solution
A Sugared Pill was written in TADS and is © 2005 by Colin Borland. This solution is by David Welbourn, based on version 1.0 of the game.
Related sites: A Sugared Pill homepage.
Behind the shops | ||||||
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In the car | Dark alley | |||||
in↑↓out | | | |||||
x | Main road - In front of the social club | — | Main road | — | Main road (east) | x |
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Alleyway | ||||||
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Behind the social club |
Behind the social club
>i. x bear. x hitman. x bin.
>search bin. x bag. open it. x lighter. take it.
>burn bear with lighter. throw bear at hitman. [+5]
>x hitman. x gun. x door. x rubbish.
>search hitman. x card. [+1]
>n.
Alleyway
You can examine the rubbish and the bins, but they're not important.
>n.
Main road
>x car. in.
In the car
While we're not being shot at, let's rest and take stock a little.
>verbose.
>x wallet. x money. x credit cards. x membership cards.
>put business card in wallet.
>x car. x wheel. x door. x stib. x controls. x ignition.
>x key. x fob button. out.
Note that we automatically do a lot of mundane tasks when we leave the car: you'll never forget to take the key, you'll never forget to turn off the engine, and you'll never forget to lock the doors.
Main road
Check out the exterior of the car a little more.
>x car. x exhaust. x boot. x door. x shops. climb car.
>push fob button. open boot. look in it. close boot. push button. w.
Main road - In front of the social club
>x club. x shutters. open shutters. w. e. e.
Main road (east)
>n.
Dark alley
>x rubbish. n.
Behind the shops
>x doors. x shutters. x windows. x bars. x bar. take it. [+3]
>x bar. s. s. w. in.
In the car
>drive.
click Dr. Bamber's
>out.
Dr Bamber's office | ||||||
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Tunnel | ||||||
/ | ||||||
Tunnel | In the car | |||||
\ | in↑↓out | |||||
Tunnel | South Register Street | |||||
| | | | |||||
Cellar | Hotel lobby | — | Hotel bar | |||
d↑↓u | | | |||||
Staff room | — | Kitchen | ||||
u↓↑d | ||||||
First floor (west end) | — | First floor | — | First floor (east end) |
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Hotel room | — | Hotel bathroom |
South Register Street
>x drunk. x bottle. talk to drunk. g. g.
>x building. x front door. open it. x plaques. x steps.
>x hotel. w. e. s.
Hotel lobby
Except for the desk, you can ignore the furnishings.
>x gary. talk to gary. 1. x room key. u.
First floor
>e.
First floor (east end)
>x door. unlock it with room key. s.
Hotel room
Time to examine and ransack the place; but you can ignore the bathroom entirely.
>x bed. x table. open drawer. x remote. take it.
>x tv. push standby. change channel. g. g. g. g.
>drop remote. look behind tv. [+3]
>x cable. take it. [+2] x tv. x cable.
>x wardrobe. x hangers. take hanger. x hanger.
>drop remote. drop cable. n. w. d.
Hotel lobby
>talk to gary. 1. g. 2. g. 3. g. 4. [+5]
>x desk. look behind it. [+3]
>x paperweight. u. w.
First floor (west end)
You couldn't get past Gary with the hose, but he's busy now, fixing the TV indefinitely.
>x hose. take it. e. d. w.
Staff room
>x table. x cups. x crisps. x posters. read poster. g. g. g.
>x lockers. x locker. x gap. x lock. put hanger in gap. lift hanger. [+5]
>look in locker. x swipe card. take it. d.
Cellar
The machine, though fun to play with, is not important to the story or any puzzles.
>x machine. push start. x kegs. x boxes. move boxes.
>x bricks. hit bricks. put bar in paperweight. [+10]
>x hammer. hit bricks with hammer. [+5]
>n.
In the dark / Tunnel
>light lighter. nw. ne.
>x board. hit board with hammer. [+2]
>n.
A dark office / Dr Bamber's office
Don't worry about being tidy. Feel free to leave the light on and drawers open.
>x door. push switch.
>x bookcase. x books. read book. g. g.
>x door. open door. x photo. x certificates. x chair.
>x desk. open top drawer. open middle. x flyer. read it.
>open bottom. x newspaper. take it. read it.
>s. light lighter. sw. se. s. u. e. e.
Hotel bar
>x woman. x table. x bottle. x cans.
>x bar. x beer. x optics. x whisky. take beer. take optics. take whisky.
>talk to woman. g. g. take bottle.
>give newspaper to liz. [+5] talk to liz. 2. ask liz about bottle. ask liz about herself.
>x door. x slot. put swipe card in slot. s.
Kitchen
>x cooker. x fridge. x table. take booklet. x it. read it. [+2]
>drop booklet. x kit. open it. x oxygen. take it.
>n. w. n.
South Register Street
>give gin to tam. [+5]
>x small key. s. w. d. n. light lighter. nw. ne. n.
Dr Bamber's office
>unlock top drawer with small key. [+3]
>open it. x papers. read papers. [+2]
>s. light lighter. sw. se. s. u. e. e.
Hotel bar
>talk to liz. w. n. in.
In the car
>drop swipe card. drop hotel key. drive.
click Little France
>out.
On the roof of a lock-up | — | On the roof of a lock-up | — | On the roof of a lock-up | |
d↓ | ↑ climb car ↑ |
↓ down ↓ ↓ | |||
Inside Bamber's Lock-up | |||||
| | |||||
The western end of a row of lock-ups | — | Little France, outside what looks like Dr Bamber's lock-up | — | The eastern end of a row of lock-ups | |
in↓↑out | |||||
In the car |
Little France, outside what looks like Dr Bamber's lock-up
>x door. e.
The eastern end of a row of lock-ups
>climb car. [+3]
On the roof of a lock-up
>w.
On the roof of a lock-up
>x hole. look in hole. [+5]
>x weir. x bamber. put nozzle in hole. e. d.
The eastern end of a row of lock-ups
>put hose on exhaust. in.
In the car
Make sure you're carrying the oxygen.
>turn on engine. [+10]
>talk to Weir. (Or talk to Bamber; same thing happens.)
Quite a bit of plot happens here as a result of freeing Weir and capturing Bamber.
Garden Lobby staircase | ← → |
up down | ← → |
Upper basement staircase | — | Security control room | ||||
| | | | |||||||||
Garden Lobby | Committee Clerks' office | The Scottish Parliament, upper basement car park | ||||||||
/ | \ | u↑↓d | in↓↑out | \ | ||||||
The Scottish Parliament Information Centre (SPICe) | — | Garden Lobby, outside the information centre | Southeast end of the Garden Lobby | In the car | Car park entrance / exit ramp |
The Scottish Parliament, upper basement car park
>talk to weir. push fob button. open boot.
>look in boot. x bamber. search bamber. [+3]
>x petition. read it. close boot. push fob button. n.
Upper basement staircase
>x door. weir, open door. s. se.
Car park entrance / exit ramp
>x guard. s. talk to guard. 1. g. 2. g. 3. g. 4.
>weir, talk to guard. [+3]
Security control room
Once you get in here once, you can get back in here anytime.
>x monitors. x switches. x red button. push it. w. u. s.
Garden Lobby
If you didn't turn off the alarm; a guard will stop you from opening the case.
>x stand. x case. open case. take folder. x it. se.
Southeast end of the Garden Lobby
>x tables. x rubbish. search it. x magazine. read it.
>nw. sw. w.
The Scottish Parliament Information Centre (SPICe)
You must read the magazine before you can find the report here.
>x shelves. x books. search shelves.
x report. read report. g. g. g. e. ne. se. u.
Committee Clerks' office
>x clerk. wake clerk. talk to clerk.
>read report. [+3]
>g. (It's important to read the report out loud to the clerk twice.)
>put petition in folder [+2]
>give folder to clerk. [+10; win!]