incomplete solution in progress
The Town Dragon was written in and © 1997 by David A. Cornelson for IF Comp 1997 in ZCode Inform. This solution is by David Welbourn.
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Map 2: The Mayor's House
Things here to examine: mayor. Later, Peter, Gary, and Thomas. After a volunteer is chosen, the mayor will walk back and forth between his home and the saloon.
Note 1: If you don't volunteer, whatever you type for your second turn will be ignored when Peter volunteers. Likewise when Gary and Thomas volunteer.
Note 2: You'll want to let Peter, Gary, and Thomas have their chances before you yourself volunteer. You need the time. Because once you volunteer, the dragon will only give you a little bit of time before he finds you and eats you. He'll eventually eat your comrades also, but he gives them quite a bit more time than he gives you. Giving the dragon gold and silver will increase your time allotment, but not by much. However, when you are ready to take on the dragon, do volunteer instead of having the role forced onto you, since you'll gain 5 points when you do.
>x mayor. z. s. w.
Things here to examine: mirror, men, bar, bartender.
Topics you can ask the bartender about: ale, daughter, mayor, saloon, mountains, witch, town, paper, Sally. Asking the bartender about the paper lets you know that the mayor has a copy of it.
The silver mirror here is linked to the gold mirror in the dragon's cave. If you enter the golden mirror, you come out where the silver mirror is. You can't go back through the silver mirror.
CAUTION: DON'T enter the gold mirror while carrying the silver mirror; this will hang the program.
>take mirror. e.
>z. z. z. give mirror to mayor. n. n. e.
knock on door. [+5] give coins to girl. [+5]
w. w. take gold. [+5]
e. e. e. n. look up witch in paper. [+5] save (x01)