Trapped in a Small Room is a Z-machine interactive fiction game written with Inform 7 and is © 2010 by Anthony.
In this small, simple, semi-surreal escape game, you play as someone in darkness. You're carrying a lemon and a flashlight with a wire sticking out of it. Once you get some light, escape from the small room.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Darkness
> i. turn on flashlight. (doesn't work)
> put wire in lemon. (And now there's light.)
Small Room
> x me. (uhh, I'm sure you're not a broken flashlight.)
> x lemon. x flashlight. x wire.
> open trap-door. (locked)
> w. (The trap-door is to the west? Okay, fine.)
> s.
Window
Nothing here. Window is bricked-up.
> n. e.
Shelf
> x book. take key. x key.
> w. n.
Brick Wall
Nothing here but "The cake is a lie" on the wall.
> s.
Small Room
> unlock trap-door with key. (Click. But it doesn't open.)
> open trap-door. (Now it's open.)
> w.
Basement
> read note. (It says go up from the small room.)
> e. u.
Hole
Oddly, you don't just go up again or enter the exit.
> take exit.
You arrive at a roof-top bakery where a baker explains everything and gives you free cake.
*** You have won ***
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