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Key & Compass presents:
And So It Goes
by Adam Conover

And So It Goes is a Z-machine interactive fiction game written with Inform 6 and is © 2004 by Adam Conover. It was a participant in the Speed-IF That Dare Not Speak Its Number event.

In this short game, you play as Failure, the literal embodiment of failure. It's your job to make people experience failure, and soon, your boss will call you, ordering you to your new assignment.

This solution is by David Welbourn, and is based on Release 1 of the game.


Walkthrough

YourOffice In ahallway Bathroom take phone (exit)

Your Office

> x desk. x papers. x rack. x phone.

> x failure. take failure. smell failure. z.

After eight turns, your phone rings.

> take phone. g.

You get to the target site, and make yourself insubstantial and undetectable.

In a hallway

> w. e.

Bathroom

You can reach a rather odd ending by using the toilet before James enters:

> save. sit on toilet. poop. flush toilet. x poop. take poop. z.

*** You have pooped unnecessarily, and also learned a valuable lesson ***

> restore

Or you can grab the pills before James arrives and have the game fail to come to a conclusion:

> open cabinet. take pills. x pills. x cabinet. x sink. x toilet. x James.

> w. s.

> restore

Surprisingly, the best option seems to do nothing significant at all:

> i. x jacket. x nametag. x list. z. z. z.

*** Man has failed (which is to say that you have succeeded) ***

Yeah, you know what? That's probably what the previous non-ending was supposed to say. Running the story file into a decompiler reveals this ending should really say:

*** Man has succeeded (which is to say that you have failed) ***


Extras

Characters


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.