. Keep it, leave it on, ignore it.
a suspicious note. On the grinding floor, this note's in the mayor's suit's pocket.
Take it and read it.
a candy cigarette. It's on the grinding floor.
On the grinding floor, put the cigarette into the double door keyhole to obtain the small key and unlock the double door.
a small key. Obtain it on the grinding floor by putting the cigarette into the double door keyhole.
The small key unlocks the double doors; you use it automatically, so you never use the key explicitly.
a detonator cord. It's in the pile of dynamite on the pulling floor.
On the pulling floor, tie one end of the cord to the puller and the other to the tool cage's mesh door. Turn on the puller; it pulls the mesh door right off its hinges! Turn off the puller and take the mesh door and the cord.
On the roof, after putting the torch into the chimney and tying the pull-rope to the torch's hose, tie the cord to the pull-rope. Now you can safely climb down from the roof and escape the factory.
a crumpled note. It's in the vat on the boiling floor.
Take it and read it.
some edible panties. They're in the vat on the boiling floor.
Take them as evidence, I suppose.
an oxy-acetylene cutting torch. It's inside the tool cage on the pulling floor. See cord on how to open the cage.
On the grinding floor, throw the torch at the office door to open the office door.
On the roof, put the torch into the broken chimney. Tie the pull-rope to the torch's hose.
a Polaroid photograph. It's inside the office's desk drawer.
Examine it and take it for evidence.
a pull-rope. It's on the office's desk.
On the roof, after putting the torch into the broken chimney, tie the pull-rope to the torch's hose. Then tie the detonator cord to the pull-rope. Now you can safely climb down from the roof and escape the factory.
a mesh door. It's part of the tool cage on the pulling floor. See cord on how to open the cage; untie the door afterwards.
On the boiling floor, put the mesh door on the gap. Now you can go north through the window pane to the roof.
This is the response to SCORE:
You're a street-wise private eye - you already know the score!
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