Key & Compass presents:
So, You've Never Played a Text Adventure Before, Huh?
by Ryan Veeder

So, You've Never Played a Text Adventure Before, Huh? is a Z-machine interactive fiction game written with Inform 7 and is © 2014 by Ryan Veeder.

In this tutorial game, you are playing as Robin Monaghan, a high school senior exploring an abandoned house. The game begins with you in the attic, trying to get a better look at something shiny, but instead you fall through an unexpected hole into the bedroom below.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Attic North Endof Hallway Bedroom Hallway South Endof Hallway Parlor Insidethe Dumb-waiter Top ofStairs Garden BackStairs DiningRoom Kitchen Insidethe Dumb-waiter Foyer Bottomof Stairs Basement climb piano out d out (to leavethe house) enter hole d in u pull rope pull rope u d in u



> x me. i. x flashlight.

> x bed. look under bed. take key. x it.

> x dust. x dresser.

> open dresser. x doily. take it.

> x vanity. x mirror.

> look in vanity. x comb. take it.

> comb hair. x mirror.

> x window. x power plant. x curtains.

> x ceiling. u. (can't go back that way)

> x door. open door. (locked)

> unlock door with key. open door. e.


> x wallpaper. s.

South End of Hallway

> climb piano. (It's too tall.)

> n. n.

North End of Hallway

> x window. x chest. enter chest.

Locked in a Chest!

> undo

North End of Hallway

> push chest south.


> push chest south.

South End of Hallway

> close chest. stand on chest. climb piano.


> x piano. play it.

> x table. x couch. x longue.

> x panel. open it. x chute. x rope.

> d.

Top of Stairs

> x portrait. u.


Heather is here, in the dumbwaiter car. She tells you it's safe to use, then descends.

> pull rope. x dumbwaiter. enter it.

Inside the Dumbwaiter

> pull rope. out.


> open cupboards. x saucer. take it.

> x Heather. talk to her.

Heather's flashlight dies. She asks you to find Casey, who has spare batteries.

> n. (Heather stops you.)

> w.

Dining Room

> x rectangle. (find nail hole)

> s.


> x plaque. ("MORDRED")

> w. (no, you can't leave the others)

> e.

Bottom of Stairs

> x portrait.

> w. n. n.


> x Casey. x lion. x legs.

> x weeds. x bushes. x dirt.

> ask Casey about batteries. x batteries.

> ask Casey about house. ask Casey about pond.

> ask Casey about Heather.

> ask Casey about Orchid.

> ask Casey about Warbler.

> tell Casey about piano.

> tell Casey about portrait.

> s. e.


> give batteries to Heather. ("Good luck finding that shiny thing.")

> talk to Heather. (She's staying here.)

> x cavities.

> n.

Back Stairs

> u.


> x hole. x thing. (You pick up a lacquered box.)

> x cobwebs. x boards.

> d. d.


> x Orchid. x trunk. x newspapers.

> talk to Orchid.

> 1 (re falling)

> 3 (re box: She points out a hidden panel on it.)

> 1 (re dumbwaiter)

> 1 (re cool things)

> 1 (re teacup: She gives it to you.)

> 1 (re anything new: No.)

> x teacup.

> x panel. push panel. (tab slides out)

> pull tab. (A key falls out.)

> take key. x it.

> unlock box with steel key.

> open box. SPACE

*** Congratulations! ***

Click for SECRET bonus content!


> undo

> u. u.


> enter hole.


> e. s.

South End of Hallway

> climb chest. climb piano.


> put doily on table.

> put saucer on doily.

> put teacup on saucer.

> sit on couchorsit on longue. (There's now an egg in the teacup.)

> x egg. take egg.

> break egg. x flower. wear it.

> x eggshell.

> n. n. w.


> x mirror.



These characters all first appeared in Robin & Orchid (2013).



This is the response to CREDITS:

There are plenty of interactive fiction tutorials out there, but this is the only one written by me, Ryan Veeder. Hi.

The characters in this game previously appeared (to varying degrees) in Robin & Orchid, a game I wrote with Emily Boegheim for the 2013 Interactive Fiction Competition. You should look it up, if you're interested in finding out what these high school seniors were doing back when they were just juniors.

In implementing this game, I've intentionally left in a lot of rough edges that a punctilious author would usually sand down. My intent is to give new players a realistic idea of the difficulties that text parsers and their users experience, so that they'll be prepared when they run into under-implemented games in the future.

Here, now, are the names of my awesome beta testers: Emily Boegheim, Ashley Cardamone, Simon Carless, Hannah Carr-Murphy, Caroline Hlohowskyj, Toby Ott, Heidi Poe, Jenni Polodna, and Zach. Total experts, one and all.


Items are listed in the order you acquire them in this walkthrough.

Honorable mention:

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