SpeedIF U was run on May 24th, 2003. The solutions below are by David Welbourn.
Studio | ||||
(1,4) | (2,4) | (3,4) | (4,4) | Level 4 (Wheezer) |
(1,3) | (2,3) | (3,3) | (4,3) | |
(1,2) | (2,2) | (3,2) | (4,2) | |
(1,1) | (2,1) | (3,1) | (4,1) | |
up↑↓down | ||||
(1,4) | (2,4) | (3,4) | (4,4) | Level 3 (Al) |
(1,3) | (2,3) | (3,3) | (4,3) | |
(1,2) | (2,2) | (3,2) | (4,2) | |
(1,1) | (2,1) | (3,1) | (4,1) | |
up↑↓down | ||||
(1,4) | (2,4) | (3,4) | (4,4) | Level 2 (You) |
(1,3) | (2,3) | (3,3) | (4,3) | |
(1,2) | (2,2) | (3,2) | (4,2) | |
(1,1) | (2,1) | (3,1) | (4,1) | |
up↑↓down | ||||
(1,4) | (2,4) | (3,4) | (4,4) | Level 1 (Robot) |
(1,3) | (2,3) | (3,3) | (4,3) | |
(1,2) | (2,2) | (3,2) | (4,2) | |
(1,1) | (2,1) | (3,1) | (4,1) |
Note 1: In these instructions, DO enter the complete row of commands when it is addressed to Wheezer or Robot. That is, "wheezer, d. e. e." is all one instruction to Wheezer. The idea is to surround Al, forcing him into a corner. We'll have Wheezer prevent Al from going south, Robot will prevent Al from going down, and we'll block Al from going west.
Note 2: Death will not allow anyone to move diagonally, eg: northwest.
>x death. x light. x robot. x wheezer. x al. x socks.
>u. w. n. n. n. (You are now at (2,4,level 3), west of Al.)
>wheezer, d. e. e. (Wheezer is now at (3,3,level 3), south of Al.)
>robot, e. e. n. n. u. (Robot is now at (3,4,level 2), below Al.)
>e. (Al is forced to flee either up or east. The choice is random.)
(1) If Al went up, to (3,4,level 4):
>wheezer, u. (Wheezer is now at (3,3,level 4), south of Al.)
>robot, u. (Robot is now at (3,4,level 3), below Al.)
>w. u. e. (Al is forced east to (4,4,level 4).)
>wheezer, e. (Wheezer is now at (4,3,level 4), south of Al.)
>robot, e. (Robot is now at (4,4,level 3), below Al.)
>e. [END]
(2) If Al went east, to (4,4,level 3):
>wheezer, e. (Wheezer is now at (4,3,level 3), south of Al.)
>robot, e. (Robot is now at (4,4,level 2), below Al.)
>e. (Al is forced up to (4,4,level 4).)
>wheezer, u. (Wheezer is now at (4,3,level 4), south of Al.)
>robot, u. (Robot is now at (4,4,level 3), below Al.)
>w. u. e. [END]
x |
Passenger Car A |
| |
Theater Car |
| |
At the Ending Door |
s↓ |
The End |
Sadly, there is no robot to find in this game.
>x me. i. x scythe. x cloak. look under cloak. x socks.
>x cowboy. x hat. take hat. kill cowboy. n. s.
>x valkyrie. x boa. x ghost. x sack.
>ask ghost about me. ask ghost about ghost. ask ghost about valkyrie.
>take all. open sack. x rutabaga. n.
>tickle cowboy. tickle cowboy with boa. take hat. s. s. s.
x |
Asgard Car |
| |
Dining Car |
| |
Sleeping Car |
| |
Vault |
| |
Caboose |
| |
(die) |
>x cameras. ignore cameras. (+1)
>x bunks. close bunks. search bunks. (+2)
>x rutabaga. search bunks. g. (repeat searching the bunks until you've seen a naked woman; +5)
>x woman. x portal. n.
>x tables. x chip. take chip. (+2)
>s. s. x boxes. open boxes. (+1) x socks.
>s. x dog. x robot. pet dog. (s. (+10) undo.)
Give anything you don't want to the dog, and he'll drop what he's carrying. Giving the chip is what gets you a point, though.
>give chip to dog. (+1) take robot. (+3)
>n. n. n. n. (–5) save.
Caution: Every moment you spend in Al's presence loses you points. For maximum score, you must kill Al right away. But just for fun:
>x al. x fatigues. x boa. take boa. n. ignore al. hit al. yes.
>restore.
You can kill Al with any object available, eg:
>kill Al with rutagaba. —or— kill Al with socks. —or— kill Al with robot. —or even (if you have it)— kill Al with chip. (+20; WIN)
Note that you can also kill yourself, and thus gain 10 ratings points that way. But of course, that's less than ideal.