Key & Compass presents:
What Dreams May Come
by D. Jacob Wildstrom

What Dreams May Come is a Z-machine interactive fiction game written with Infrom 6 and is © 2003 by D. Jacob Wildstrom. It was a participant in the Speed-IF Jacket 2 event.

In this tiny game, you begin as a gopher in a busy maze of cubicles. Co-workers keep giving you envelopes to deliver, but you can never reach your destinations in time. And why is a jester following you around, singing and dancing?

This solution is by David Welbourn, and is based on Release 1 of the game.


wake up remove cap (×2) Maze ofcubicles /Cubicle Your Room CognitiveSciencesLaboratory Dr. Tran'sLab LabCorridor


Maze of cubicles / Cubicle

You can try to deliver the envelopes, but you won't succeed.

> x envelope. open it. x jester. ask jester about me.

> tell jester about me. kiss jester. hit jester. jester, go.

> wake up.

Your Room

> about.

> x me. x bed. smell. x book. take it. stand.

> e. i. x cap. remove it. g.

Cognitive Sciences Laboratory

> x window. open it. s.

Lab Corridor

> x doors. w.

Dr. Tran's lab

> x CD. take it. x desk. open it. x box. x door. close it.

There are three different endings, none obviously the best:

> put CD in box.

*** The show must go on ***

> undo

> turn box off.

*** Human voices wake us, and we drown ***

> undo

> break CD.

*** Your dreams have been shattered ***




Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account. I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.