Key & Compass presents:
Truth is a Z-machine interactive fiction game written with Inform 7 and is © 2014 by Carl Muckenhoupt (as "John Earthling"). It was an entry in the first ShuffleComp event. The author stated that this game was inspired by the song Truth by Ruthie Foster.
In this somewhat silly game, you play as someone in a self-imposed search for the truth. Explore this small city and expose all the lies! Can you find the truth?
This solution is by David Welbourn, and is based on Release 1 of the game.
You are on a quest to find truth!
> x me. i. x man.
> x something strange. x nose.
> take nose.
*** You Win ***
Uhhhh, that was way too easy, and we didn't get any points. Let's explore everything else first.
> talk to man. listen to man. (+1)
> x crowd. x child. x sign. (+1)
> x candidate. listen to candidate. (+1)
City Hall Lobby
> x rack. (+1)
> s. w.
> x fence. x children. (+1)
> e. s.
> x terminals. (+1)
> x newspaper. (+1)
> x books. (+1)
> n. n. e. s.
> x radio. take it. turn on radio.
> x history. x art. x motto. (+1)
Natural History Museum Lobby
> x skeleton. x pedestal. x plaque. (+1)
> e. e.
Art Museum Lobby
> x painting. x plaque. (+1)
> w. n. e.
> x change. take it.
> x church. x tent.
Fortune Teller's Tent
> x ball. (+1)
> s. e.
> x windows. (+1)
> x pews. x preacher. x pulpit.
> listen to preacher. (+1)
> w. w. n.
> x billboard. (+1)
> x tv. (+1)
> x stand. (+1)
> x batteries. buy batteries.
> w. n.
> x fence. x handbill. (+1; mentions Radio News 42)
> put batteries in radio.
> tune radio to 42. turn on radio. (+1)
> x weeds. x sky. x saucer. (+1)
> s. s.
> x strange. x nose. take puss. (+1)
*** You Win ***
- A suspicious-looking man at the crossroads is trying to get your attention.
- A preacher is delivering a sermon in the church. No one else is in the church, though.
- A crowd, including an adorable child, is at a political rally on State Street
- A politician is speaking to the crowd at the rally.
- Some children are playing in the schoolyard.
- a portable radio. It's on Culture Row. Put the batteries in it. Tune the radio to 42 (as per the handbill on the vacant lot fence). Turn on the radio to listen to News Radio 42 to hear an untruth.
- some change. It's on Church Street. With the change, you can buy the batteries in the Showroom.
- a pair of batteries. They're in the Showroom; buy them using the change. Put the batteries in the portable radio.
You have so far exposed your-score untruths out of a possible 21, in some turns.
- 1 point for listening to the suspicious-looking man.
- 1 point for examining the child's placard.
- 1 point for listening to the politician.
- 1 point for examining the pamphlets in City Hall.
- 1 point for listening to (or examining) the childen in the schoolyard.
- 1 point for examining the terminals in the library's reading room.
- 1 point for examining the newspaper.
- 1 point for examining the books in the fiction section.
- 1 point for examining the motto on the art museum.
- 1 point for examining the plaque in the natural history museum lobby.
- 1 point for examining the plaque in the art museum lobby.
- 1 point for examining the crystal ball.
- 1 point for examining the church's windows.
- 1 point for listening to the preacher.
- 1 point for examining the billboard.
- 1 point for examining the television.
- 1 point for examining the display stand.
- 1 point for examining the handbill.
- 1 point for listening to News Radio 42 on the portable radio.
- 1 point for examining the flying saucer.
- 1 point for exposing the game for what it is.
Thank You to my Patreon supporters
This walkthrough was funded via Patreon with
- the support of Thomas Bøvith, Robin Johnson, Ville Lavonius, Andrew Schultz, Kenneth Hon, Jason McIntosh, Carl Muckenhoupt, Mark Musante, and Phil Tatro;
- the generous support of Janice M Eisen and Amelia;
- the very generous support of Karl Ove Hufthammer;
- the extremely generous support of Emily Short, Allen Garvin, Jesse McGrew, Jacqueline Ashwell, Marius Müller, and Jennifer Rexrode;
- and the invisible support of several anonymous patrons.