Key & Compass presents:
Trapped in a Small Room
by Anthony

Trapped in a Small Room is a Z-machine interactive fiction game written with Inform 7 and is © 2010 by Anthony.

In this small, simple, semi-surreal escape game, you play as someone in darkness. You're carrying a lemon and a flashlight with a wire sticking out of it. Once you get some light, escape from the small room.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Hole BrickWall Basement SmallRoom Shelf Window (win!) u take exit d



> i. turn on flashlight. (doesn't work)

> put wire in lemon. (And now there's light.)

Small Room

> x me. (uhh, I'm sure you're not a broken flashlight.)

> x lemon. x flashlight. x wire.

> open trap-door. (locked)

> w. (The trap-door is to the west? Okay, fine.)

> s.


Nothing here. Window is bricked-up.

> n. e.


> x book. take key. x key.

> w. n.

Brick Wall

Nothing here but "The cake is a lie" on the wall.

> s.

Small Room

> unlock trap-door with key. (Click. But it doesn't open.)

> open trap-door. (Now it's open.)

> w.


> read note. (It says go up from the small room.)

> e. u.


Oddly, you don't just go up again or enter the exit.

> take exit.

You arrive at a roof-top bakery where a baker explains everything and gives you free cake.

*** You have won ***




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