You play as a non-descript someone who's lonely since your lover Black left. You feel you should go and do something, but a devil won't let you leave the house until you show him your sins. Sins against what? Well, you do have a mimesis plant. Figure it out.
This solution is by David Welbourn, and is based on Release 3 of the game. Note that this walkthrough is entirely superfluous, since the game is a) short, b) easy, c) contains hints, and d) already contains its own walkthrough.
With every sin committed against (or with) the mimesis plant, you’ll gain a new game disk in your case. You need to collect all seven “deadly sins”.
> x plant.(+1 for Pride)
> take plant.(+1 for Avarice)
> kiss plant.(+1 for Lust)
> eat plant.(+1 for Gluttony)
> hit plant.(+1 for Wrath)
> get in bed. sleep.(+1 for Sloth)
> stand. east. east.
> take glass. fill it. water plant.(+1 for Envy)
> west. north.
Note: Once you leave the house, you cannot return.
> show case to devil. north.
> inventory. south.
> take rucksack. look in it. take rod.(+1 for Rod)
> strike rod. n. n.
Timing is critical once you unplug the goggles; you have to switch the CDs and reclose the drive before the Kunkel replugs the goggles.
> unplug goggles. open pc. take stiffy.
> put sinful in pc. close pc.(+1 for Kunkel’s death)
> open pc. take sinful.
> put stiffy in pc. close pc. wear goggles.
Ganymede Base Corridor XQJ-913
When you enter the Stiffy game, you’ll have a new pink key and big gun added to your inventory. Heading west towards the noises kills you. Your time is limited within the Stiffy game; don’t dilly-dally too much, or you’ll die. Leaving a game world can be done by removing the goggles, or by pointing the rod (when charged) at yourself.
> inventory. open door with key. ne.
Ganymede Base Room J-14-B-3.2
Remember, you must strike the rod to charge it (which I did back when I picked it up; I’m just reminding you again).
> x Black. point rod at Black.(+1 for saving Black)
> yes —or— no.(Either works.)
*** You have won ***
Have you tried...
...LEWD, RACY, and TAME?
...asking the devil about himself?
...asking about him by name before he's told you his name?
...asking him about all sorts of stuff?
...Lust in LEWD mode?
...XYZZY, PLUGH, PLOVER, YOHO, or BUNYON?
...examining the scenery objects in the bedroom, bathroom, kitchen, and Ganymede Base Room J-14-B-3.2?
...examining the "so on" in the bathroom, bedroom, or kitchen?
...putting the fork in the microwave?
...heating anything besides the fork and the Chinese food in the microwave?
...smelling the purple mist?
...kissing the Kunkel?
...smelling or tasting anything in the rendering vat?
...smelling or tasting the rucksack?
...smelling or tasting the Kunkel?
...wearing the VR Goggles with the text adventure CD in the computer?
...dropping the tourist map of Paris in the Text World Attic?
...answering "maybe" to Black's question?
...actually playing The Incredibly Erotic Adventures of Stiffy Makane?
A devil waits for you in your front hall. He says his name is Bob and he wants to see some sins!
The Kunkel is playing a computer game in the Scrappelizer.
Black lies unconscious in Ganymede Base Room J-14-B-3.2.
A patrol of maurauding ultravixens will crush you to death with their thighs if they find you.
White is mentioned in distaining tones by Black.
Andrew Plotkin censors your reply to Black and requests that you actually play So Far to find out what you said.
You have died
if you drop the map of Paris in the Text World when its description is the attic (this destroys the multiverse),
or if you encounter the ultravixens in the Stiffy Makane game,
or if you answer "maybe" to Black's question.
You have won
if you rescue Black from Ganymede Base.
a variegated mimesis plant. It's in your living room. Examine it. Take it. Kiss it. Eat it. Hit it. Sleep in your bed with it. Water it with a glass of water.
a juice glass. It's in your kitchen. In the kitchen, fill the glass with water. Now water your mimesis plant with it.
a red cardboard box. It's inside your kitchen cabinet. Open it and find some cereal and a toy inside.
some cereal. It's inside the red cardboard box. You may eat it.
a toy. It's inside the red cardboard box. You may ignore it.
a fork. It's inside the kitchen sink. If you heat up the Chinese food in the microwave, you can eat the food with the fork.
some Chinese food. It's inside the kitchen fridge. If you heat it up in the microwave and have the fork, you can eat it.
a diskette case. You get this when you commit your first sin against the mimesis plant. Disks will appear inside the case as you sin.
"Beyond Zork". This disk represents the sin of Wrath; you get it by hitting the mimesis plant.
"Curses". This disk represents the sin of Pride; you get it by examining the mimesis plant.
"Hollywood Hijinx". This disk represents the sin of Envy; you get it by watering the mimesis plant. Fill the juice glass with water in the kitchen first.
"In The End". This disk represents the sin of Sloth; you get it by sleeping in your bed with the mimesis plant.
"The Incredibly Erotic Adventures of Stiffy Makane". This disk represents the sin of Lust; you get it by kissing the mimesis plant.
"Planetfall". This disk repesents the sin of Gluttony; you get it by eating the mimesis plant.
"Zork I". This disk represents the sin of Avarice; you get it by taking the mimesis plant.
"Sinful Delights and More: Masterpieces of Interactive Fiction, CD Edition". To get it, show or give the diskette case to the devil in your Front Hall when the case contains all seven other disks. See the goggles below for how you'll switch CDs around when dealing with the Kunkel's computer in the Scrappelizer.
a rucksack. It's in the vat. It contains a map and a rod.
a tourist map of Paris. It's in the rucksack. You can ignore the map. However, if you drop the map in the Text World's attic setting, you destroy the multiverse. Don't do that.
the Rod of Returning. It's in the rucksack. Take the rod; the devil explains how to use it. Strike the rod (to charge it up), then point the rod at Black when you find them.
Note that you can also point the charged rod at yourself when in either CD game to leave it.
a pair of VR goggles. The Kunkel is wearing them in the Scrappelizer. Unplug them, then quickly, before he can plug them back in, swap your Sinful CD for his Stiffy Makane CD in the computer. When the Kunkel is dead, swap the CDs back so the Stiffy Makane CD is in the computer, then wear the goggles yourself.
If you do play the Sinful game, you won't die, but instead visit Text World, featuring the opening location descriptions of several games (Adventure, Curses, and a handful of games by Infocom). Point the charged rod at yourself to leave the game.
a CD labelled "Stiffy Makane, Space Marine". It's inside the Kunkel's computer in the Scrappelizer. See the goggles about swapping the CDs and swapping them back.
a pink key. It's in your inventory when you enter the "Stiffy Makane" game by wearing the goggles. It unlocks the pink door in the Ganymede Base Corridor XQJ-913.
a big gun. It's in your inventory when you enter the "Stiffy Makane" game by wearing the goggles. Ignore it.
In that game you scored your-score out of a possible 10, in some turns, earning you the rank of ranking.
The score was made up as follows:
1 point for Pride.
1 point for Avarice.
1 point for Lust.
1 point for Gluttony.
1 point for Sloth.
1 point for Wrath.
1 point for Envy.
1 point for Vanquishing the Kunkel.
1 point for Getting the Rod of Returning.
1 point for Rescuing Black.
minus lots and lots for Destroying the Multiverse.
0 points = not even bothering to play, apparently
1 point = someone who doesn't try very hand
2 points = someone in a big hurry to get to the next game
3 points = Potential Sinner
4 points = Rather Naughty Person
5 points = Malingerer
6 points = Moral Leper
7 points = First-Class Passenger on the Hellbound Express
8 points = Scrapple Warrior
9 points = Vanquisher of the Kunkel
10 points = Master Mimetic
−999 points = Destroyer of the Multiverse and Cosmic Butthead
Thank You to my Patreon supporters
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!
I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.