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Key & Compass presents:
The Travels of Fitzwilliam Pound
by C. Canby Wilson

The Travels of Fitzwilliam Pound is a Z-machine interactive fiction game written with Inform 6 and is © 2002 by C. Canby Wilson. It was a participant in the Speed-IF Crinkle-Cut event.

In this small game, you play as the adventurer called Fitzwilliam Pound. Your quest is to travel the globe to rid yourself of a cursed marble.

This solution is by David Welbourn, and is based on Release 1 of the game.


Walkthrough

n n s s North Pole Canada Europe Asia UnitesStates Africa SouthAmerica Australia South Pole Asia UnitesStates Australia

Canada

> i. x marble. x estate. x sidekick.

> drop marble. (You can't! It's cursed!)

> s. s.

South America

Your sidekick catches fire because of the heat.

> n. n. n.

North Pole

> x pole. take pole. (The sidekick's heat makes this possible.)

> x hole. put marble in hole.

*** You have won ***

This walkthrough skips visiting Europe, Africa, Asia, Australia, and the South Pole, but you're not really missing that much, honestly.


Extras

Characters


Inventory

I note that although you can take the pole at the North Pole, the pole disappears and does not go into your inventory.


Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.