Through the Looking Glass is a Z-machine interactive fiction tutorial written with Inform 6 and is © 1995 by Gareth Rees.
In this short one-room tutorial, you play as Alice at the beginning of Through the Looking-Glass. To quote the game: It's a cold winter day outside, but in the looking-glass house it's summer. All you need to do is pretend there's a way of getting through into it somehow...
This solution is by David Welbourn, and is based on Release 1 of the tutorial.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction tutorial. Please make an honest effort to play the tutorial before reading this walkthrough.
Drawing room
> x me. i. (nothing)
> x window. x glass.
> x white kitten. x black kitten.
> x hearth. x rug. x chair. (It's by the window.)
> take ball. throw ball at black kitten.
> x board. look under rug. (You acquire the red queen.)
> x queen. put queen on board. x king.
> x mantel. touch glass. (too far)
> push chair. (The white kitten is in the way!)
While you can try to pick up the kittens and put them elsewhere, like onto the chair, they refuse to stay put and always jump back onto the floor. To truly get them out of the way, you must give them each something to play with.
> take ball. give ball to white.
> take queen. give queen to black.
While both kittens are occupied:
> push chair. (It's now by the hearth.)
> stand on chair. get on mantel. touch glass.
> enter glass.
*** You have won ***
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