The Song of the Mockingbird is a Glulx interactive fiction game written with Inform 7 and is © 2021 by Mike Carletta. It was an entry in IF Comp 2021 where it took 3rd place overall and tied for 2nd place for Miss Congeniality.
In this western adventure, you play as "Boots" Taylor, the singing cowboy known as the Texas Mockingbird. Last night, the Black Blade and his men robbed the dance hall, took your gun, and took Rosa. You pursued them, but now they've ambushed you in this arroyo!
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Arroyo
> x me. i.
> x ledge. x belt. (holster is empty)
You identify Ace on the outcropping, who's given a cylinder.
> x Ace. (He throws an explosive!)
> talk to Ace. (He climbs off the outcropping.)
> x bandolier. (filled with bullets)
> x boulder. x guitar.
> take rock.
Ace has climbed back up onto the outcropping with another cylinder. This is when you need to throw your rock!
> throw rock at Ace.
Ace falls and drops the TNT. The blast erupts behind the outcropping.
> w.
Behind the Outcropping
Ace's upper body and arm visible. Rest of him and his gang are buried.
> listen to Ace. ("Rosa never loved you." He dies.)
> look in pocket. (You take a gold casket.)
Learn how to use the casket:
> x casket. read it. ("E D'ARGY / B'TE SGDG")
> open large. x discs. take disc. close large.
> open small. put disc in small. close small.
> pull thumbwheel. turn it.
> open small. (The disc is on fire.)
You can now LIGHT CASKET in the future.
> e.
Arroyo
Optionally, you can check out your duds more thoroughly, unless you're in a hurry:
> x duds. x shirt. x trousers. x boots.
> x kerchief. x hat. x spurs. x chaps.
> x Thunder.
> s.
Overlook
> x windmill. x man. x house.
> s.
Outside the Stable
> x barn. x wagon. x eyelet.
> w. (Someone shoots at you; you retreat.)
> sw. (Someone shoots from the barn; you retreat.)
> ne.
Inside the Stable
> x mare. (skittish; you'll call her Dancer.)
> x stall. x manger. (empty, within reach)
> x tub. x straw. x whip. x tack. x gear.
> sw. s.
Whitey, in the hayloft, takes a shot at you.
Outside the Barn
> x overhang. x trough. x Whitey. x rifle.
> take hay. (You also find and take a block and tackle.)
> x hay. x block.
> n. ne.
Inside the Stable
> put hay in manger. pet mare. (She allows it.)
> open gate. take whip. (You remember you have sugar lumps.)
> give sugar to Dancer.
> close gate.
> x rafters. take handle. (out of reach)
> whip handle. (You acquire a branding iron.)
> x iron. (X-shaped brand)
> sw. s. e.
Inside the Barn
> x trapdoor. (You see a tangle of hay dangling through it.)
> w. s.
Outside the Bunkhouse
> x door. (Has three keyholes: bronze, silver, and gold.)
> x trough. search trough. (You acquire a fencing tool.)
> x tool. (For cutting and hammering.)
> x barrel. ("PURE LARD")
> open barrel. (Using the fencing tool, you break apart the barrel into staves, hoops, and lard.)
> x lard. x staves. x hoop. (which?)
> x small hoop. x large hoop.
> take large hoop. take lard. take stave.
> w.
North of the Corral
> x brazier. x ashes. (were Confederate bills)
> x gate. x padlock. x fence. x cattle.
> sw —or— se.
South of the Corral
> x post. x rope. take rope.
> cut fence. (using the fencing tool)
After the fence is cut, you hurry back to the north side of the corral.
North of the Corral
> e. n.
Outside the Barn
> take hay. s. w.
North of the Corral
You need hay for kindling, and wood for fuel.
> put hay in brazier. put stave in brazier.
> light casket. light brazier. (The brazier now contains a slow-burning wood fire.)
> put bullet in brazier. (from your bandolier)
The cattle surge southward and escape. You go around to...
South of the Corral
> search Podge. (You take a sheet and a key.)
> x Podge's key. (Note the silver ring.)
> x rifle.
> n.
In the Corral
There's nothing useful here.
> x dust. x manure.
> s. nw.
North of the Corral
> put iron in fire.
> z. z. z. z. (The iron is now white hot.)
> take iron. e. n. e.
Inside the Barn
> burn trapdoor with iron. (You hear Whitey jump out of the hayloft window. You go outside.)
Outside the Barn
> x body. search body. (You take a sheet and a key)
> x Whitey's key. (Note the bronze ring.)
> n.
Outside the Stable
> make lasso. lasso wagon.
> pull wagon. (can't: not enough leverage)
> put block on eyelet.
> put rope in pulley.
> pull rope. (The wagon is near you and you retake your lasso.)
> x wagon. x cartwheel. x board.
> take board. put wheel on axle.
> put hoop on cartwheel. (It's only half on.)
> hammer hoop. (using the fencing tool)
> push wagon west.
Under the Windmill
The sniper here is Don Felipe, Rosa's accompanist!
> x pipe. x cistern. open it. (some water)
> x rotor. x mechanism. (has bolt and X-shaped hole)
> put iron in mechanism. (Mechanism is too rusty.)
> put lard in mechanism.
> put iron in mechanism.
The bolt is pulled, the windmill blades turn, and Felipe falls to his death.
> x Felipe. search Felipe. (You take a sheet and a key.)
> x Felipe's key. (Note the gold ring.)
> i.
You start putting clues together.
> SPACE
You realize that the Confederates are trying to continue the war they've already lost. And the Black Blade must be in the ranch house.
> se. (Rosa screams that the Black Blade will kill her if you don't leave. You retreat.)
> e. s. s.
Outside the Bunkhouse
> put Felipe's key in gold keyhole.
> put Whitey's key in bronze keyhole.
> put Podge's key in silver keyhole.
> s.
Inside the Bunkhouse
> x bunks. x crates. ("NOBEL'S SAFETY POWDER")
> open crate. (They're empty.)
> move crates.
> x poster. (You learn Rosa is the Black Blade!)
> n. nw.
Ranch House
Somehow you don't hate Rosa as she waits on the widow's walk above you.
> sing. sing. sing.
Rosa throws you her rose before the house explodes. The blast shoves you away, Lulabelle shatters, and darkness wraps you.
> SPACE
Epilogue
You sing a final song with your harmonica.
*** The End ***
> notes
The notes include a postscript and historical background information on several featured topics.
People:
Animals:
Mentioned:
This is the response to CREDITS:
This story was written by Mike Carletta for the 2021 Interactive Fiction Competition.
The Song of the Mockingbird is Merciful on the Zarfian forgiveness scale.
In addition to the usual actions, you may wish to READ and SEARCH things. Hints are available via HINT. Finally, you can display the cover art using ART.
Thanks to my wife and muse, Kathy. She is my sounding board, editor and chief tester. She deserves much of the credit, and none of the blame.
Thanks to my All-Star team of beta testers: EpicIFer, J. J. Guest and Linus Åkesson. They patiently, thoroughly and ruthlessly tore my game apart.
Many thanks to Crystal Rain, who created the beautiful cover art. You can see more of her work at https://www.deviantart.com/crystalrain272.
You may use The Song of the Mockingbird and its characters in interpretive dance, scrimshaw and porn parody. In fact, please do.
This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
All three keys are for the bunkhouse door; you never find a key for the corral's padlock. Examine the keys and note the different metallic rings on the fobs. After you've inserted all the keys into their appropriate keyholes, the bunkhouse door is unlocked.
You'll read the papers automatically when you acquire them, and that's all you can do with them. You may not use the papers for kindling. After you've read all three papers, you will soon have a epiphany and understand that the men were rebels intent on continuing the civil war.
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