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Key & Compass presents:
Snowquest
by Eric Eve

Snowquest is a Z-machine interactive fiction game written with Inform 7 and is © 2009 by Eric Eve. It was an entry in IF Comp 2009 where it took 3rd place.

This game begins with you making a trek across the snowfields towards distant mountains in the north. You have forgotten what it was like before this. But eventually you remember that you're questing for the lost Book of Yashor, written in the ancient tongue. Only you can read its secrets and save everyone.

This solution is by David Welbourn, and is based on Release 2, Serial number 100127 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: Quest to Mount Farpoint

Seconddream WindingPath RockShelf Dead End RoundCave End ofLedge NarrowLedge Fork WestShelf SouthFace East Shelf SecludedDip Defile SlopingTrack SmallNook HillPath OldMundle'sHut LargeCave TrackThroughFoothills Firstdream SnowPlain sleep eat berries sleep (wake) (chat ends)

Map 2: First dream

LargeCave Flyingin the Sky Church-yard OpenMeadow LongPath Forest LargeCave n.n.n.n put wreathon coffin sleep take flower

Map 3: Second dream and Reality

Tarmac CrashSite ObservationLounge Snow-field Cafeteria LargeCave TrackThroughFoothills ParkingLot Clearing RoundCave Roadside n.n.n.n enter car (end) enter plane x light sleep

Walkthrough

Snow Plain

> x me. i. x clothes. x mountains.

> n.

Track Through Foothills

> x tree. dig snow. take branch.

> w.

Large Cave

> nw.

Small Nook

> touch wall. take moss.

> se.

Large Cave

> x moss. x branch.

> break branch. x stick.

> drop branch. put moss on branch.

> rub branch with stick. (+1: fire!)

> sleep.

>> SPACE

Forest

> x me. i. x trees. ne.

Long Path

> x unicorn. (It runs west.)

> w.

Open Meadow

What you say to the woman actually doesn't matter.

> x woman.

> talk to her. g. g. g. g. g. g.

She's now a flower.

> x flower. smell it. take it.

Churchyard

> x me. x priest. x coffin.

> x mourners. x wreath.

> put wreath on coffin.

Flying in the Sky

> n. n. n. n. (You're falling!)

>> SPACE

Large Cave

> e. n.

Hill Path

> ne.

Sloping Track

> ne. (A wolf blocks you.)

> i. throw stick. (+1. The wolf leaves.)

> ne.

Secluded Dip

> drink water.

> x berries. take berries. eat berries.

>> SPACE

Old Mundle's Hut

> x Mundle.

> a quest. a book. a ancients.

> a tongue. a Mount.

>> SPACE

Secluded Dip

> sw. sw. n.

Defile

You only have the energy to get past this point if you ate the berries.

> n.

South Face

> x tree. x crevasse.

> e.

East Shelf

> x weed. pull weed. (instead of taking it)

> w. w.

West Shelf

> dig snow. take rock.

> e.

South Face

> tie weed to rock.

> throw rock at tree.

> pull rope. (+1. Snow and earth now fill the crevasse.)

> n.

Narrow Ledge

The crevasse empties. You cannot go back.

> e. nw. e.

Rock Shelf

> x skeleton. x thread.

> push skeletonorkick skeleton. (It falls to the fork below.)

> d. d.

Fork

A bone broke off.

> take bone. x it.

> w. w.

End of Ledge

> x boulder. push it. (no: not clear underneath)

> dig snow. (using bone as a tool)

> push boulder. (+1: cave revealed)

> w.

Round Cave

> x patterns. x structure. x slot.

> put bone in slot. (no: slightly too big)

> e. e. e. ne.

Dead End

> rub bone on rock. (You file it down.)

> d. w. w. w.

Round Cave

> put bone in slot.

> turn bone. (+1: grimy object revealed)

> take object. clean it. (It's a book.)

> x book. read it. (+1)

> read it.

> sleep.

>> SPACE

Large Cave

Are you really back here or just dreaming you're back here?

> i. (The book is gone.)

> e. n. n. n. n. n.

Crash Site

> x wolf. x plane. clean cockpit.

> x body. x light.

>> SPACE

Observation Lounge

Oh. Everything up to this point was a vision or delusion of some kind.

> x me. i. x crystal. x parcel. x jacket.

> s.

Cafeteria

Bob gives you a weather report and dashes off.

> x report.

> x cup. look under cup.

> take card. x card. (+1)

> s.

Parking Lot

> x car. enter car.

>> yes (re drive to Otter Creek)

Roadside

> ne.

Clearing

Agent Wolf asks you some questions. He wants to know if you understand what's going on.

> no.

> no.

You now need to ask him about a few topics, then ask about yourself to see if he's made a decision about you yet.

> a Wolf. a Yashor. a parcel. a storm.

> a me. (Repeat until he decides to kill you. Yes, it's weird to keep asking the same question ineffectually, but asking him questions is the only way to trigger this semi-randomized response.)

Note: You won't find the stick until after he's made his decision.

> dig snow. (You find a stick.)

> throw stick. (He's distracted!)

> hit Wolf. (He drops his gun.)

> take gun. (+1. He changes his mind about killing you, then leaves.)

> x gun.

> sw.

Roadside

> enter car.

>> yes (re drive back to airfield)

Parking Lot

> n. n. n.

Tarmac

> x plane. enter plane.

>> yes (re fly to Farpoint)

You safely deliver the parcel.

*** You have won ***


Extras

Characters

Seen during vision:

Found dead during vision:

Real world characters:

Mentioned in real world:


Credits

This is the response to CREDITS:

Inform 7 by Graham Nelson. Plurality, Basic Screen Effects and Basic Help Menu by Emily Short.

Alpha testing by El Clérigo Urbatain.

Beta testing by Richard Bos, Molly Geene, Al Golden, Erik Jensen, James Jolley, Kazuki Mishima, Katzy, Adam Myers, John P. Murphy, Poster, S. John Ross, Michael Neal Tenuis, Johan O, Eric Tse, El Clérigo Urbatain, Jack Welch and Ramona White.

Version 2 Beta Testing by Katzy, Kazuki Mishima, John P. Murphy, Michael Neal Tenuis, El Clérigo Urbatain, and Jack Welch.

As ever, my testers have done a great job, both in helping me to polish up the design of the game in numerous ways and in catching all sorts of bugs and typos. Whatever faults remain would have been far worse without their help.


Endings


Inventory

There is no inventory limit. Items are listed in the order acquired in this walkthrough.


Score

This is the response to SCORE:

You have so far scored N out of a possible 10, in T turns.

Points are awarded as follows:


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