Key & Compass presents:
by Sacra

ToK is a Z-machine interactive fiction game written with Inform 7 and is © 2010 by Sacra.

In this tiny buggy game, you play as someone in the entrance hall of a venue, but because the wallpaper is so bright and golden, all you can currently see is a clumsily-built wooden box.

This solution is by David Welbourn, and is based on Release 1 of the game.


(exit) (you'retoo pure) SnackBar EntranceHall


NOTE: This game appears to be rather buggy. In particular, directional travel rules aren't limited to their intended locations.

Entrance Hall

> help.

> x box. open box. x sunglasses. take sunglasses.

> wear sunglasses. (+1)

> look.

I guessed the round delicious thing is a donut. A donut is mentioned in the help-text as well.

> x guard. x donut. g. take it. (denied)

These actions aren't clued, but hey, do you want the points or not?

> talk to donut. (+1)

> sing. (+1 for breaking glass)

> dance. (+1 for pity.)

Getting on with it...

> n. (The guard collapses into giggles.)

Snack Bar

> talk to Draco. (She collapses with laughter.)

> remove sunglasses.

> talk to Draco. (She says they only have milkshakes.)

> ask Draco about milkshake. (She gives you one, then leaves.)

> x milkshake.

> drink milkhake.

*** You have won ***






You have so far scored your-score out of a possible 4, in several turns.

Note that you can win the game without scoring any of the points.

Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.