Key & Compass presents:
The SkyCrane

The SkyCrane is a Glulx interactive fiction game written with Inform 7 and is © 2016 by WHARRGARBLSMURF.

In this short story, you play as someone emerging from the ocean outside a deserted city, the SkyCrane looming far overhead in the upper atmosphere. Two endings.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


SkyCrane Dorm Foyer BeamWinch IndustrialSector CitySquare ResidentialArea Shore-line u d



> x me. i. x frame. x keycard.

> x ocean. x beach. x gate.

> unlock gate with keycard. n.

City Square

> n. (locked entrance)

> e.

Residential Area

> take pamphlet. x it.

> x apartment. n. u.


> x table. open it. x passcard. take it.

> x bed. x sink.

> x picture frame. take it.

> d. s. w.

City Square

> unlock entrance with passcard. n.


You take a train up into the SkyCrane, where birds, grass, and a new life await you.

*** The End ***

> undo

City Square

> w.

Industrial Sector

> x fence. unlock fence with passcard. w.

Beam Winch

> x console. x wiring. take wiring.

The cables crash into the ocean, and the SkyCrane drifts into space. You get to stay in an empty world.

*** The End ***



Both endings end with The End.


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