Speed-IF Orange

solutions

Speed-IF Orange was run on February 23rd, 2002 by Sam Kabo Ashwell. The solutions below are by David Welbourn.



Appallatron

331
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UP Λ   V DOWN UP Λ   V DOWN UP Λ   V DOWN UP Λ   V DOWN
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UP Λ   V DOWN UP Λ   V DOWN UP Λ   V DOWN UP Λ   V DOWN
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UP Λ   V DOWN UP Λ   V DOWN UP Λ   V DOWN UP Λ   V DOWN
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1011 1012 1013 1014 2011 2012 2013 2014 3011 3012 3013 3014
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<>
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1001 1002 1003 1004 2001 2002 2003 2004 3001 3002 3003 3004

The plan: traverse a maze to reach Significant Other.

>e.e.e. n.w.n. n.w.s. w.n.u.

You should now be at Room 131. S.O. giggles; this is the first indication that the maze is 3-dimensional.

>e.e.e. e.u.e.

You should now be at Room 302. This is where you learn that the maze is truly 4-dimensional, and the 4-D directions "ana" and "kata". Should you choose to explore it all, you'd find that the maze is surprisingly large. But in this walkthrough, we'll head back to Room 1:

>w.d.w. w.w.w. d.s.e. n.e.s. s.e.s. w.w.w.

Welll... Okay. One little detour. From Room 1, try going "ana" three times, then return to Room 1:

>ana. ana. ana. kata. kata. kata.

Okay. Here's the minimal solution, from Room 1:

>kata. kata. kata. xyzzy.

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Desolate
Plain
d→
←u
Limbo
|
The Other Side
of the River
←inBy the
River

Descent of Man

>d. x man. x plant. hit plant. man, give coin to me. x coin. s.

>x ferryman. x boat. x river. give coin to ferryman. in.

>x god. x sword. pray.

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Kiss Chase

Room 5.
closet
/
long
hall
/
long
hall
/
in the desert, with a horse with
no name, do be do be do
long
hall
|/
testing Essence—— Existence Blug
|
←wSchnorr

Very similar to an earlier game, "The Carthage Corn Maze". You are Chris Brinks, wandering in a simple maze of oddly-named rooms, with oddly-named people who are also wandering. Every person, including you, has a corresponding medallion somewhere in the game. The idea is to kiss the person who is holding your medallion while you are holding his/hers.

Because the actions of the other people are randomized, a conventional walkthru can't be written. I can only suggest possible strategies.

First, don't carry the medallion of Chris Brinks. You can't give it to anyone; your future beloved must pick it up him/herself.

Second, ignore the keys. Let the other people worry about unlocking and opening doors.

Third, don't pick up medallions unnecessarily. They only make you a target for kisses that will force you to drop them anyway. Drop any medallions that aren't the medallion of the one who holds your medallion.

Fourth, kiss anyone holding two or more medallions, or anyone holding their own medallion. You want to encourage the other people to find their own beloveds also, if only to stop them from bothering you.

Fifth, if you feel someone is holding your medallion, search for that person's medallion exclusively and ignore all others. Pick it up, or kiss the person holding your beloved's medallion and take it. Then find your beloved and kiss him/her.

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