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Key & Compass presents:
Text Adventure Collector
by Rex Mundane

Text Adventure Collector is an online web browser text adventure game written with Adventuron and is © 2020 by Rex Mundane. It was a participant in the Adventuron Treasure Hunt Jam where it took 6th place.

In this minimalist-style adventure, you play as someone who wants to collect text adventures. Find ten text adventures and drop them in your basement library to win.

This solution is by David Welbourn, and is based on Version 0.1.0 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of a text adventure game. Please make an honest effort to play the game before reading this walkthrough.


Map

Groo Den DarkWoods(outcrop) HiddenCave DarkWoods(stump) CaveInterior DarkWoods(log) CaveEntrance DeepCavern BeigeHouse NorthRoad LandingSite BasementLibrary PostOffice GameShoppe TownSquare OfficeStore Sewer(West) Sewer(East) Thieves'Guild Hot Tub Adventurers'Guild SouthRoad MountainPass HutInterior Wizard'sHut FishRoom u d u enter exit say zyzzyx say zyzzyx enter exit d u d

Walkthrough

Basement Library

> x computer. use computer. x collection.

> u.

Beige House

> x sink. x bed. x cabinets.

> open cabinets. x lantern. take it.

> x multitool. take it.

> e.

North Road

> x woods. x town.

> s.

Town Square

> x shops. x cover. x detective.

> talk detective. (He wants clues.)

> s.

South Road

> x sign. x guild.

> w.

Adventurer's Guild

> x bookkeeper. x ledger. x data.

> x wall. x head. x plaque. (Wompus smells musky and fears light.)

> x bolt. take it.

> wait. (Repeat waiting under bookkeeper is sleeping.)

> x data. (Learn their account number is 69105.)

> w.

Hot Tub

> x tub. x steam. x robe. take it.

> e. e. s.

Mountain Pass

> x satchel. take it.

> open it. x slip. x scroll.

> x path. x canyon.

> s.

Wizard's Hut

> x hut. x door. knock door. (Wizard appears.)

> x wizard. talk wizard. (He wants a black orb.)

As you travel northwards, you'll see something fly overhead and crashland.

> n. n. n. e.

Office Store

> x clerk. talk clerk. x shredder.

> x toner. x pen. x highlighter.

> buy toner. (Clerk asks for account number.)

> say 69105.

> buy toner. buy highlighter. buy pen.

> w. ne.

Post Office

> x bin. x mail. take mail.

> x queue. x clerk.

> enter queue.

> wait. (Repeat waiting until it's your turn.)

> give slip. (You get a package.)

> x package. open it. x Wishgetter.

> sw. n.

North Road

You must have the lantern lit when entering dark locations auch as the dark woods.

> use lantern.

> n.

Dark Woods (at stump)

> x forest. x stump. ne.

Dark Woods (at outcrop)

> x Zurk. take Zurk.

> x outcrop. w.

Groo Den

> x dung. search dung. x coin. take coin.

> x bones.

> e. s.

Dark Woods (at log)

> x log. e.

Cave Entrance

> x sign. x fence. x hole.

> x cutters. take cutters.

> enterorclimb fence.

Cave Interior

> x sign. x ladder. d.

Deep Cavern

> x sign. x crowbar. take it.

> x crate. x orb. take it.

> use toner. (Orb is now black.)

> u. exit. w. nw. s.

North Road

> use lantern. (It dims.)

> w.

Beige House

> wash coin. (It's now clean.)

> e. s. w.

Game Shoppe

By the way, "zm" is short for "zurkmid", the unit of currency in Zurk. Now you know!

> x clerk. talk clerk. x hintbook. x toolkit.

> buy hintbook. (using the coin)

> buy toolkit. ("You wish!" It costs way too much.)

> wish for Toolkit. (using Wishgetter)

> e.

Town Square

> highlight hintbook. (Clues revealed.)

> give hintbook. take Shamus.

> open cover. (using crowbar)

> d.

Sewers (East)

> x water. x door.

> insert scroll. (under the door)

> insert pen. (Key falls onto scroll.)

> take scroll. (You have key.)

> unlock door with key. (can't: stuck to scroll)

> w.

Sewers (West)

> x valve. x chain.

> cut chain. (using cutters)

> turn valve. (Hot tub is now empty.)

> e. u. e.

Office Store

> shred scroll. (The key is free.)

> w. d.

Sewers (East)

> unlock door with key. e.

Thieves' Guild

> x table. x sign.

> x horde. take Rook.

> x crossbow. take crossbow. load crossbow.

> w. u. s. w. w.

Hot Tub

> x tub. take Softpron.

> e. e. s. s.

Wizard's Hut

> knock door. give orb. (Wizard leaves.)

> enter.

Hut Interior

> x cauldron. take Zill.

> x book. take book.

> say zyzzyx.

Fish Room

> x machine. (button and slots appear)

> insert robe. insert mail. insert satchel.

> push button. x fish. take fish.

> say zyzzyx.

Hut Interior

> exit. n. n. n. n. e.

Landing Site

> x spaceship.

> x robot. talk robot. (He wants a tool.)

> give multitool. (Robot leaves.)

> x android. talk android. (He wants a fish.)

> give fish. (Android leaves.)

When robot and android are gone, the spaceship leaves as well. A crater is now here.

> x crater. take Manual.

> w.

North Road

> use lantern. (It's now lit.)

> n.

Dark Woods (stump)

> use lantern. (It's dark.)

> smell. (Repeat, if necessary, until you smell musk.)

> shoot wompus. (You hit it!)

> use lantern. (It's lit.)

> take Hunt.

> se. e. enter.

Cave Interior

> say zyzzyx.

Hidden Cave

> x walls. x sign. take Caverns.

> say zyzzyx.

Cave Interior

> exit. w. nw. s. w. d.

Basement Library

> drop Zurk. (+1)

> drop Wishgetter. (+1)

> drop Toolkit. (+1)

> drop Shamus. (+1)

> drop Rook. (+1)

> drop Softpron. (+1)

> drop Zill. (+1)

> drop Manual. (+1)

> drop Hunt. (+1)

> drop Caverns. (+1)

AT LAST YOUR COLLECTION IS COMPLETE!

THANK YOU SO MUCH FOR PLAYING!


Extras

Characters

Mentioned:


Credits

This is the response to CREDITS:

TEXT ADVENTURE COLLECTOR
VERSION 0.1.0
COPYRIGHT (C) 2020 REX MUNDANE
COMPILED WITH ADVENTURON VERSION 1.0.0 BETA 28D

CREATED FOR THE TREASURE HUNT GAMEJAM.
 URL: ITCH.IO/JAM/TREASURE-HUNT

SCENARIO AND PROGRAMMING BY
 REX MUNDANE

ADVENTURON GAME ENGINE AND "TWO" THEME BY
 CHRIS AINSLEY

TITLE SCREEN GRAPHIC ADAPTED FROM
 PHOTO BY ENGIN AKYURT FROM PEXELS.
 URL: WWW.PEXELS.COM/PHOTO/2767814

PLAY TESTING KINDLY PROVIDED BY
 CHRIS AINSLEY AND GARRY FRANCIS


Inventory

Games

Take all ten games to your basement library and drop them there to win the game.

By the way, each game is a warped renaming of an actual text adventure from the 70's or 80's.

Other items

Note that you can only buy items from the office store with an expense account number. In the Adventurer's Guild, read the data in the open ledger to learn that their account number is 69105. Say that number to the office clerk, then you can buy the toner, pen, and highlighter without needing any money.


Score

There is no SCORE command, but the game keeps track of how many games you've dropped in your basement library, and the number is displayed on the right-hand side of the status line; eg: GAMES COLLECTED: 0/10.


Thank You to my Patreon supporters

This walkthrough was funded via Patreon with


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